- 20 Jun 2022
Best attitude to have for mental health reasons alone.
They didn't cancel it, they delayed it. Naughty Dog took some extra time to implement improvements suggested by Bungie. To delay games is super common, to cancel them not much in top studios like Naughty Dog specially with games publicly teased.This project is going to be canceled.
Unlike Naughty Dog, the teams at Bungie, Haven and Firewalk have many key people who worked in some of the most successful AAA GaaS ever. So probably yes.Can It be in worse shape than any of the gaas games shown yesterday?
One of the best single player devs out there stuck on dev hell because of an AAA as a service.
Delaying a game isn't development hell. Delays are very common in game development, but most of them aren't publicly announced. Specially when they still haven't formally announced and shown the game.Game is in development hell.
Dude, the game is shelved (aka canceled). They just said it in a nice way.It's understandable, specially after the TLOUP1 PC port issues. They better take their time to make sure they release a great, complete and polished game that performs super well, instead of a half finished broken mess.
If the game needed more time to be improved, this is the correct decision.
Also, it's nice to see they confirrmed to be working on another single player game. I bet that the single player game is the Uncharted game teased in the Live from PS5 ads, and if not a new IP.
You forgot wasting their time remaking TLOU1 which no one asked for.ND right now:
- Some people stuck supporting a botched PC port
- Some people stuck trying to ship a GaaS that is now many years in development yet hasn't been show
- Neil Drukman writing for TV
- Nothing being done with their other IPs besides ND
Sony is looking like a complete mess under Hermen.
Yea I forgot, it's even worse than just botching the port, they actually made a completely unnecessary remake instead of a new game.You forgot wasting their time remaking TLOU1 which no one asked for.
I can't deny that it's quite the coincidence that as soon as they start developing for PC they release one of the worst ports of all time and immediately announce they are in dev hell.If it was PS5 exclusive it would be released by now.
I can't deny that it's quite the coincidence that as soon as they start developing for PC they release one of the worst ports of all time and immediately announce they are in dev hell.
We are talking about one of the most productive and technically skilled studios in the industry here.
Sony already shown in the past a roadmap for first year after the Bungie acquisition, and one of the things that Bungie was going to do was to review the PS Studios GaaS titles under development sharing with them their expertise and experience.Dude, the game is shelved (aka canceled). They just said it in a nice way.
Sony has invested heavily in “games as a service,” or video games designed to be monetized beyond their initial sales through ongoing purchases. As part of that push it asked another of its video-game studios, Seattle-based Bungie, to evaluate the games across its portfolio. Bungie raised questions about the The Last of Us multiplayer project’s ability to keep players engaged for a long period of time, which led to the reassessment.