How can they conclude that when none of these games got to market yet?
So, suddenly when SIE management wanted GaaS, all developers pitched GaaS at the same time! It was all a coincidence!?!Yes, MLB has been in the market for many years doing a good job, but as I remember the first MLB that moved to GaaS approach was MLB 21. In Sony's fiscal reports at the time they mentioned that the switch to GaaS was going to be big and important change, and later they highlighted in a report that the game was very successful and even highlighted improvement in their fiscal reports, and for MLB 22 too.
They didn't share specific numbers, but Gran Turismo 7 had the best launch month in the history of the series in US (biggest gaming market) and also achieved great sales in the other tracked countries and regions, etc. Back in December the GT series achieved 90M copies, which meant GTS+GT7 sold 10M copies in 4 years and a half.
Regarding Firewall Ultra yes, it's a VR game so I assume they don't expect it to be the next Fortnite: I assume their expectatives is that it will be pretty niches.
People from Naughty Dog like Druckmann mentioned multiple times they pitched their projects. Same goes with SSM, Cory or Jaffe mentioned they pitched their games. The Days Gone directors also explained that their studio is who pitches the games to Sony. Hermen also mentioned that the studios are the ones who pitch them their games.
It isn't something rare, when I did work at Ubisoft we also pitched our own games. In my case I event went once to the HQ to make a final greenlight approval meeting with the editorial team to convice them to greenlight our next game, a new IP that we were pitching to them.
Hermen is the fault here for this.So, suddenly when SIE management wanted GaaS, all developers pitched GaaS at the same time! It was all a coincidence!?!
if anything ryan-era playstation is behind the curve on service games. they let 3rd parties carry online gaming in the ps4 years and now there's braindrain.What is clear is that things aren't smooth sailing behind the scenes. Obviously these journalists are in takedown mode always when it comes to Playstation. But, something definitely up behind the scenes and I definitely think they bit off more than they can chew going head first into GaaS.
Stupid leadership of the past left them with their pants down in the current climate. They had all the ingredients for GaaS success coming off PS3. So many games that could have just been remastered and retooled to become Gaas-like.
Letting Rocket League go was such a boneheaded decision, but they got complacent.
I do hope they can get a hit from their many investments tho, they've given us a lot over the years and I definitely don't want to see them fail... tho they annoy me these days.
Good points. I don't know about PSVR2 though. It feels like misstep. PSVR practically took the PSP/Vita slot as a 2nd class device with strictly 2nd class developer support. PSVR2 is looking like the Vita moment to me, just about DoA.It's a wait and see for the games coming from Haven and Concord. Sony already has Gran Turismo and MLB The Show doing good for them plus the addition of Bungie about to transition from Destiny to Marathon. I don't pay much attention from stuff coming from Forbes and Bloomberg since both outlets have clowns writing for them. This article is pretty much about fearing that all PS studios are abandoning single player which would be pretty stupid of PlayStation to do we all know that. Mentioning Guerilla and Insomniac well they both have past experiences making MP. In fact, the article needs to get it history right with Guerilla. Guerilla didn't established itself as being an AAA single player studio until Horizon Zero Dawn. Prior to that they were all Killzone and multiplayer. And why the fuck is the article bringing up PSVR2 and Portal? Lol. PSVR2 is already doing decent for a niche device and Portal might do the same.
Just to be clear, this is an article based on a comment in Bloomberg that 'insiders' were concerned. 'Insiders' were also concerned about Sony's focus on AAA blockbusters some years ago, and those are unlikely to be the same insiders. Unless it's widespread or high-up AND detrimental to Sony functioning, then it's non-news.What is clear is that things aren't smooth sailing behind the scenes. Obviously these journalists are in takedown mode always when it comes to Playstation. But, something definitely up behind the scenes and I definitely think they bit off more than they can chew going head first into GaaS.
Stupid leadership of the past left them with their pants down in the current climate. They had all the ingredients for GaaS success coming off PS3. So many games that could have just been remastered and retooled to become Gaas-like.
Letting Rocket League go was such a boneheaded decision, but they got complacent.
I do hope they can get a hit from their many investments tho, they've given us a lot over the years and I definitely don't want to see them fail... tho they annoy me these days.
Yes I know this is a nothing-burger as I said so initially. I'm just stating my own opinions overall mostly. I just think things are bit messy since we really haven't seen much of anything though they've been saying we were suppose to have gotten at least 2 live service games already.Just to be clear, this is an article based on a comment in Bloomberg that 'insiders' were concerned. 'Insiders' were also concerned about Sony's focus on AAA blockbusters some years ago, and those are unlikely to be the same insiders. Unless it's widespread or high-up AND detrimental to Sony functioning, then it's non-news.
No, SIE management didn't publicly mentioned that they wanted to bet more on GaaS until the Jim Ryan era, but Sony has been making GaaS games since the PS3 era, and many of the upcoming Sony GaaS weren't greenlighted by Hermen or Jim. They already were under production.So, suddenly when SIE management wanted GaaS, all developers pitched GaaS at the same time! It was all a coincidence!?!
We haven't heard of GaaS games till end of 2020 a year after Jim took over, and almost all of them haven't released yet which means they weren't in production when Jim took over. Jim also acquired and contracted many developers who are making GaaS.No, SIE management didn't publicly mentioned that they wanted to bet more on GaaS until the Jim Ryan era, but Sony has been making GaaS games since the PS3 era, and many of the upcoming Sony GaaS weren't greenlighted by Hermen or Jim. They already were under production.
Problem is when developing many of them with AAA budget. Even if only one of them fails, it will cause a massive loss and lay offs.Sony rep will suffer if they rollout multiple failures in a row. And I’m not talking the admirable failure of some niche cult classic, but uninspired by the numbers surprise mechanic casino garbage. A perilous gamble.
They don’t make detailed games like Rockstar and Naughty Dog though.Crunching doesn't really help though. Insomniac doesn't crunch and they're the most productive 1st party studio.
We haven't heard of GaaS games till end of 2020 a year after Jim took over, and almost all of them haven't released yet which means they weren't in production when Jim took over.
Jim also acquired and contracted many developers who are making GaaS.
Sony made multiplayer and GaaS games during PS3 era, but not at the scale demonstrated now. And 90% of them had a Phil Spencer level of failure.
Hermen is the fault here for this.
Crunching doesn't really help though. Insomniac doesn't crunch and they're the most productive 1st party studio.
In the past almost all studios, including Insomniac, crunched. Nowadays most studios, including Insomniac, don't crunch.They don’t make detailed games like Rockstar and Naughty Dog though.
if anything ryan-era playstation is behind the curve on service games. they let 3rd parties carry online gaming in the ps4 years and now there's braindrain.