Sad.
I know buddy, I know.
Sad.
I know buddy, I know.
But no game released only on EGS.This is due to Epic wanting to pay for exclusivity from their website. Remember the lawsuit of Valve over Epic?
According to Shawn Layden that decision was taken before that. It was taken during his era (ended in 2019), not in the Jimbo era.Let's be more clear.
My claim : Sony decided about 2-3yrs ago to port their games to PC.
Yes, time ago they took this decision of making some PC ports of their games, so people working on internal game engies had to prepare these engines to ease future potential ports of games already released, being developed or to be made in the future using their engines by someone else. External teams like Nixxes, Iron Galaxy etc would be basically who would handle these complex ports, to keep their main PS Studios devs focused on making console only games.A meeting was called and all the Sony developers were asked to start porting their engines over to make development for both PS and PC. These companies picked the PS4 classics and began the porting process. Once the games were finished, they picked an appropriate timeline to release these ports to the PC. So far, we've seen all the custom graphics engines take time to port (i.e. engines outside of UE, etc..). I claim that even the games with UE support still had to incorporate their tools to use the PC. I agree with you that those particular games were much easier to port. In conclusion, I do not believe for a second that Sony companies that finished their porting process is putting the game on the shelf to wait for 2yrs or more (which most of the hardcore Sony fans believe).
Your claim : You believe Sony is taking these games, porting them, and then putting them on the shelf to wait for sales to drop on the game for demand and then when a release date has been established will then release those ports on the PC. In other words, if they had Returnal already finished last year, they are waiting on Sony to announce a release date by which they can push the game out being selective to make sure that the release date is well over a year or more.
The releases we saw and what Hermen said don't point to a strict '2 years gap': he said that they were going to try with different distances between the original PS releases and the PC port. And we saw cases that go from 2 years (a distance that after the Days Gone case he said seems to be ok for them) to 10 years.If a game is put on the shelf until that magical 2yr gap is over, why are the games still needed bug fixes and optimization? I would imagine that if the game was shelved that once released, it would be essentially bug-free and not need any patches - especially day 1 patches.
You don't need to be an insider to know what engine they use for each game, you can see it in their wikipedia page or when booting a game or looking at its game credits. And you don't need to be an insider that games (specially in the case of the ones using multiplatform engines, including the exclusive ones) are developed or tested in a PC before (and even after) using a devkit or testkit. It's public knowledge, you can also see it on their making of videos, conferences, etc.Lastly, I'm asking for receipts for your claim - not intuition. Since you are in the industry, I'm sure you can state "well company x is doing this from my contacts.."
Pretty frequently there are things that are planned to be included but end canned because they take too much horsepower and with the time/budget given they can't optimize it enough to have it on a shippable state/performance.Returnal's graphics features has shown that it's more than just resolution (which is actually a big thing), higher performance, and better texture filtering or LOD.
Returnal is using RT reflections, lighting and shadows. Features that are not present on the PS5. Why would Sony's goal be to entice PC players to buy a PS5 when the ported versions for the PC have much better features than the PS5?
Nah, Kenya and that karate game was EGS only.But no game released only on EGS.
It is either Steam only or Steam + EGS.
It is just weird.
Both games are not published by Sony on Epic Store.Nah, Kenya and that karate game was EGS only.
Yea pre-2019 was when I found out.According to Shawn Layden that decision was taken before that. It was taken during his era (ended in 2019), not in the Jimbo era.
Yup. That is a fact.So some of these games using multiplatform engines already have almost ready a PC port and require 'little' work to be turned into a commercial product.
Ok.. So you are saying what I also know. The PC is their primary development machine so porting it fully over takes little work.But they don't release the PC port, or don't release it at launch because the console 1st party consider it's better for their strategy to keep it only on consoles for X time or forever. This is the case of basically any 1st, 2nd and 3rd party exclusive game made using multiplatform engines.
What I was looking for was "TLOU 1 Remake is already done on the PC and they are waiting until Feb 2023 to release it"But yes, I have contacts in many companies and these people also have many contacts in these and other companies.
Yea, I'm not sure why that's the case with Epic.Both games are not published by Sony on Epic Store.
The developer self published it.
I’m talking about Sony games.
The Apple-Epic case it was showed they offered $200 million to have Sony first-party games exclusive in their store but the releases shows Sony declined it and choose Steam instead.
Steam received all Sony published games on PC until now.
Yes. I mean, devs mostly make the game and test it on a PC. So in many cases even if it's a game to be released only on PC, sometimes they implement PC specific stuff to test them themselves. Even to the point that they implement some AMD specific stuff for the game and the game itself doesn't need the Nvidia equivalent thing, but they do it anyways because that coder or the artist next to him has an Nvidia on their PC and want to test what they are working on.Ok.. So you are saying what I also know. The PC is their primary development machine so porting it fully over takes little work.
Yes, isn't a Sony specific thing, it's something everyone does. Consoles now have a very PC-like hardware, game engines are mostly multiplatform and the efforts to run a console game on PC are minimal. Back in the PS1 days the PC and console hardware and engines were very different and the work in the devkit took way bigger part comparing to now that almost everything is made only using a random PC.In that example, I can see your point but everyone does this. Before there was no way the PC was going to get a port of a PS 1st party game. Now it's inevitable.
I didn't say it was the case for all games and I didn't say it was the case of the completed port.What I was looking for was "TLOU 1 Remake is already done on the PC and they are waiting until Feb 2023 to release it"
Since you are saying that ALL games have some form of PC code since it's the development machine, then this will always be the case. But it's not just sitting there a finished project is my point.
Maaan, what??? Playstation is still beloved by everyone who doesn't give a toss about pc gaming (spoiler warning, every single casual on planet earth) and is still one of the most popular gaming brands. This ain't devaluing shit.The only thing these releases achieve is the devaluing of the PS hardware. Most copies will be pirated and they'll make like 30M in sales if that, while paying a hefty sum to Steam.