So after GOT and GOW Ragnarok get their PC ports, the only 2020-post SIE 1P releases that'd still be exclusive to PS5 are GT7, Spiderman 2, Astro's Playroom and Demon's Souls Remake.
And, if we go by the Nvidia leak, plus the PC PSVR2 news, we can probably expect to scratch GT7 off that list before the end of this year. Leaving just three games. But, Demon's Souls Remake is also on that list, and a port for that will probably happen between now and next year. We can also scratch off Spiderman 2, most likely, because that could end up on PC by sometime H1 2025.
Imagine being little over halfway into a console generation and your only actual exclusive is Astro's Playroom, a demo. Couldn't be Nintendo.
Like I've been saying, the ports in themselves aren't the problem. It's the lack of equivalent new exclusives for the console around the time of the ports that's the bigger issue. And that not even halfway through the generation, we can count the number of genuine 1P exclusives to the console on one hand. That doesn't look too different from Xbox now, does it?
I'd say as a platform holder, you want to be able to look at snapshots of your platform halfway through the gen, then at the end of the gen, and see that you've got a strong case of content differentiation, meaning exclusives, on your system. Microsoft can't say that whatsoever. Sony are barely hanging on by a thread being able to say it. Nintendo and Valve can say it proudly with their chests.
And, well, we've seen what this strategy has played in its part towards diluting demand for that console hardware. Only idiots will want to pretend similar can't happen to PlayStation.