Bend Studio’s Next Game, linkedin job advertisement. Definitely looks to be "Live Service".

Danja

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Take with a massive grain of salt but there's some disagreement with Bend and Sony over Days Gone not hitting the correct quotas, if you know what I mean.

Bend went ahead with it anyway and it pissed Sony off so no more sequel. Apparently, the LS is a punishment and there will never be a DG2.
This is false Sony was happy with Days Gone. Bend's management wanted to move on because of the toxic development cycle at the hands of Garvin. That's why they fired him after the game shipped. With the two creative leads gone from the studio after launch, management wanted a fresh pitch.
 

Kokoloko

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As long as there is a good story and single player gameplay then I dont mind it being Gaas.
Sony needs another hit to bring in that money, lets see if Bend is up to the challenge
 

Yurinka

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Bend went ahead with it anyway and it pissed Sony off so no more sequel. Apparently, the LS is a punishment and there will never be a DG2.
The Days Gone 1 directors said this is totally false. They said Sony always were very supportive with them even after the media reviews, and Sony asked for the PC port and a Days Gone movie plus included the game in the PS Plus collection, basically a "best of PS4" list by Sony. Hermen also greenlighted the first pitch Bend sent them. Sony was happy with Days Gone.

They said that if just after DG1 they went to make a new IP instead of DG2 or something else like Syphon Filter was because the Bend studio head wanted that, not because Sony blocked a DG2 release.

And this doesn't mean that they will never make a DG2 sequel. They still can do it later, either with this team after the new IP or maybe growing enough the studio to create a 2nd team to work on it.


What doesn't make sense is Sony's insistence on spitting on their base for a few shillings from the PC market? PC game development is negatively affecting the now timed Exclusivess Day One PlayStation launch games.

If someone now leaves Playstation for PC, guess what? The only thing they lose is a PlayStation Network account (for now) as I'm sure that's coming eventually to PC and that will be the deathblow whenever it happens. A PC player now gets the definitive edition of every PlayStation game and prices drop faster on PC than PS5... No one loses her except Sony handing out 30% profit cuts and watching their games devalue in a month or two or simply cracked lol.

While I will never fully switch to PC gaming. I can't fault anyone if they wanna switch. At this stage Playstation gamers are beta testing first party games while paying to fund PC development.
PC game development isn't negatively affecting anything, they are breaking all time records in basically all arease.

If someone leaves PS for PC is losing many games available in PS and not in PC. Plus will have to wait if the next PS Studios game gets released on PC or not and if it's the case to wait monhs or years, to maybe later realize his/her PC isn't powerful enough or has some compatibility issue.
 
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Also @Yurinka I think you're under the mistaken impression that just because Microsoft moves away from the home console market (which doesn't necessarily mean they'll stop making hardware, mind you), that Sony will automatically get those customers. They won't. At least, not automatically.

Those Xbox console customers would still have other options such as Nintendo, PC (Steam, Steam Deck), and potentially whatever PC gaming device(s) Microsoft decide to make, among others. PlayStation doesn't suddenly become the defacto pick just because it's the only remaining "high-performance console for premium games". Not everyone has a PlayStation because it's a "high-performance console" or only (or even predominantly) to play "premium games".
 
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Kokoloko

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The Days Gone 1 directors said this is totally false. They said Sony always were very supportive with them even after the media reviews, and Sony asked for thte PC port and a Days Gone movie plus included the game in the PS Plus collection, basically a "best of PS4" list by Sony.

They said that if just after DG1 they went to make a new IP instead of DG2 or something else like Syphon Filter was because the Bend studio head wanted that, not because Sony blocked a DG2 release.

And this doesn't mean that they will never make a DG2 sequel. They still can do it later, either with this team after the new IP or maybe growing enough to create a 2nd team to work on it.
Im happy they are going for something different tbh. Not every game from last gen needs a sequel right now. Especially when studios like Sucker Punch, Guerrilla, Santa Monica and Insomniac were already making sequels.

Id rather a new IP or something coming back from the past.
They can visit DG2 another time
 

Kokoloko

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Also @Yurinka I think you're under the mistaken impression that just because Microsoft moves away from the home console market (which doesn't necessarily mean they'll stop making hardware, mind you), that Sony will automatically get those customers. They won't. At least, not automatically.

Those Xbox console customers would still have other options such as Nintendo, PC (Steam, Steam Deck), and potentially whatever PC gaming device(s) Microsoft decide to make, among others. PlayStation doesn't suddenly become the defacto pick just because it's the only remaining "high-performance console for premium games". Not everyone has a PlayStation because it's a "high-performance console" or only (or even predominantly) to play "premium games".
I think some will come to PS and the rest will go to PC. Probably the hardcore haters will move onto PC/ Steamdeck etc and carry on there hate parade there. Casuals will move onto PS or Nintendo

I think a smaller margin will move to Switch but maybe more if Switch 2 is more powerful.

The fat lady still hasnt sung for MS. Once a few titles like Hellblade 2, Starfield, Indiana Jones and Halo come then it will signal the end for them. But the strong haters will move to PC/steamdeck1/2
 

Yurinka

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Im happy they are going for something different tbh. Not every game from last gen needs a sequel right now. Especially when studios like Sucker Punch, Guerrilla, Santa Monica and Insomniac were already making sequels.

Id rather a new IP or something coming back from the past.
They can visit DG2 another time
Yep, at some point Hermen said (and later Sony shown a related graph) that around half of the over two dozen games under development at PS Studios (1st and 2nd party) are new IPs.

I'm happy for them working in a lot of new IPs, but I want Days Gone 2 (with Deacon as main character, no woke replacement), Uncharted 5 (with Nate as main character, no woke replacement) and new entries of Motorstorm and Wipeout.

Also @Yurinka I think you're under the mistaken impression that just because Microsoft moves away from the home console market (which doesn't necessarily mean they'll stop making hardware, mind you), that Sony will automatically get those customers. They won't. At least, not automatically.

Those Xbox console customers would still have other options such as Nintendo, PC (Steam, Steam Deck), and potentially whatever PC gaming device(s) Microsoft decide to make, among others. PlayStation doesn't suddenly become the defacto pick just because it's the only remaining "high-performance console for premium games". Not everyone has a PlayStation because it's a "high-performance console" or only (or even predominantly) to play "premium games".
Sure, won't get them automatically, and some will move to PC or Nintendo instead of to Sony. But I think most of them, maybe around 15M users, will move to PS. Because they will want a plug and play high end home console plugged to their tv, something Nintendo and PC doesn't give them, with not only the MS games but also PS console exclusives.

We also have to consider that many of them already have PS5 (some already had both consoles since the start) and most of the other ones will move during this or in the next generation.

And yes, people not only plays high end AAA games on console. Many people also plays small indie games or F2P stuff. The thing is if MS moves to an underpowered PC handheld their direct competition will be the other PC handhelds and Nintendo, not PS5/PS6. But well, Sony can also release their PC handheld and continue being direct competition.

But the "competition" between PC handhelds is like the "competition" between VR headsets: they don't really compete against each other, basically they push together forward to grow that new market and share most stuff, isn't as tribal with exclusivities like in consoles.
 
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Danja

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PC game development isn't negatively affecting anything, they are breaking all time records in basically all arease.

If someone leaves PS for PC is losing many games available in PS and not in PC. Plus will have to wait if the next PS Studios game gets released on PC or not and if it's the case to wait monhs or years, to maybe later realize his/her PC isn't powerful enough or has some compatibility issue.

What all time records have PlayStation broken this gen? Spiderman 2 had a day one record but sales fell behind opening week.

The fact is Playstation games are coming to PC, so someone can simply not buy into the ecosystem and still have the games. 1 - 2 years tops.
 
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Yurinka

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What all time records have PlayStation broken this gen? Spiderman 2 had a say one record but sales fell behind opening week.
Just some of them, there may be more I forget:
  • Fastest selling console hardare ever (early PS5 launch)
  • Fastest selling console VR hardware ever (PSVR2)
  • Yearly record in accesories revenue by a console maker ever
  • Biggest active console userbase ever tracked (this December)
  • Yearly record in revenue by a console maker ever (this and following revenue things almost every year)
  • Yearly record in hardware revenue by a console maker ever (this shold decline starting next FY due to 2nd half of gen)
  • Yearly record in software revenue by a console maker ever (should continue growing)
  • Yearly record in game subs revenue by a console maker ever
  • Yearly record in 1st party revenue outside PS in Sony history
  • Yearly record in SIE/SCE profits ever
  • Biggest amount of game subs by a console maker ever
  • Fastest selling PS exclusive ever (multiple times with Spider-Man 2, GoW or maybe even Helldivers 2)
  • Biggest amount of GOTY awards earned in gaming history by a game (and pretty likely by a publisher)
  • Biggest average of games sold per console ever
  • Biggest average of revenue per console user ever
  • I don't have the specific numbers but I'd also bet they are also the game publisher who made more money with all their movie and tv show adaptations combined
There are also many quarter specific ones like "best Q3 in this", "best Q2 in that" etc.

There a also Sony specific records in stuff like amount of internal gamedev studios, gamedev teams, amount of workers, amount of games under development, money spend on 2nd party deals, amount of 3rd party exclusives signed for the generation.
 
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Danja

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Just some of them, there may be more I forget:
  • Fastest selling console hardare ever (early PS5 launch)
  • Fastest selling console VR hardware ever (PSVR2)
  • Biggest active console userbase ever tracked (this December)
  • Yearly record in accesories revenue by a console maker ever
  • Yearly record in revenue by a console maker ever (this and following revenue things almost every year)
  • Yearly record in hardware revenue by a console maker ever (this shold decline starting next FY due to 2nd half of gen)
  • Yearly record in software revenue by a console maker ever (should continue growing)
  • Yearly record in game subs revenue by a console maker ever
  • Biggest amount of game subs by a console maker ever
  • Fastest selling PS exclusive ever (multiple times with Spider-Man 2, GoW or maybe even Helldivers 2)
  • Yearly record in 1st party revenue outside PS in Sony history
  • Biggest amount of GOTY awards earned in gaming history by a game (and pretty likely a publisher)
  • Biggest average of games sold per console ever
  • Biggest average of revenue per console user ever
  • I don't have the specific numbers but I'd also bet they are also the game publisher who made more money with all their movie and tv show adaptations combined
There are also many quarter specific ones like "best Q3 in this", "best Q2 in that" etc.

There a also things like record of Sony specific stuff like amount of gamedev studios, gamedev teams, amount of workers, amount of games under development, money spend on 2nd party deals, amount of 3rd party exclusives signed for the generation.

85% of that list has nothing to do with actual games. I don't know if you can spot the irony or not but it's a very fitting image of Playstation currently everything but internal games 🤣.

But you realize nothing you listed actually is about PC games affecting PlayStation development? Even Spiderman 2's development was affected by PC... Never have I seen an Insomniac game launch on that state.

And you should astroturfing for PlayStation... I dunno why this is allowed to keep happening on this forum.
 
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Yurinka

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85% of that list has nothing to do with actual games. I don't know if you can spot the irony or not but it's a very fitting image of Playstation currently everything but internal games 🤣.
For sure, PlayStation breaking records have nothing to do with games. It should have to do with selling potatoes. Sure.

Regarding game specific records, as happened in PS4 too, most of their studios broke in PS5 their record of most successful game ever for the studio/IP.

And in most cases their studio also has more people than ever and in many cases are working in more games at the same time than ever.

But you realize nothing you listed actually is about PC games affecting PlayStation development? Even Spiderman 2's development was affected by PC... Never have I seen an Insomniac game launch on that state.
Yes, I realized that Sony PC games aren't affecting their records.

Looking at the factual data shared by Sony in their fiscal reports every fiscal year and quarter report nothing leads to think that PC games are having any negative effect at all for their console: their console continues growing and breaking records as usual.

Spider-Man 2 wasn't negatively affected by PC: instead it was the fastest selling PS exclusive ever in Sony history. So if PC had any effect, was to increase its sales by making PC players who got the PC port buy a console to play Spider-Man 2.

Regarding game development, PC ports don't affect them at all because are made by dedicated teams like Nixxes, Jetpack Interactive, Iron Galaxy or Virtuos.

And you should astroturfing for PlayStation... I dunno why this is allowed to keep happening on this forum.
Insults like this one you are making are what should be banned from this forum instead.

You asked for records, I shared some of them. That's not astroturfing, it's just sharing facts. If you don't like them it's your issue, not mine.
 
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Johnic

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Lot of overreaction here. It became3 a trend on this site. Sony so much as sneezes and people are calling it doom.

Like most of you, I don;t care about PC ports and am not a fan. Much less of that GaaS crap. But man, some of you need to dial it down a bit.
 

TigerFang

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I remember watching livestreams and the Behind the Scenes of Days Gone, and the Game Director worked so hard on the zombies and hardest mechanics, how they surround your environment, instead of following you in a single line they look for different ways to you. So if they integrate those zombie mechanics into this new live service game, it might be really cool and scary in a co op/loop situation. Also I am a fan of days gone, even though there was some frustration in some of the game mechanics, I look forward to what bend has to offer.
 

Danja

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For sure, PlayStation records have nothing to do with games. They have to do with selling potatoes.
Sorry if you don't know how to read contextually..I don't see how PC gaming development affecting first party games somehow equates to... PS5 selling fast, PSVR2 selling 600k faster than PSVR1, biggest active console userbase ever tracked, yearly profits, accessory revenue, average games sold per console? Lmao

You do nothing but try to muddy the waters in discussions lmao

Again an astroturfer.
 

Nhomnhom

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Lot of overreaction here. It became3 a trend on this site. Sony so much as sneezes and people are calling it doom.
Why do you think it became like that?

Maybe because they closed down studios, canceled games and haven't announced or shown barely anything in ages. They deserve all of it.

We owe them nothing and have no reason to give them the benefit of the doubt when they keep taking the PlayStation user base for granted.
 

Airbus

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Season 5 No GIF by The Office
 

Vertigo

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I’m leaning towards multilayer elements like most but this is interesting:

  • Experience redefining studios from traditional “boxed product” focused game development into live service development studios in a key leadership role.


This doesn’t necessarily mean online multiplayer games and battlepasses at all. Take a look at Hitman World of Assasin’s. This is an example of a single player game(s) ditching “boxed” releases to a service model to deliver sequels and engine overhauls.

Otherwise there’s not much in this listing that telegraphs what kind of game this is for.
 

Kokoloko

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I dont know why people are so scared. Let Sony cook. Lets just hope it doesnt get cancelled, I was really looking forward to Factions 2

Games like FF14, Destiny, GTA Online, Rocket League, Fortnite are great example of these type of games. As long as there is a story to play and it continues like FF14, Destiny then Im down. I want more than a 20-40 hour experience, give me something that lasts years lol.
People were scared about Helldivers 2, myself included, its a great success.
 
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Nhomnhom

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I dont know why people are so scared. Let Sony cook. Lets just hope it doesnt get cancelled, I was really looking forward to Factions 2

Games like FF14, Destiny, GTA Online, Rocket League, Fortnite are great example of these type of games. As long as there is a story to play and it continues like FF14, Destiny then Im down. I want more than a 20-40 hour experience, give me something that lasts years lol.
People were scared about Helldivers 2, myself included, its a great success.
A studio that had a lot of difficulty releasing their PS4 AAA game is now going to transition to live service games? Sony migth as well save the money and close the studio already.