It's clear from the detailed stats in the UK last year that the current model of selling full-priced games to a dwindling audience just isn't working, for PC, that is:
PC software sales totaled £243m last year. Sounds big, right? The problem is that console sales were £1.2 billion. That doesn't consider the revenue generated from console subscriptions and console DLC, which are even bigger.
To make matters worse, PC gaming is an expensive hobby to participate in under the best of circumstances, with a very small percentage of players even having graphics hardware that plays games as well as a base, and much less expensive console experience. With interest rates through the roof and belts tightening, investment in incrementally better graphics cards is set to fall, which had me thinking about what could be done to salvage this doomed market.
A better outcome for everyone would be for the consumer hardware market to be terminated and replaced by cloud gaming. Companies would finally be able to reach a larger market and those who prefer gaming on PC would feel less of a sting in their wallets because they wouldn't be paying for incredibly expensive hardware up front but access to game streaming on the cloud.
It'd be a nice testbed for the new tech without much downside since there's not much revenue to sacrifice.
Shawn layden interview When your costs for a game exceed $200 million, exclusivity is your Achilles’ heel.
Very interesting interview. Echoes what I have been saying for a long time. Console gaming peaked in the 7th generation in terms of units and you can only make up nickel and dining existing users for a while. They have no choice but to reach more platforms if they want to show immediate growth...
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PC software sales totaled £243m last year. Sounds big, right? The problem is that console sales were £1.2 billion. That doesn't consider the revenue generated from console subscriptions and console DLC, which are even bigger.
To make matters worse, PC gaming is an expensive hobby to participate in under the best of circumstances, with a very small percentage of players even having graphics hardware that plays games as well as a base, and much less expensive console experience. With interest rates through the roof and belts tightening, investment in incrementally better graphics cards is set to fall, which had me thinking about what could be done to salvage this doomed market.
A better outcome for everyone would be for the consumer hardware market to be terminated and replaced by cloud gaming. Companies would finally be able to reach a larger market and those who prefer gaming on PC would feel less of a sting in their wallets because they wouldn't be paying for incredibly expensive hardware up front but access to game streaming on the cloud.
It'd be a nice testbed for the new tech without much downside since there's not much revenue to sacrifice.