The base code is there.You make it sound like they are gonna rewrite code for the PS5 pro when all we gonna see are resolution bumps and extra RT.
It’s the same CPU with more GPU grunt.
We have been through this before with the PS4 pro and Xbone X.
Developers have to add extra code, plus set new profiles, optimize them and tests them (QA).
We already passed that with PS4 Pro and Xbox One X.
And it was confirmed that each new platform and mode added extra work on the developer side.
Extra works costs money.
Plus we again passed that with Series S and that is the reason developers hate it.
The work cost / work to create a new profiles for Series S machine.
Like the others game developer said... just the extra work for PS4 Pro accounted for 8% of total work load (cost) of the game.
Imagine.... adding more devices likes Series S and PS5 Pro.
And people still asks why game development costs increased a lot from PS4?
The amount of extra work added with multiple platforms and games mode is one of the biggest cost driven here.
Base game: $100m
Each mode: +$5m
Each hardware device: +$10m
5 platforms with 2 modes each: $160m (fictional numbers).
Understood now? I posted articles with developers talking about the extra work PS4 Pro added in the previous page.
Last edited: