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Multiplatform 
I regret buying it tbh found it very boring the only good bit was the musical part (the really liked the songs at the end of chapters too lol)
 
Making it an Epic Games exclusive on PC was a huge mistake and for consoles no physical was another mistake. If Epic fully funded it then no royalties so far isn't as bad as that sounds, everyone wants their games to do better but it won't cripple the company because they didn't fund the game's existence apparently. That said, it's all just weird, 12 years later a sequel to a game with a niche fanbase is fully funded by Epic to be an Epic store exclusive because they think that will convince people to switch to them?

Not only that, but what fanbase it has probably wanted to be playing as ALAN WAKE in the game, I know you still do but it's much reduced compared to the first game and the new character you play as isn't especially interesting. It also doesn't really play like the first game, it plays more like a Resident Evil game, tbh. The big draw is all the work that went into the visuals and ray-tracing and it's definitely a showstopper on PC if you have the gear but most PC gamers don't so you end up with this question of who this was even made for.
Doesn't play anything like a resident evil game they're actually fun lol
 
I like the series, but I'm not sure why everyone is so surprised. It's a niche sequel to a game from a decade ago, which was niche even back then.
 
You know it's not a matter of capabilities/feasibility, like many other decisions in the video game industry, and certainly not when it comes to Epic.
that sounds like a lame cop out to me....There was no logic at all to their decision and they suffered for it.
 
that sounds like a lame cop out to me....There was no logic at all to their decision and they suffered for it.

I mean, by definition it's not a cop out answer, because I'm not in charge.
There is a logic, but it's a bad one. I think this image sums it up:

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This is the same type of self sabotage as when small and/or mid sized Japanese publishers that mostly make their sales(like 90%+) from Japan and are seeing shrinking sales on PS while their other competitor are seeing record sales as they add the Switch to their pipeline. You gotta sell your games where the people are and reach as many as you can. It's your job to make money as a publisher.

In the case of Alan Wake 2, physical console versions was an important part as well as Steam too(although we know why that's not happening).
 
i pretty much expect anything without a physical edition to underperform at this point

And while i appreciate what the game was trying to do i found most of it to be a chore to play and the story didn’t grab me at all
 
They lost me instantly without a disc, and now it’s too late. Will reevaluate if there is a beefed up pro patch.
 
I don't understand the Remedy fucked up spiel. If Epic didn't throw money behind it, would it have been made? Possibly not or it could still be in development. Sometimes you have to accept a devil's bargain to get the game out the door. I'm really hoping the Max Payne remakes with Rockstar marketing behind them will give Remedy a commercial hit.
 
Not blaming no boxed release. They should’ve never had these expectations considering the brand. It’s Alan Wake… no one knows wtf that is.

Still… I don’t feel bad one bit. The way the industry circle jerked that game at the TGAs, the narcissism on display as a friggin game dev to be in a musical number. Massive cringe.

There was also a strong attempt to shove this down consumers throats and it was rejected. Marketing backfire.

With that said… day one on Max Payne remakes. Haven’t been a big fan of the AW universe gunplay at all. It’s no Max Payne that’s for sure.
 
I don't understand the Remedy fucked up spiel. If Epic didn't throw money behind it, would it have been made? Possibly not or it could still be in development. Sometimes you have to accept a devil's bargain to get the game out the door. I'm really hoping the Max Payne remakes with Rockstar marketing behind them will give Remedy a commercial hit.

If they can't make a profit on it should it have been made?
 
If they can't make a profit on it should it have been made?
Not yet. But they could have longer in the shitter without partnership. They took a risk and it hasn't paid off yet. The key word is yet.

They feel as a European PlatinumGames. Critically great games with a cult following but a commercial flop. The only real difference is PlatinumGames have released some shite games under work for hire.
 
They're not in an extreme worry imo, they tend to keep budgets small and plan for long-tail sales.

Control is another one that had a similar sales curve, and yet we're getting Control 2.
 
Yes, Control took almost 3 years to become profitable...Alan Wake 2 will take less than 1 year. Just cuz a game isn't profitable in it's first week doesn't mean it failed or shouldn't have been made.
First week is a bit generous
 
It is coming this year
images
For that people shill the picture is clear to me.

The game didn’t have a physical release due financials… the physical costs more and give less revenue to pay the development costs.
 
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