Firewalk Studios is being shut down

Etifilio

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27 Jun 2023
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They shut down Sony Liverpool over Wipeout 2048 in 2012 and also shut down Bigbig Studios and Zipper in the same year.
Also it is you with the one with no concept in reality because you are a graduate from the university of brown nosing Sony
why are you wasting your time arguing with a clown that justifies and acclaims every move, even the stupidest, baddest ones that Sony makes? he's just a fucking clown who can't accept the reality of things, and the reality of things is that Sony has lost billions of dollars trying to follow trends instead of just sticking to what worked and slowly dipping their toes into GAAS and Mobile without making any huge financial commitment/acquisition, now we are the ones paying for that with no tentpole releases in 2024 and only one tentpole release in 2023

i said to this clown months ago Firewalk would get closed and so will Haven if FairGame$ flops, and let's be honest, the chances of FairGame$ flopping are IMMENSE, just look at the dislike ratio on the trailer, turns out, gamers don't want these stupid trends that Sony is following with their GAAs games, they don't want another hero shooter, they don't want another extraction shooter, they want something original, something that TLOU Factions could bring, something that Spiderman The Greater Web could bring, but anyway, i won't waste my time here either, just comical to see such "analysts" now with their hands tied after backing all this shit up.
 

Yurinka

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21 Jun 2022
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Let me give you a history lesson. When you see long time heads of PlayStation leaving out of no where like Connie Booth, you know something not good is happening within the company. Jim Ryan stepping down out of nowhere after now to the point they had to have Hiroki Totoki be an interim CEO is not a good sign.

If these signs seem normal to you then fine. Awesome I guess PlayStation will be all fine and Dandy and we can expect the rest of the PS5 generation to not have anymore studio closures right before the launch of the PS6?
Connie pretty likely took responsability for several projects she was in charge didn't work (Pixel Opus' title, TLOU Online, Deviation's game, Sony London's new IP, Concord).

Jim Ryan retired after 30 years of service having broken almost all records he could break, with SIE having the best generation ever in terms of revenue, profit and active userbase (and a lot of other key metrics). At a retirement age and giving notice of around half a year before leaving.

I'd say there will be several studio creations (we know there's minimum the secret ex-Deviation studio and the ex-Bungie studio), acquisitions (I expect them to resume acquisitions late 2025/early 2026) and closures (I think could be case of MM and Haven if their next game tank hard, something I think won't happen) before PS6 gets released around late 2027/early 2028.

They shut down Sony Liverpool over Wipeout 2048 in 2012 and also shut down Bigbig Studios and Zipper in the same year.
I might be the top 1 Wipeout fan, but I understand that this is a business and not a charity.

So there is nothing rare that -as it was the case of these teams- when several games in a row of a studio don't sell enough (normally meaning that the projects are unprofitable) it is pretty likely that will end shut down, as happened to them.
 
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Yurinka

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True, But they are releasing less and less games every generation which is kind of important for running a business of selling consoles.

Sony probably has the most employees in SIE ever but that doesn't change the fact that their output is smaller than last gen which was already smaller than the PS3 gen.
Their output isn't smaller: big games take longer to be made every generation for all companies, not only Sony. The only way for releasing games faster is to have more and bigger development teams.

This is the reason of why Sony acquired development studios, support studios and heavily grew the their previously existing studios during the Hermen and Ryan era.

Unless if Sony finds something out this is not sustainable.
When a publisher sees that a game won't be sustainable they cancel it, or in case of being an released live service game, they shut it down. It's better to do it as fast as possible, to reduce the amount of money lost with it.

Also I'm sure Sony knew some of their live services games would be flops which is why I'm sure they originally planned way more to come out then what they are currently releasing. However I am also sure nobody at Sony was expecting any of their live services games to be shut down in TWO WEEKS! after all that money was spent on it.
Well, they shat down 3 of them during development, before release. In GaaS is common to see games to be shut down during soft launch / early access once they see the game metrics aren't good enough to sustain it in the long term. In case of ND it was different, but canned it too.

They acquired Bungie and got 3 GaaS that replaced the 3 canned GaaS. Pretty likely they had planned to at some point to can 3 GaaS. Their plan of having a dozen GaaS continues.