Yep, but no confirmation that it has been cancelled. Maybe they were just over-ambitious in terms of scope.Reads like a Bethesda/Microsoft Twitter statement
Yep, but no confirmation that it has been cancelled. Maybe they were just over-ambitious in terms of scope.Reads like a Bethesda/Microsoft Twitter statement
Yes, these are maybe the most important things for this. There are more that are also key to don't make the game too boring or repetitive, but that wouldn't work without a great gameplay loop.The thing that makes a GAAS have long legs has a lot to do with everything that's wrapped around the core gameply and how the dopamine fix is administered - how reward for work aka the payoff is managed - what is given, what is withheld, when to release new content, when not to, what to include and what not to include. Weapon rarity - exotics, rare etc... all of that. It's the model that's more important to carry the game long term. The gamplay loop is a starting course minimum.
This is also pretty likely. Most games end having a too big scope and many stuff and ideas end being cut (and if possible moved to post launch updates or game sequels) to release the game in a reasonable date and with a reasonable budget. To cut stuff is also a strategy to reduce delays.Maybe they were just over-ambitious in terms of scope.
These folks for sure know about player retention and engagement. They even had an all time peak of 300K Steam concurrent users a couple months ago, even if the game is pretty old.
All game devs delay games due to many reasons, Sony too.Reads like a Bethesda/Microsoft Twitter statement
"The Bloomers" reads like a group of Xbox fans lol.It's civil war we need tags to identify each side:
The Doomers: anti-Jimbo, anti-Hermen, anti-PC ports, anti-GaaS, anti-Bungie, Shuhei Yoshida/Shawn Layden/Mark Cerny truthers, pro PS5 Pro.
The Bloomers: already waiting for the next showcase, "just hold on a little longer", "look at the revenue", still believe Sony is hiding the good stuff, Project Q truthers, can't wait for more PC ports, big on GaaS, long time Halo enjoyers, looking forward to play Marathon with their friend on Xbox.
Very fitting since they appreciate a PlayStation iteration that is eerily similar to Xbox. That's why they get the color green."The Bloomers" reads like a group of Xbox fans lol.
Or you can be nuanced. Sony had a bad show, showing CG for GAAS projects was a bad move. Delaying games is normal and Bungie doing what they were bought to do is a good thing. Sony have delivered quality products year after year and deserve a bit of leeway even if they had a shit show.It's civil war we need tags to identify each side:
The Doomers: anti-Jimbo, anti-Hermen, anti-PC ports, anti-GaaS, anti-Bungie, Shuhei Yoshida/Shawn Layden/Mark Cerny truthers, pro PS5 Pro.
The Bloomers: already waiting for the next showcase, "just hold on a little longer", "look at the revenue", still believe Sony is hiding the good stuff, Project Q truthers, can't wait for more PC ports, big on GaaS, long time Halo enjoyers, looking forward to play Marathon with their friend on Xbox.
Then your comment on gameplay is out of place since we're talking about the same thing: that is, what wraps the gameplay loop. User score dissatisfaction for a multiplat like Destiny is btw, for the most part, not jaded by console war or infected with media plants props like media reviews. Exclusives and games that touch culture war overtones on the other hand... that's where user scores are nothing but shit. Moreover as an evolving game, it's pretty telling the initial impressions of the game (base and early expansions) vs. to what it's now after several revisions, and additions. Two completely different packages and games - a lot of evolution in between. No silver bullet.No I am suggesting that Destiny and constant content updates, it has yearly expansions, it has a huge amount of work put into it
If Bungie asks how you plan to keep players engaged, they are asking how you plan to treat it as a service not whether your shooting feels good
Bro you replied to me, I said I don't think they (Bungie) are reviewing the gameplay. Go read the postThen your comment on gameplay is out of place since we're talking about the same thing: that is, what wraps the gameplay loop. User score dissatisfaction for a multiplat like Destiny is btw, for the most part, not jaded by console war or infected with media plants props like media reviews. Exclusives and games that touch culture war overtones on the other hand... that's where user scores are nothing but shit. Moreover as an evolving game, it's pretty telling the initial impressions of the game (base and early expansions) vs. to what it's now after several revisions, and additions. Two completely different packages and games - a lot of evolution in between. No silver bullet.
How do you come to the conclusion. Bungie are doing good here?! These guys are rotten. They release incomplete games. Only to sell the rest of the game back to you in pieces. Add the rest of MTX pay to win trash. That's not great for consumer.It's understandable, specially after the TLOUP1 PC port issues. They better take their time to make sure they release a great, complete and polished game that performs super well, instead of a half finished broken mess.
If the game needed more time to be improved, this is the correct decision.
Also, it's nice to see they confirrmed to be working on another single player game. I bet that the single player game is the Uncharted game teased in the Live from PS5 ads, and if not a new IP.
They didn't cancel it, they delayed it. Naughty Dog took some extra time to implement improvements suggested by Bungie. To delay games is super common, to cancel them not much in top studios like Naughty Dog specially with games publicly teased.
Unlike Naughty Dog, the teams at Bungie, Haven and Firewalk have many key people who worked in some of the most successful AAA GaaS ever. So probably yes.
I mean, not in polish of visuals, combat, amount stuff developed, fun and so on, that part pretty likely already is great. But instead in the GaaS part to keep engaged players in long term: their plans to keep expanding and evolving it over time, collecting/filtering/implementing player feedback, a long term player progression and unlocks, design of events and seasons roadmap, related balance of certain things, internal game KPI metrics and statistics monitoring, security, server structure, scalability, stability and balancing and so on.
This postlaunch side is key for GaaS, and has nothing to do with non GaaS titles, even most multiplayer ones. It's totally understandable that even if ND would have skilled people needed an expert hand to guide them and help them improve in this area. And this is one of the reasons of why they buy Bungie. To help them improve with these things.
Delaying a game isn't development hell. Delays are very common in game development, but most of them aren't publicly announced. Specially when they still haven't formally announced and shown the game.
350k from a what 2-300 mill install base. With steam taking 30%.All that for 350k sales, a couple of million of illegal downloads, some heavily discounted sales in the future, setting things up for a multiplayer that might not release, reducing the incentive for people to invest into the PS5 ecosystem.
I'm done with Jimbo and Hermen, they fucked it up completely.
This dude spitting. You really can't force a gass game. And make it mechanically. They just unexpectedly blow up.GaaS games makes a lot more sense as small projects that only get scaled up once they hit. The culture of developing everything in secret does not work for these games.
They want to make PC games but don't understand how PC works. I showed in the other thread for pretty much all popular PC games evolved from a mod or are clones from some mod.
You'll spend years of Naugthy Dog dev time on a game and some guy modding Doom or some obscure indie made by some nobody is going to the next big thing.
You're actually right. How I misread that... big question. My apologies.Bro you replied to me, I said I don't think they (Bungie) are reviewing the gameplay. Go read the post