Blizzard's latest triple-A release has finally landed... and it's looking to be in great shape on PlayStation 5 and both Xbox Series consoles. Oliver Mackenzie runs the rule over image quality and performance and takes a look at how the last-gen versions shape up with a look at the base PlayStation 4 version of the game. And yes, of course, there's a bunch of Diablo 3 to Diablo 4 comparisons to reveal how Diablo has dramatically improved in the latest series entry.
00:00 Overview
00:49 Visual features
05:24 Diablo 3 comparison
07:41 Image quality and performance
10:54 Last-gen consoles
12:18 Analysis and conclusion
- Visual enhancements over D3 commented and praised
- Praise at the abundance of real time cut-scenes
- Praise of shaders, physics, environmental detail / destruction
- Very polished game, at the same time not really seeing a lot of next-gen features
- No day/night cycle.
- Character models in D4 are far more complex with much higher material qualities than D3
- The game world is also much more complex with much more normal maps and higher fidelity
- D3 had fully baked in lighting, D4's lighting is much better and spells also project light / shadows
- PS5 | SX: Internal 1260p using FSR 2 to reconstruc to 4K. Very clean final resolve.
- Spotting reconstruction is a challenge.
- Series S: 864p reconstructed to 1440p. Looks softer than SX|PS5, but looks fine in itself.
- PS5 | SX are visual matches while Series S can have lower shadow maps, AO and some assets
- But it's very hard to spot owing to the games camera
- All consoles target 60 FPS
- SX | SS can have one off drops but stay at to 60 FPS practically all the time.
- PS5 has one off frame drops a bit more often, but again it's 60 FPS almost all the time.
- The games real time cut-scenes run at 30 FPS on all consoles.
- Last gen: (DF only tested PS4)
- PS4: Targets 30 FPS instead of 60 with severe frame drops.
- Environmental fidelity, textures and shadows drop in quality
- Internally at 720p with reconstruction to 1080p.