Fair enough, but....I'm still unsure how you would understand the plot without the cut scenes. Imagine just being dropped in the giant thing without being told what all that lighting is about, or skipping any number of rooms where they expose stuff.
The game would be just a resin of Quake.
Resident Evil 1 is a perfect example on what I want and what (probably) you want in a videogame, which means a perfect balance between cutscenes and gameplay.
In Resident Evil 1 I loved reading notes, because it helped me imagining what happend to that place, and with (few) cutscenes you understand what happend and what Wasker had in store for us.
I'm not saying "Cinematic is bad" or "Story in videogames is bad" I don't like videogames to be like Atari's era either.
in fact one of my all time favorites is Syphon Filter (Cinematic experience) and it was also a Sony's game.
I love when a videogame decide to tell you a story differently compared to Last of Us, where everything feel too cinematic.
Let's talk about Resident Evil 1 (again) you had more gameplay and the mansion was open to explore, you can go right or left, and yet the game didn't stopped you with a cutscene. When I played the last of us I felt limited, and I felt forced to play the way developers wanted and not the way I wanted. Hope it makes sense
I know Resident Evil have a story, lol.