The decals on consoles and controllers, the marketing showing off the game with banners, the ads and the Amazon show.100 million for what marketing?
The decals on consoles and controllers, the marketing showing off the game with banners, the ads and the Amazon show.100 million for what marketing?
None of this costs 100 million, please be serious lol. We already had real journalist say the game had below the norm marketing budget. The controllers don't cost Sony as much as you think. The Amazon show is one episode with had drawn animations, you're acting like it cost 10 million per episode like the The Last of Us .The decals on consoles and controllers, the marketing showing off the game with banners, the ads and the Amazon show.
How much did the controllers and TV show cost them?None of this costs 100 million, please be serious lol. We already had real journalist say the game had below the norm marketing budget. The controllers don't cost Sony as much as you think. The Amazon show is one episode with had drawn animations, you're acting like it cost 10 million per episode like the The Last of Us .
Political bias is indeed stronger these days to the point that most gamers didn’t even tried it.If it was amazing it would've lasted longer than a week ...
I obviously do not have numbers. But controllers don't cost Sony that much. Back during PS4 era it cost them $13 to make each controller.... Bloomberg had did a thing back in the day that Dualsense cost between $20 - $40 at launch... There's a reason they and Xbox are doing so many special edition controllers over bundles because they are cheap and the Mark up is sky high.How much did the controllers and TV show cost them?
The estimates for the studio purchase were 150-200 million.
Budget was estimated at 150-200 million
Then whatever you want for marketing.
That's how people are getting the 400 million number. I'm just shedding some light on it.
?How much did the controllers and TV show cost them?
Someone posted this picture on NeoGAF earlier
These two shills are apparently the owners of IronLordGaming
It would not be surprising. What a complete disaster. lol
A dull uninspired game nobody asked for, based on a fad that was over a decade + ago.. with an art design that seems unfair to call shit, for the sake of actual shit.
- April 22, 2021: Sony and ProbablyMonsters announce that Playstation will be publishing Firewalk's first game. In the same news article, Hermen Hulst says they'd been working with Firewalk for 2 years. So at the latest, Sony started injecting money into ProbablyMonsters/Firewalk in 2019.
- April 20, 2022: A full year after announcing that Sony had been injecting money into the game, ProbablyMonsters raises $250M
- As of today, ProbablyMonsters' sole trademarked title was Concord which they registered back in 2018. There are two more studios mentioned at Probably Monsters' site but there's zero info on what they're doing, if they're doing anything at all.
- Therefore, there's plenty of reason to believe the $250M ProbablyMonsters raised from different investors in 2022 were attributed almost completely to Concord alone, meaning the value was attributed to Firewalk and their assigned assets + IP (and obviously the partnership with Sony which served as a great indicator considering their history of success in scoping out games / studios with potential).
- April 20, 2023: Sony purchases Firewalk studio with their assets + IP (meaning, Concord). Again, there's nothing else going on at ProbablyMonsters and this happened 1 full year after the $250M investment happened. Odds are, Sony paid very close $250M for Firewalk and Concord.
- So in September 2024, Sony had spent:
1 - Whatever money they injected into Firewalk from 2018/2019 up to 2023;
2 - Close to $250M (might have been more) for Firewalk's acquisition;
3 - A year and a half of Firewalk's expenses (160 employees in Bellevue where a software developer earns $131k / year on average);
4 - A year and a half of all the contribution from other Sony studios and subcontractors that appear in Concord's credits, including marketing.
IconEra's reaction: fUcK oFf yOu hAvE nO pRoOf iT's aLl mAdE uP wHo iS tHiS xBoT bUrN tHeM aT tHe sTaKe!!!!
No one said that. What is a fact is that Sony started pouring money into the project all the way back to 2019 as stated by Hermen Hulst. This value (which is definitely not zero, odds are Sony started supporting the studio's costs because that's what a publishing deal means) then adds to the acquisition made in 2023 as "how much money Sony spent on Concord".1. I doubt all the investment monster made was from all from Sony. It certainly doesnt say that.
It's been two and a half years, and there's zero news about them acquiring new studios.The title says 250 million for new game studios. Not, Sony has paid 250 million all for Concord.
When we're talking about a single studio who only ever worked on one game and has no backlog of other IPs, the acquisition purchase obviously means investment into that single game.2. Acquisition purchase costs doesn’t mean thats included in the cost of a game. Otherwise that means the next COD, Doom and round of games from Activision and Bethesda is gonna cost MS 70billion.
No one said that. What is a fact is that Sony started pouring money into the project all the way back to 2019 as stated by Hermen Hulst. This value (which is definitely not zero, odds are Sony started supporting the studio's costs because that's what a publishing deal means) then adds to the acquisition made in 2023 as "how much money Sony spent on Concord".
Doesn't matter if it was money directly or man-months of contribution from Sony's support studios (which obviously costs money), it's still an investment.
It's been two and a half years, and there's zero news about them acquiring new studios.
When we're talking about a single studio who only ever worked on one game and has no backlog of other IPs, the acquisition purchase obviously means investment into that single game.
There's nothing else to take from Firewalk. It has nothing to do with idSoftware or Blizzard who own several IPs.
Acquisition costs doesn't come from development costs... it is a different costs in a company.Relax, I'm not saying one way or the other that I believe the 400 mil, I'm just telling you how people came to that conclusion.
Firewall purchase cost between 150 and 200 million according to sources close to Sony but the exact number hasn't been released.
Likewise, the cost of development was in the same ballpark, 150-200 million.
That leaves 0-100 million for marketing to get to 400 million.
That's how the number has come about. It isn't one plucked from someone's arse, just a fairly pessimistic take.
Even at the most optimistic, you're looking at 350 million.
That's not to mention the marketing, tie-ins and animation/CGI shorts that were planned and budgeted for, which are now cancelled (supposedly).
Open your minds to possibilities other than paranoid delusions about everyone hating Sony. It makes you look dumb
Is that some fan made clains?- April 22, 2021: Sony and ProbablyMonsters announce that Playstation will be publishing Firewalk's first game. In the same news article, Hermen Hulst says they'd been working with Firewalk for 2 years. So at the latest, Sony started injecting money into ProbablyMonsters/Firewalk in 2019.
- April 20, 2022: A full year after announcing that Sony had been injecting money into the game, ProbablyMonsters raises $250M
- As of today, ProbablyMonsters' sole trademarked title was Concord which they registered back in 2018. There are two more studios mentioned at Probably Monsters' site but there's zero info on what they're doing, if they're doing anything at all.
- Therefore, there's plenty of reason to believe the $250M ProbablyMonsters raised from different investors in 2022 were attributed almost completely to Concord alone, meaning the value was attributed to Firewalk and their assigned assets + IP (and obviously the partnership with Sony which served as a great indicator considering their history of success in scoping out games / studios with potential).
- April 20, 2023: Sony purchases Firewalk studio with their assets + IP (meaning, Concord). Again, there's nothing else going on at ProbablyMonsters and this happened 1 full year after the $250M investment happened. Odds are, Sony paid very close $250M for Firewalk and Concord.
- So in September 2024, Sony had spent:
1 - Whatever money they injected into Firewalk from 2018/2019 up to 2023;
2 - Close to $250M (might have been more) for Firewalk's acquisition;
3 - A year and a half of Firewalk's expenses (160 employees in Bellevue where a software developer earns $131k / year on average);
4 - A year and a half of all the contribution from other Sony studios and subcontractors that appear in Concord's credits, including marketing.
IconEra's reaction: fUcK oFf yOu hAvE nO pRoOf iT's aLl mAdE uP wHo iS tHiS xBoT bUrN tHeM aT tHe sTaKe!!!!
ProbablyMonsters has over 450 employees and continues to focus on growth, having closed a preferred Series A funding round of $250M in January 2022.