You're ignoring the warning example from that strategy though: Microsoft.
Microsoft initially bought Zenimax to do exactly what you're saying SIE would do with buying Capcom, SEGA and/or From Software. They intended to foreclose a lot of ABK IP off of PlayStation to replicate what they were...
I'd say 115 million. But it'll have taken three more years to reach within 2 million of what PS4 managed in seven years. 115 million by 2030 is a high estimate IMHO. Depending on factors, other estimates could look like what follows:
>Limited sales promos, no permanent price cuts, less 3P...
Very likely the case.
Regardless, I don't really care if SIE get exclusivity to FF games going forward or not; they aren't really treating their own 1P titles as exclusives given Day 1 for GAAS and narrowing windows for AAA non-GAAS like Spiderman 2. A very foolish strategy on SIE's part IMHO...
The list only refers to the PC port costs (and even then, just whatever costs aren't already absorbed by the PlayStation version, hence why I believe a lot of the costs listed don't reflect the total costs, such as costs in engine retooling & optimization).
General idea is that the PS6 itself...
You do know Spiderman 3 is not releasing in 2025 or 2026 for PS5, right?
Also, you might be confusing FY for CY. SM2's biggest budget allocation was for FY 24, and it's releasing January 2025...which is still in SIE's FY 2024 (April 2024 - March 2025).
Some are thinking the port is coming so...
ANALYSTS: Consoles don't need exclusives, they can sell on features!
ME: What features does PlayStation have that aren't already covered by PC and better on that platform?
PS6 better have some DAMN GOOD improvement on current features and new features altogether because if SIE do go Day 1 on...
Deserved. One of the most senseless remakes I've seen come about in the past five years. The original game is still perfectly fine & playable. Also, on PC there's this little thing called oh I don't know...MODS...that can transform it into something in the ballpark of the new Remaster if you...
Saw the Skill Up review and, well, probably one of the best reviews out there for the game.
He didn't like the game.
Thankfully he focused on the core issues, like the combat (says it's very repetitive and brain-dead easy due to boring enemy patterns), writing (child-like, PBS after school...
Well, this change does suggest Wolverine is further out than anticipated. Might be a 2026 or even 2027 release seemingly. If there are any significant story reworks along with gameplay revisions, I can see that being the case.
I plan to pick it up hopefully soon. Been playing a lot of JRPGs I missed out on back in the day, the SaGa games among them. Very happy to see the game selling this well and hope it continues to do so.
Now if SEGA could just do a remake for the Shining Force III games (or Panzer Dragoon Saga...
Gonna Press F to Doubt on the "big PS5 exclusive" until it's actually revealed. Because even if its true they probably just mean in terms of console exclusivity; there's zero chance a big Chinese AAA or even high-profile AA game is going to skip PC Day 1.
Meaning, at the end of the day, that...
It's a remaster of a game that didn't really need one, and AFAIK didn't see any game system revisions seen in HFW. Also it's releasing just a year or so after HFW's PC port, which released just a year after HFW itself.
Releasing in such close proximity, the same game (effectively) just being...
But which ones do they have between now and end of FY 2024? Ghosts of Yotei maybe? LEGO Horizon is a smaller release that might do well but not phenomenal. Astro Bot is doing pretty well but, again, nothing like a Spiderman 2 or GOW Ragnarok.
Helldivers 2 hit its success under Jim Ryan...
Just an absolute failure at the management & leadership level. From not being able to see the market problems the game would've faced earlier in development, to the inability to sell the game's unique game features & mechanics vs. contemporaries, to the rollout, to the shutdown, and now the...
Nothing you just said makes sense. For one I wasn't just focusing on 1P; I also included 3P. And, relative to budgets, SIE have had a lot of good to great successes in the Japanese software market with previous consoles. Arc the Lad, Parappa, and the Boku no Natsuyasumi games are some...
Not in software sales though, and that's what really matters. It's the reason why console market share in Japan is stagnating while PC has tripled in the span of a few years. PS5 is simply not generating persistent, sustainable software sales in Japan.
You get a small handful of weeks...
No. The 6% is their total physical sales. 54 + 40 + 6 = 100.
The 6% physical is 6% of their total software sales altogether, of digital + physical. So physical is more like 15% of Capcom's total console sales.
FWIW, most of Capcom's games haven't released on Switch. If they had, the ratio...
If "pretty soon" = at least five months out, sure OK 😂.
Stuff like the Vidoc and what was there (or better to say, what wasn't there) is just part-and-parcel for modern-era SIE these days.
If PS5 is already trending 2 million or so behind PS4 launch-aligned, and there is nothing on the horizon that's really signaling it'd catch up to (let alone surpass) that trajectory in the next four years (aside maybe GTA6, but I doubt that'd be enough), I don't see how you think it'll get...
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