What Are You Playing Right Now?

DarkLordOtaku

Veteran
18 Oct 2024
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Upper Marlboro, Maryland
I've "completed" playing Animal Well, an indie metroidvania developed by Billy Basso, and published by Bigmode. The game is nominated for best indie title in this year's TGAs, and it would probably take about 8~10 hours playing blindly to reach the credits rolling.

Overall, I'd say it's a pretty decent metroidvania, though it's mostly void of a narrative. The game relies upon you instinctually completing tasks and solving puzzles to progress. You play as a little... blob? Idk what else to call it. In metroidvania fashion, you'll start with nothing, and gradually expand your exploration capabilities with little tools, such as a frisbee disc, yoyo, bubble wand, etc. Many of the tools have multiple ways of utilization, and sometimes even a hidden property which you'll stumble across by accident.

I've used "completed" in this context, because while the credits rolled, this is one of those games with a substantial amount of post-game activity to partake in. The puzzles range from extremely easy, to pretty obscure and challenging. What's impressive is how much of this post-game content is layered on top of the game. The main quest has you seeking out four flames scattered across the map; however, the true search is for eggs. Yes, the game is basically a giant egg hunt metroidvania. Even once I thought I'd reached the "end," there was still an additional layer of content and puzzles to solve.

Collectively, I played about 15 hours, and if I were grading myself, I'd say I achieved about an 90% completion rate, excluding some of the challenge locked features. I don't know if I "loved" the game, but that's partially due to my tepidness on the genre overall. Even so, I thought they demonstrated a good utilization of all the basic hallmarks of the genre, including a deep world with many hidden puzzles, tricks, and secrets. Towards the end of last year, I played Tunic, and this reminded me a lot of that game's approach to puzzle design. The last metroidvania game I played was Metroid Dread several months back, and I enjoyed Animal Well a bit more than that.

I think this is probably an easy recommendation to make for metroidvania, or puzzle/exploration fans. For anyone else, there's a fun game here, but temper your expectations if you're seeking a grand narrative, or similarly grand gameplay elements.

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Systemshock2023

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8 May 2023
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I'm testing emulation on an Intel 11th gen iris laptop I got from my job. But on my desktop PC I'm going over the GTA trilogy now that it has been patched. Doing missions randomly in all three games.

It shows how little game design has evolved this past 20 years... because other than some minor inconveniences like lack of checkpoints it's very playable.
 

Say1nMan

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28 Jul 2023
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Playing Dragon's Dogma 2 finally and put in about 22 hour so far. I am impress with the Pro patch of this game. Playing on performance with motion blur off and RT on and I feel the frames been fine hovering between 50-60 fps. Resolution also looks clean on the PS5 Pro.
 

DarkLordOtaku

Veteran
18 Oct 2024
620
327
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Upper Marlboro, Maryland
I've begun playing ARCO, a Mesoamerican fantasy RPG developed by Franek, Max Cahill, Bibiki, and Fayer. It's published by Panic. The game was nominated for Best Indie at the Golden Joysticks this year.

The gameplay is a bit hard to describe. It's almost like real-time with pause, from RPGs of old.

I'll have a bit more to contribute once I've completed it.