Enthusiasm for the PS5 Pro seems to be non-existent amongst most video game developers, with most claiming there is no need for it

Muddasar

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Are you even reading lol? AMD doesn't make drivers for these consoles, Sony and Microsoft code their own 'drivers' independent to their respective platforms as a part of their API's.

Also yes, general optimization is a simpler process than fixed optimization. One has a wide swath that doesn't rely on perfection in coding and can be brute forced via additional compute.

This is the very reason people say constantly "developers barely even optimize anymore and just rely on FSR or DLSS"...

Optimization around a fixed hardware configuration is far more time consuming as you must ensure that it runs great in all scenarios on this specific hardware. There's no settings a user can turn down if performance is all over the place.

Obtuse, obtuse, obtuse.

You are saying a whole lot of nothing.

PC with a gazillion configurations is less work than 2 PS5 spec consoles.

Come on now.

You telling me the PS5 and Xbox series consoles which are entirely AMD based have no input from AMD when it comes to Drivers/APIs.

Please.
 

anonpuffs

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That's literally what the word "general" in general optimization infers... A large accounting of configurations in a single sweep of optimizations, and on the GPU side AMD, Nvidia and Intel pick up the slack via drivers.
So somehow it's no problem at all to add DLSS, FSR, frame gen support across multiple generations of hardware on a game on PC (very common in AAA - and this requires the devs to the majority of the work including rewriting their rendering pipelines), including accounting for 8gb VRAM cards, but somehow the PS5 Pro is going to be a problem? Get out of here with that nonsense
 

rinzler

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You are saying a whole lot of nothing.

PC with a gazillion configurations is less work than 2 PS5 spec consoles.

Come on now.

You telling me the PS5 and Xbox series consoles which are entirely AMD based have no input from AMD when it comes to Drivers/APIs.

Please.
Of course they're in contact and work together, but it's not like PC where AMD is sending them signed code for the games on their platform, the manufacturer's themselves handle that.

What are you not understanding about GENERAL optimization and BRUTE FORCE?

PC games by nature are less optimized because they do a general sweep of optimizations accounting for large amounts of hardware all at once. This is simple to understand and yet here you are...

They don't have some fixed target they're aiming for or a performance threshold that absolutely must be attained. That's where settings, excess compute and drivers come into effect.

Consoles need far more refined optimizations which take more time. You're coding to a single system BUT you have to guarantee it operates correctly in all scenarios, because as noted unlike PC there are no settings and you can't just throw better hardware at the problem.
 
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rinzler

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So somehow it's no problem at all to add DLSS, FSR, frame gen support across multiple generations of hardware on a game on PC (very common in AAA - and this requires the devs to the majority of the work including rewriting their rendering pipelines), including accounting for 8gb VRAM cards, but somehow the PS5 Pro is going to be a problem? Get out of here with that nonsense
It's a problem as large as your bank account is or what you're willing to sacrifice. No one said the Pro is a problem, no one. What it is though is a user fully relying on Sony and other developers to forward port their games, to which there is zero guarantee.

Bloodborne? The Order 1886? Driveclub?

Stuck forever as they were when released because Sony didn't feel like forward porting. That's a shitty reality to be latched to.
 

Darth Vader

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You are saying a whole lot of nothing.

PC with a gazillion configurations is less work than 2 PS5 spec consoles.

Come on now.

You telling me the PS5 and Xbox series consoles which are entirely AMD based have no input from AMD when it comes to Drivers/APIs.

Please.
It's the law of increasing returns: The more devices you have to account for the smoother your product will be. Rizler is actually a visionary, a misunderstood genius.
 

Nhomnhom

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How so .... You really think all us ps gamers are just dying to fork over £500 - £600 when we've barely had any games that that take advantage of the current console
If you need to pay all that money you must not have a PS5.

I'll never understand how an optional upgrade bothers people so much, specially when Sony is the one that does the least amount of this stuff compared to XBox, Nintendo and PC. Even the Steam Deck already has a significant upgrade.
 
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rinzler

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It's the law of increasing returns: The more devices you have to account for the smoother your product will be. Rizler is actually a visionary, a misunderstood genius.
Literally saying the opposite, but ok...
 

Kokoloko

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If you need to pay all that money you must not have a PS5.

I'll never understand how an optional upgrade bothers people so much, specially when Sony is the one that does the least amount of this stuff compared to XBox, Nintendo and PC. Even the Steam Deck already has a significant upgrade.
Yep.
Day 1 for me
 
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Sunrise Ninja

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As always write on queue when factual negative news comes out about Xbox there's always some doom and gloom PlayStation news.

Its getting too predictable at this point.
 
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ethomaz

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Its the same no matter how much you spin it.

It’s fine on PC with a Gazillion configurations and it was fine last gen with the PS4 Pro.
It is not.

In PC deves left a base non optimized code and the GPUs brute force it.
The most stressed parts are optimized via driver level by nVidia and AMD... that is why when a new game releases nVidia and AMD releases new drivers that up performance in double digit percents in most cases... they already have the game before the launch to work on specific driver otimizations.

Consoles doesn't have driver optimizations.
Devs needs to do the optimization themselves.
Each new profile (each mode in each machine) is a burden to developers and increase costs and man work hours.

It is a different way compared to PC.
 

ethomaz

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They are already use to scaling games for PC, its not gonna be issue. Just like PS4 wasnt an issue
That means nothing to consoles development...
On PC you just left the options there and users do the try and error to find the best for themselves... plus AMD and nVidia do a lot of hard work for developers with specific games drivers optimizations.

On consoles for each mode you want to add the developers needs to implement it doing what the end users and nVidia/AMD do on PC.
Extra work.

PS4 Pro added extra work to developers.



But hey we are here with people still spreading these bullshit that it just a change in config file or use a slider that Xbox diehard crowed made up lol
The magical way to scaling games bullshit 😂
 
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Muddasar

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It is not.

In PC deves left a base non optimized code and the GPUs brute force it.
The most stressed parts are optimized via driver level by nVidia and AMD... that is why when a new game releases nVidia and AMD releases new drivers that up performance in double digit percents in most cases... they already have the game before the launch to work on specific driver otimizations.

Consoles doesn't have driver optimizations.
Devs needs to do the optimization themselves.
Each new profile (each mode in each machine) is a burden to developers and increase costs and man work hours.

It is a different way compared to PC.

You make it sound like they are gonna rewrite code for the PS5 pro when all we gonna see are resolution bumps and extra RT.

It’s the same CPU with more GPU grunt.

We have been through this before with the PS4 pro and Xbone X.
 
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