I see the point of Bungie checking on the online games, but i still don't like it? Feels wrong to me.
Game in development hell since 2019. The Bloomberg guy said the team was scaled back significantly and all of ND moved to work on their next single player project.Sony already shown in the past a roadmap for first year after the Bungie acquisition, and one of the things that Bungie was going to do was to review the PS Studios GaaS titles under development sharing with them their expertise and experience.
The message in the OP is very clear, there is an official message explaining that they need extra time, so delayed it. Which it's a fact that shows that they didn't cancel it. Only delayed it, something common in game development.
So makes sense to think that, as the Bloomberg article says, as part of their review Bungie asked them to improve certain GaaS specific stuff. And they need time to make these changes, additions and improvements.
And while some people redesign and implement these parts, some other folks will temporally work in other ND projects. Nothing rare or bad, it's common stuff. Most games have changes and delays.
Makes more sense than to think that evil Jimbo and Hermen have a secret conspiracy in the shadow and want to lie to players, saying that the game has been delayed when the reality is that it has been cancelled.
But well, it doesn't suprise me after seeing many anti-Sony/Jimbo/Hermen hate and conspiracy theory messages, that often are made rejecting clear facts as their own statements or numbers. Chill, guys.
Destiny 1 - 75 META, 6.1 user score. Destiny 2 - 85 META, 4.0 user core.I'm not too bummed by this news
We were just laying into Microsoft a week ago about their lack of quality control on Redfall. How they went so hands off it became a disaster
That Bungie and their Live Service Centre of Excellence is actually making critical decisions seems good to me
When Sony launches live service games, they need to be aiming for 90+ GOTY contention like their single player games. The quality bar shouldn't be any lower
The wording of that Bloomberg article is interesting
To me it reads like a Halo Infinite scenario. Solid multiplayer game upfront, with poor planning to actually be a service and deliver constant content updates. I think this is where the extra time might go, having content ready to go in the months after launch
All that said I can only hope this project stayed as a bit of a side piece for Naughty Dog and their single player project has been moving ahead regardless
All that for 350k sales, a couple of million of illegal downloads, some heavily discounted sales in the future, setting things up for a multiplayer that might not release, reducing the incentive for people to invest into the PS5 ecosystem.Exactly. People believe developing for PC is some side project press A to port and done. It takes extra work. Extra work that takes away from PS5.
ND even changed the way they make their engie to accommodate PC. Going so far as to add something to their engine to make sure people with slow HDD drives can run their games. They had the audacity to put that bullshit on the PSblog. What PlayStation fan wants to know that? You downgraded your PS engine because of PC and now won't full advantage of PS5......yay?
PC is the worst decision Sony has made for PlayStation.
Bungie gave the greenlight to Fairegame$. What's your problem?Destiny 1 - 75 META, 6.1 user score. Destiny 2 - 85 META, 4.0 user core.
Folks overblowing Bungie's potential role and say in anything regarding quality. They're not up there with Naughty Dog in the slightest in that regard.
They however know how to exploit human dopamine like the best, and stick to Fist Person Shooters for a reason.
Doesn't sound like they are reviewing gameplay so much, but how these games are actually being treated as a service.Destiny 1 - 75 META, 6.1 user score. Destiny 2 - 85 META, 4.0 user core.
Folks overblowing Bungie's potential role and say in anything regarding quality. They're not up there with Naughty Dog in the slightest in that regard.
They however know how to exploit human dopamine like the best, and stick to Fist Person Shooters for a reason.
Destiny 1 - 75 META, 6.1 user score. Destiny 2 - 85 META, 4.0 user core.
Folks overblowing Bungie's potential role and say in anything regarding quality. They're not up there with Naughty Dog in the slightest in that regard.
They however know how to exploit human dopamine like the best, and stick to Fist Person Shooters for a reason. ND would probably learn more about the experiences of the Division devs than Bungie strictly speaking or Epic's Fornite.
And still being played to this day.And WTF is Bungie doing telling Naughty Dog the game isn't good enough?
TLOU multiplayer was so fun to play. Very unique game.
Yeah, quality doesn't factor in the success of a GaaS.You can't use metacritic scores to judge GaaS. Sony will need to learn that or they might arrive to incorrect conclusions.
Doesn't sound like they are reviewing gameplay so much, but how these games are actually being treated as a service.
As someone that has 200 hrs on each game I think I've had my fill of the gameplay loop. Destiny with 2 accounts even. Plats/100% to go along with it. - until I quit obviously cause, well, gaming goes beyond a single game, GAAS, 10 year plan or not.Doesn't sound like they are reviewing gameplay so much, but how these games are actually being treated as a service
Well saidIt set a new record for a season launch today. There’s a reason Bungie is acting as producer essentially and greenlighting these games. But let’s ignore how D2 never left XBL top 10 since Lightfall launched or how absolutely dominant it’s been for 10 years.
You do not want Redfall and halo infinite level disasters. That’s worse. Redfall dropped out of top 50 on XBL being the number one promoted gamepass game in less than a month. A premiere gamespass release… dead in less than 30 days.
No I am suggesting that Destiny and constant content updates, it has yearly expansions, it has a huge amount of work put into itAs someone that has 200 hrs on each game I think I've had my fill of the gameplay loop. Plats to go along with it.
Unless you're suggesting somehow that Factions gameplay loop is somehow flawed compared to Destiny's core gameplay loop? The thing that makes a GAAS has a lot to do with everything that's wrapped around it and how dopamine fix (reward for work) is managed.
Well, they paid more than $3.7B for it better be doing damn well.It set a new record for a season launch today. There’s a reason Bungie is acting as producer essentially and greenlighting these games. But let’s ignore how D2 never left XBL top 10 since Lightfall launched or how absolutely dominant it’s been for 10 years.
You do not want Redfall and halo infinite level disasters. That’s worse. Redfall dropped out of top 50 on XBL being the number one promoted gamepass game in less than a month. A premiere gamespass release… dead in less than 30 days. Halo is competing with PUBG and battlefront 2 … on its own home platform.
GaaS games makes a lot more sense as small projects that only get scaled up once they hit. The culture of developing everything in secret does not work for these games.
They want to make PC games but don't understand how PC works. I showed in the other thread for pretty much all popular PC games evolved from a mod or are clones from some mod.
You'll spend years of Naugthy Dog dev time on a game and some guy modding Doom or some obscure indie made by some nobody is going to the next big thing.