They’re all Xbox fanboys that became PC fanboys. They’re still mad that PC made Xbox dead and irrelevant, and are now praying for PlayStation to suffer the same fate.Holy fuck the PS Blog comments are astroturfed to hell.
They’re all Xbox fanboys that became PC fanboys. They’re still mad that PC made Xbox dead and irrelevant, and are now praying for PlayStation to suffer the same fate.Holy fuck the PS Blog comments are astroturfed to hell.
We have the numbers and as you can see here, the biggest amount of money made by SIE is by selling "Game Software" on PS, particularly "add-on content" (mostly GaaS stuff) and digital games sold:That's what I don't understand from Mibu or Yuri. They keep repeating the big money is made by selling software but we have the numbers and publishers are not these rich moneymakers.
They are not struggling, flopping or in the red.Even big publishers like EA, Take 2 or Ubisoft are struggling. One flop and they are in the red.
It is not.Sony's PC business is high margin. Their console business is low margin. The company makes a ton of revenue but their margins are entirely too small, and they need to look for ways to bring in more cash flow on a consistent basis.
Because the money from software is split between several parts.That's what I don't understand from Mibu or Yuri. They keep repeating the big money is made by selling software but we have the numbers and publishers are not these rich moneymakers. Even big publishers like EA, Take 2 or Ubisoft are struggling. One flop and they are in the red. Their revenue is tiny compared with platform holders like Sony, Nintendo or Apple. Activision was the biggest and it's nothing compared with Sony.
We are supposed to believe Sony becoming a third-party publisher on PC is this big accomplishment
The "PC business" only looks high margin because only the console version takes the brunt of development costs.
1-2m sales on Sony 1st party games that are on deep discounts and that Steam takes a cut of will always be awful. If you think making an extra 30m on a game that has generated over 1 billion in revenue is good, then you're disingenuous, which we all already knew. Especially when you lose the ability to market it as an exclusive, as Sony has, which is why this generations marketing has been abysmal....
Until you realize they make more money in 1 week from the PSN than 10 pc ports combined do in a year. Nixxes was a horrible acquisition, no one arguing in good faith can still say that was a good purchase in 2024 when we've seen how badly these games have bombed. And how those resources could've been allocated better to literally anything else, that would generate 10x more money. A remastered collection of Ratchet and Clank, Infamous, or Sly Cooper, would make 10x more money than every PC port ever has, while making the platform stronger, not weaker.
Spider-Man 2 unofficial PC port shows how useless Nixxes really is. And that the 1st party studios are doing most of the PC leg work. A ton of extra work for pennies.....
It's not selling faster, its selling about as well as the PS4 did. And i'm sure when Sony came off of their best generation yet, their thoughts were "I hope we do as well as we did last gen!!" The PS5 is missing their targets for a reason, and it's because PC is getting more support than the console, and even casuals are starting to notice. PC has not only affected console sales, but it's even affecting 1st party game output.
Sony - Don't expect any big games from existing franchises this year, we also haven't had a new single player game announcement since 2021 btw
Also Sony - We have 5 PC ports slated for this year
@mibu no ookami - "This idea that they're risking the platforms health is laughable"
What a goofball
How to downplay truth because you know you have no proper response to any legitimate criticisms. Accuse them of being a fanboy and continuing spewing corporate slave talking points. "No real impact on console sales", as they have to lower their targets right.
It is not.
Games development margins to PC or consoles are similar.
In fact console games should be a bit better due the ability of that market to maintain prices at higher prices than PC over the years.
What you mistake is the margins for a port... that is not exclusive to PC... ports indeed have high profit margins than new game development.
But ports can be done for PC to PS5 too.
The point is you are comparing Ports profit margins with new game profit margins and making dumb claims that PC profit margins are better than console profit margins that is not true at all lolWhat the hell are you talking about here? The straw mans are absolutely getting crazy here.
Ports can be done from PC to PS5 too... okay what is your point?
The point we're making isn't that PC ports are magically cheaper than console ports... Sony isn't a PC developer they're a console developer. Of course their ports are going to be console to PC.
Sony has historically made console exclusives. Porting these games to PC, especially with a partner like Nixxes costs them little to nothing. The games sold on PC are pure profit for them and will continue to sell year in and year out, especially with transmedia strategies.
I think I'm done arguing this with you guys.
You're at best case delusional fanboys or worst case trolling.
The point is you are comparing Ports profit margins with new game profit margins lol
So don't make false claims again...That's right.
You have a game. It exists... you already paid for it. If I tell you, hey you can get additional revenue from this game that already exists for little cost... it's a no brainer.
How is this difficult for you to comprehend?
Holy fuck the PS Blog comments are astroturfed to hell.
Some of these few noisy doombringer haters are -I assume unpaid- supposed Sony fanboys who can't stand players from other platform to get some old ports of Sony games, and also post the same in this forum, basically in any thread remotely related to Sony PC stuff.They’re all Xbox fanboys that became PC fanboys. They’re still mad that PC made Xbox dead and irrelevant, and are now praying for PlayStation to suffer the same fate.
We saw the numbers and we know that it's a fact that PC ports of old games are very cheap (specially compared to the development of a new game) and have a huge ROI, so they are extremely profitable.It is not.
Games development margins to PC or consoles are similar.
In fact console games should be a bit better due the ability of that market to maintain prices at higher prices than PC over the years.
What you mistake is the margins for a port... that is not exclusive to PC... ports indeed have high profit margins than new game development.
But ports can be done for PC to PS5 too.
Some of these few noisy doombringer haters are -I assume unpaid- supposed Sony fanboys who can't stand players from other platform to get some old ports of Sony games, and also post the same in this forum, basically in any thread remotely related to Sony PC stuff.
The majority of the feedback there, in other forums and social media to the trophies implementation in PC is positive. Many people is asking to implement cross-save next.
There's an alternative outcome that results in them getting a lot of good business on PC. If the storefront is successful and attracts 3P publishers, then they will have a monetizable audience that doesn't require them to subsidize a console sale.They better have a way to monetize that launcher/storefront on PC to make up for the potential drop in console sales, 3P sales cuts & sub revenue console-side. Software purchases alone will barely cover the drop of the other three when talking PC.
There's an alternative outcome that results in them getting a lot of good business on PC. If the storefront is successful and attracts 3P publishers, then they will have a monetizable audience that doesn't require them to subsidize a console sale.
Fixating on console sales is a very good way to get completely disrupted if/when the post-console era happens, MS is pushing its shills to say it's happening today (false), but that doesn't mean it will never ever happen.
(I do not believe Steam will always be invincible, they will have a bad time coming to them like it happened to all gaming platform holders with no exception).
1. Hardware ties you into the ecosystemThere's an alternative outcome that results in them getting a lot of good business on PC. If the storefront is successful and attracts 3P publishers, then they will have a monetizable audience that doesn't require them to subsidize a console sale.
Fixating on console sales is a very good way to get completely disrupted if/when the post-console era happens, MS is pushing its shills to say it's happening today (false), but that doesn't mean it will never ever happen.
(I do not believe Steam will always be invincible, they will have a bad time coming to them like it happened to all gaming platform holders with no exception).
1. Hardware ties you into the ecosystem
Other ways to sell subscriptions to PC users.2. That ecosystem includes a subscription which will NEVER take off on PC. Major loss of revenue with that.
3. Major competitiin from 2 established storefronts. Sony has no chance.
And again, losing hardware leads to overall loss of revenue, especially since the PS5 is profitable. Then you lose access to all that subscription revenue which will not take off on PC.
And imagine the PR clusterfuck of charging console users to play online but not PC players.
This looks like their GaaS push. Poorly thought out.
And on top of everything else, you're playing into MS' grip on PC with Windows.
I do understand it, it’s a convenient cop out. If the only way you can make something look good is with a ton of caveats, then it’s probably not goodThat's kind of the point that you don't seem to fully understand. They've already developed the game, eschewing the profit from PC just to satisfy fanboys like you, doesn't make sense. That's where margin comes from in business, is finding new revenue streams at little cost...
Lol this guy is trying to conflate peripheral sales with ports that flop. This is what I mean when you say a bunch of irrelevant nonsense to prop up your weak arguments.Revenue doesn't matter only profit does. A game can generate a billion dollars in revenue, but if it costs 400 million dollars to develop and advertise, and half the revenue goes to a company like Disney, your operating income from that game is only going to be 300 million dollars and you still need to put them money back into the business for a sequel that won't come out for another 5 years.
You don't think 30 million dollars is valuable to a company like Sony, but what you don't realize is all of these things add up over time.
Why is Sony releasing their own headphones? How much money do you think they make on headphones? Doesn't it eat into Sony Electronic sales?
The reality is that the Sony probably makes like 30-50 bucks on these headphones and they know that they have the first pick of the litter in terms of selling a headphone to a PlayStation consumer and that while that might mean they won't buy Sony electronic headphones, there was already competition from other manufacturers for that business.
I'm sure they're making more money off of their PC Ports than they are off of the Pulse Elites, but it's still high margin business.
Yes it is, this is what I mean by you never give any proper responses. Idk why I even botherThat simply isn't true
The PS5 has no exclusives, so idk what you’re talking about. It’s probably why they’ve missed their targets. They’re extremely lucky Xbox is awful and GTA 6 is coming to bail them out.They're selling about the same and the PS5 was supply restrained for the first 2 years... PS5 missed its target because their target was record setting that they've never done before.
Is this the first year we haven't had a big franchise release from Sony?
No proper response? You're acting beyond clownish here. I've given you responses you just ignore them and live in your fantasy land.
Sony has had bigger and more PS5 titles launch aligned to the PS4, certainly more than the PS3 or any Playstation before the PS5.
Tell me a PlayStation console with more big 1st party titles in the first 3 years than PS5.
I agree. I play mostly on console, with some rare case of playing on PC (most cases being -mostly indie- games made by some friend of mine who shared a code that happened to be from PC).I exclusively play games on a console, but the reality is that the future is platform-agnostic. Some companies will be prepared for that and some won't.
I own a 4K bluray player. I bought it for 400+ dollars. I prefer a movie on disc because it's better quality and always available. Eventually most movies will be streaming only, though I've built up a decent 4K bluray collection.
Eventually all cars will be EVs.
Change happens and when it does you're either the windshield or you're the bug.
These guys are fanboys and they're frustrated that things are changing, so much so that they'll deny facts.
At the end of the day, I'm actually sad for them because so much of their identity is based on being a fanboy of a plastic box.
Sure, games like GoWR, GT7, Spider-Man 2, FFVII Rebirth, Granblue Fantasy Relink, Rise of the Ronin, Stellar Blade etc. plus all the non ported to PC games from PS4 and PSP1/PS2/PSP don't exist.The PS5 has no exclusives, so idk what you’re talking about.
The factual data says MLB, GT7, Destiny 2 and Helldivers 2 are very successful GaaS.This looks like their GaaS push. Poorly thought out.
No, your investment into digital games is what keeps you in the ecosystem, that's why there will still be Xbox players even after MS goes 3P. And that's why you see Steam players going full-blown angry over devs and publishers taking the deal to go with Epic despite it requiring no hardware change of their own.1. Hardware ties you into the ecosystem
Why are you assuming that Steam will keep assuming the costs of cloud/servers/etc forever? Nothing is forever and the only constant is change.2. That ecosystem includes a subscription which will NEVER take off on PC. Major loss of revenue with that.
It's more than 3, and Sony does have a chance. Same thing happened with Nintendo/Sega.3. Major competitiin from 2 established storefronts. Sony has no chance.
Sony can easily sell Subscriptions on PC, the value offering just has to be adjusted is all.And again, losing hardware leads to overall loss of revenue, especially since the PS5 is profitable. Then you lose access to all that subscription revenue which will not take off on PC.
Who said anything about charging for online for PC players, Sony and other console makers do this because they subsidize hardware and need to bring the money back.And imagine the PR clusterfuck of charging console users to play online but not PC players.
Yet they already started out by launching the hit of 2024 (Helldivers 2).This looks like their GaaS push. Poorly thought out.
They can easily have Storefronts on Mac/Linux if the audience is there. They don't have an OS offering they need to expand, so they shouldn't have to care about this.And on top of everything else, you're playing into MS' grip on PC with Windows.
Major competitiin from 2 established storefronts. Sony has no chance.
Losing hardware means losing loses generated from hardware. The PS5 hardware isn't profitable, it's sold at a loss.And again, losing hardware leads to overall loss of revenue, especially since the PS5 is profitable. Then you lose access to all that subscription revenue which will not take off on PC.
Most people don't care because they already get the game sub mostly because of the games. And on top of that they have other perks like the online MP for console, discounts, cloud games etc.And imagine the PR clusterfuck of charging console users to play online but not PC players.
This is a lie. They are very different and have very different results. And you know it.
Regarding announcements, regarding State of Plays this year so far they only had one focused on stuff coming to the half of the year or so, most 3rd party (ZZZ, Silent Hill The Short message, Metro Awakening VR, etc) where they shown already announced first party stuff like Helldivers 2, Rise of the Ronin, Stellar Blade and Death Stranding 2, but also announced the Until Dawn remake and Physint. Plus they also had previously already announced stuff for this year (TLOU2R, MLB, Final Shape, Concord, Convallaria, Lost Soul Aside for first party, FFVIIR, SH2, Granblue Fantasy Relink, Little Devil Inside, etc).
In their late May/June update very likely they'll focus mostly on sfuff to be releated during the rest of the 2024 and 2025, with maybe an exception or two teasing stuff that would be released later.
Other than that, as I remember they only shown DLC (GT7, Helldivers 2, Destiny 2, FFXVI..) and regarding PC specific ports announcements, there's only has been GoT.
Like all games it's made in PC but we know that no, won't be released on PC day one.