In the most recent episode of his podcast, David Jaffe commented on how this may not be sustainable for Sony in the long term, citing games like Days Gone selling in the 10 million mark, but still not enough to receive a sequel.
In his podcast the game directors said that Sony were ok with DG. It was the internal Bend studio manager who didn't want the sequel. Sony made a PC port, is making a movie and included it in the PS+ colletion, some sort of 'best of PS4'.
For Jaffe, Sony should continue with its big releases, but also start betting on smaller games in between. As well as being cheaper to produce, they can achieve great success, citing the titles Bang-On Balls: Chronicles and Lethal Company as examples.
Never heard about them, but I see the second had good sales and both are well reviewed by users. Looking at their trailer they look like random indies.
I think in any case Shuhei Yoshida's indie division should scout more Steam to look for great indies and paid them the PS5 port.
I agree that ND should do more Uncharted sized games and not all TLOU2 sized games, and that SSM, Bend, Guerrilla should go Insomniac and make more shorter AAA titles like Ratchet, Morales or Venom. Unlike the indies, these smaller AAA games give them a scale of sales and profit that is worth it for Sony.
An indie sized one probably not. It's better for both sides that indies remain indies.
For Jaffe, with the exception of Nintendo, which has the mentality that gameplay comes first, both PlayStation and Xbox need smaller games to keep surviving.
Sony has a shit ton of games, the 3P indies. Don't need to make their own ones and don't need to chang their strategy 'to survive', they are better than ever regading profitability and revenue.
And both are growing a lot in different areas, meaning in a few years they'll be making way more revenue and profit than now.