Actual exclusives can.To push really next gen presentation
games can’t reach 60fps on consoles.
But we aren’t ready to talk about that yet…
The problem multiplatform development cycles and terrible jobs when exclusive (Team Ninja)
Actual exclusives can.To push really next gen presentation
games can’t reach 60fps on consoles.
But we aren’t ready to talk about that yet…
What lol? They have to port games to this system, configure and independently optimize them...Funny how this became a bigger story on reddit than developers wondering if they should continue developing for Xbox at all.
And the story came from the same source but the Xbox story was dismissed and buried by Xbox shills
Its not hard to see what a PS5 Pro will offer.
How many games offer native 4k stable 60fps on PS5? Like none
It will stabilize performance for games that struggle to maintain their targeted framerate while drastically increasing resolution and image quality.
All with no extra effort from developers.
So ask these developers who say they dont know its purpose e by their games arent native 4k or stable 60fps. That should easily settle any confusion
What lol? They have to port games to this system, configure and independently optimize them...
"No extra effort from developers"
General optimizations are done and brute force is a PC reality consoles aren't afforded, also a lot is handled by GPU manufacturers at a driver level.Not any worse than PCs with its Gazillion CPUs/GPUs.
You have no issue with that. Whats the problem here?
General optimizations are done and brute force is a PC reality consoles aren't afforded, also a lot is handled by GPU manufacturers at a driver level.
Unless a developer specifically codes for this Pro system the benefits are limited to the original systems coding. PC's don't work this way, we have the bear minimal and maximum attainable from the onset, you're held hostage to a fixed platform and fixed coding.
The two are not the same.
There's less work involved with general optimization, they don't code for each and every hardware configuration so please stop acting completely obtuse to this reality.Its the same no matter how much you spin it.
It’s fine on PC with a Gazillion configurations and it was fine last gen with the PS4 Pro.
There's less work involved with general optimization, they don't code for each and every hardware configuration so please stop acting completely obtuse to this reality.
They also partner with GPU manufacturers for driver support for the titles which takes a large load off of the process.
When porting to these Pro systems they have to not only create a completely new configuration of operation, they also have to ensure it runs 'perfectly' which requires obscene amounts of time, debugging and testing.
It's a fixed platform, there's no slack, and no slack in optimization can be tolerated. It's not the same my guy.
Are you even reading lol? AMD doesn't make drivers for these consoles, Sony and Microsoft code their own 'drivers' independent to their respective platforms as a part of their API's.Sony isn’t partnering with AMD?
Honestly it’s laughable that you think PC games need less optimisation than Consoles.
What? No one has to port games to the PS5 Pro, what are you talking about? Did you misread my comment?What lol? They have to port games to this system, configure and independently optimize them...
"No extra effort from developers"
For a game to take real advantage of the additional compute or advanced graphical configurations and resolution it will have to be coded for it in specific i.e. ported.What? No one has to port games to the PS5 Pro, what are you talking about? Did you misread my comment?
There's a reason I have him blocked. If he's actually trying to argue you need to 'port' games to the PS5 Pro, he's getting worse. You do have to tailor PC games for diff specs, and that's why it's a low return market that just doesn't make sense to support, but PS5 is very different and nothing like the dying PC market.What? No one has to port games to the PS5 Pro, what are you talking about? Did you misread my comment?
You have no earthly idea what you're talking about. What happens to a non-ported PS4 game when you put it in the PS4 Pro? The system disables half the CU's to maintain compatability.There's a reason I have him blocked. If he's actually trying to argue you need to 'port' games to the PS5 Pro, he's getting worse. You do have to tailor PC games for diff specs, and that's why it's a low return market that just doesn't make sense to support, but PS5 is very different and nothing like the dying PC market.
Media: "Xbox Series X and S are a genius move"
Reality: Xbox sales are flatlining
Media: "No one wants the PlayStation Portal, it's a stupid product"
Reality: PS Portal is one of the best selling peripherals, selling out everywhere
Media: "We don't see the point in the PS5 Pro"
Guys, these Media are dead. You don't have to take your news feed from them.
You forget that general optimizations don't work the same across different GPU and CPU architectures, which is why all the games are broken at launch on PC even with launch day drivers, then it takes a month or two to figure it outThere's less work involved with general optimization, they don't code for each and every hardware configuration so please stop acting completely obtuse to this reality.
They also partner with GPU manufacturers for driver support for the titles which takes a large load off of the process.
When porting to these Pro systems they have to not only create a completely new configuration of operation, they also have to ensure it runs 'perfectly' which requires obscene amounts of time, debugging and testing.
It's a fixed platform, there's no slack, and no slack in optimization can be tolerated. It's not the same my guy.
That's literally what the word "general" in general optimization infers... A large accounting of configurations in a single sweep of optimizations, and on the GPU side AMD, Nvidia and Intel pick up the slack via drivers.You forget that general optimizations don't work the same across different GPU and CPU architectures, which is why all the games are broken at launch on PC even with launch day drivers, then it takes a month or two to figure it out