Some of these guys just can't see gaming outside of their GameStop/physical game/console stuff. It's like you are on groundhog day perpetually trapped in the 90s or 00s related to gaming.
PC is the second platform in terms of share for AAA games behind PS. This has been confirmed by Ubisoft, Capcom and many other third parties. And a massive market for games overall. Over the last decade we have seen:
- Japanese studios bringing their games to PC. These days, PC has almost as much japanese games as PS or Nintendo. More if you count BC. Vanillaware seems to be one of the few exceptions.
No arguments here; this much is true.
- Microsoft going back to PC after 15 years of neglecting the platform. Valve saw an opportunity and ate their lunch there. Now, instead of dominating the market, they are only a big third party on it. Their bet on console gaming didn't turn out well.
Also no arguments here. MS messed up big time trying to chase PlayStation when they should've been doubling-down on PC. They can still actually do that, but it'd mean shifting hardware priorities to PC while leveraging console design knowledge & their volume of scale (both of which outclass Valve considerably) to their advantage, and stop seeing PlayStation & Nintendo as competitors.
- In an unprecedented move Sony bringing their games to PC. Now with only a few games left to complete their PS4 catalog. Will they open a PC client in the future? Who knows? My opinion is they might do it once they reach a critical mass of content.
Yeah, this has been happening and potentially at the future detriment of PlayStation console sales. Almost all of Sony's 1P PS4 AAA lineup aside Bloodborne, GT Sport, The Order 1886, Infamous: Second Son, Killzone: Shadowfall, and Driveclub (6 games) have been ported to PC by now or announced for a PC port. All of Sony's 1P PS5 & PS5/PS5 AAA lineup besides Demon's Souls Remake, GOW Ragnarok, GT7, and Spiderman 2 (4 games) have been ported to PC or announced for a PC port.
Considering the Nvidia leak's been accurate, and both GOW Ragnarok & GT7 were on that leak, timed with the announcement of PSVR2 compatibility for PC, and we can assume those ports are imminent. So that just leaves Demon's Souls Remake and Spiderman 2. I'm only stating the facts of the situation, but that doesn't mean I think this reality is best for Sony and providing value to their PlayStation consoles...because it isn't.
I'll put it this way...both Steam and GOG have at least 10x the number of genuine exclusives that PS5 has, and Sony's short-sighted goal of quickly porting their 1P to the platform (particularly the non-GAAS titles) within 1-2 years (though in some cases as soon as 6 months) with nothing 1P-wise of equivalent that is new and exclusive to their current-gen console, is not a good cycle to establish. That just devalues the consoles in the long-term, there is no virtuous cycle with that approach.
-Publishers opening alternative stores to compete vs steam with varying degrees of success.
I think you mean "varying degrees of failure".
- Gamers on the largest growth markets (Asia) favouring PC gaming. As those economies keep growing, so will their spending power. Their per Capita spend in gaming might never reach the mature markets of US/western Europe/Japan but they more than make up for that in terms of population.
TBF, consoles were officially banned in markets like China until 2020, so if you wanted to game in those places, and do so officially, you didn't have a choice other than PC, since they weren't classified as gaming devices per-se (and how they avoided bans).
So the truth is, if consoles were legal in many of those markets for as long as they've been in the West, we'd probably see very similar levels of console dominance in them compared to computers. Japan is a great example of this, but it's not the only one. I think some of you conflate PC's modern-day popularity in these markets as if it was always the choice, when reality is, they were legally the ONLY choice for decades.
That makes the growth for consoles in those markets a steep hill to climb; it's not impossible but, again, platform holders like Sony doing what they're doing isn't helping their consoles gain significant market share in those countries when it very well could.
So no, I don't see PC gaming dying any time soon. Is it perfect? No, GPU prices became a significant barrier of entry for many users since 2019/2020. Once that is fixed, with good offerings on the low end segment (these days that would mean console equivalent/beater performance) PC gaming will have s significant boost in users, specially ones capable of playing AAA games.
I don't really doubt that myself, and I also think some of the OP speculating PC gaming is dying is overblown. PC software sales of AAA games may be a lot smaller compared to consoles but there are some MASSIVE GAAS and F2P games on PC whose revenue wouldn't be counted towards B2P sales. Two of those are Valve's own exclusives on Steam like DOTA 2 and Counterstrike 2.
Without that data (and similar), you can't really know the revenue in gaming being generated between console and PC, tho I'd expect it to be somewhat close when the global markets are included, and console taking the majority for B2P sales revenue of AAA and AA games. But all of this is really just serving my point: people who keep saying the "console war" is over for PlayStation because of what may (or may not) be happening with Xbox, are being short-sighted. I would say the pressure is on for PlayStation to be more unique and more valuable than ever, because whatever competition Xbox isn't bringing, Steam and Nintendo will
DEFINITELY be bringing to make up for it.
And, with the cross-proliferation of 3P titles being so high between Steam and PlayStation in particular (and, if it meets good enough spec requirements, expect similar with Switch 2) means that ironically, Sony's PC porting strategy has been making the PS5 a worst value proposition over time as more of their 1P lineup gets ported to storefronts like Steam in short and shortening windows, and there not being enough new exclusive 1P content on PS5 to make up for the loss in those 1P exclusives AND the various once-defacto 3P exclusives now going multiplat (including Day 1 on Steam).
People thinking that won't have a negative effect on PlayStation, are probably the same who deny PC Day 1 having any contribution to the decline of Xbox consoles. Sony is not impervious to that type of decline, and it would be notable as its effects grow exponentially the more time passes. People going "well Sony isn't doing Day 1 for their AAA games!" don't understand: they don't
HAVE to in order to create the same type of effect. There are more games releasing than ever. There are more 3P Day 1 releases on PC from Western, Japanese & other regions than ever. There are very few people who
only play Sony 1P AAA games.
Meaning, they can probably do with waiting for eventual PC ports of those games, especially if they're "only" 6 months-2 years from the initial console release. It's not that hard to stay away from story spoilers, and if those users are on PC, Nintendo or wherever they will have a lot of 3P games and other 1P games to play (plus all of Microsoft's games) while they wait for the inevitable Sony ports.
That's why Sony need to significantly adjust their porting strategy, IMO. The windows need to be longer (4-6+ years), they shouldn't be porting all of their games over (even among GAAS), they need more 1P AA games, they need to consider turning the bigger games into expansion-sized installments that can release every couple of years at cheaper prices (no more than $30 each), they should probably consider per-game subscriptions (pay installments for non-GAAS, maybe perks for GAAS titles), etc. It doesn't mean cutting PC altogether; for example in isolation there's no problem with Until Dawn remake being Day 1 on PC, or even GOT getting its PC port 4 years after the console one. I don't even think there's an issue really with doing remasters on Microsoft or Nintendo platforms, or some AA games Day 1 on mobile. I talked about all of this in my big Sony/SIE write-up.
But I don't think Sony's current strategy publicly is implementing these things at all, or of what is being implemented, doing so in a way that's virtuous where it always leads back to something new exclusively for the console. Considering companies like Valve, Nintendo etc. have similar if not even more hardline stances on exclusivity and leveraging it for platform differentiation, I don't see why Sony should be singled out to not hold that type of idea just because Microsoft are going completely platform-agnostic because, again, Xbox is hardly PlayStation's only competitor. It's just the most blatantly direct among them.