No, you get that honour all to yourself. It's the poisonous PC fanboyism that does it.Any take that doesn't fit your worldview = dumbest take
No, you get that honour all to yourself. It's the poisonous PC fanboyism that does it.Any take that doesn't fit your worldview = dumbest take
China and Korea aren't half of the global marketThe PC market may be $40B globally but $20B of that is China ($15B) and SK ($5B) so for most gaming pubs, $20B is mostly the addressable market.
Compared with consoles total software market (not incl subs or full physical revenue):
- Playstation : $13B (PS FY 2023)
- Xbox : $7.2B (Xbox leak 2020, declined now)
- Nintendo : $7.5B (Nintendo FY 2023)
This is not even full revenue. Physical is a huge market for Nintendo and Playstation, and on their FY it is only accounted as the platform cut, only 15% of the full revenue. With that in mind, approx:
Total = $35B
- Playstation : ~$16.3B
- Xbox : ~$8B
- Nintendo : $9.5B
Console sub market:
Total = $9B
- Playstation : $4.5B
- Xbox : $3.5B
- Nintendo : $1B
Total Console software market = $44B
Total Console hardware market = PS ($10B), Nintendo ($5.5B), Xbox ($3.3B) = $18.8B = $62.8B (SW+HW)
Misinformation is what you are sharing, at least for Sony.Worth repeating, but that rainbow visual capitalist chart is complete bogus and shows how misinformation can spread despite 0 sources.
We have actual sales data and publisher data on PC sales.
France 2023 Top 20 sales on PC and consoles
From Chloe Woitier (that regularly has interviews/articles about the industry in France): Official Top 20 from @SELL_JeuxVideo just came out : 1) FC 24 2) Hogwarts Legacy 3) Zelda TOKT 4) Mario Wonder Note that Baldur's Gate 3 isn't present because Larian doesn't share their numbers...www.installbaseforum.com
PC isn't eating the console space, but the two are in competition. Consoles like PS/Nintendo can eat PC marketshare, as we saw in Germany or SK. China is a huge growth region of both PS and Nintendo and I imagine if they got big there, they will be eating PC marketshare.
i don't understand, how many times devs can say that they need consoles to make those AA and AAA games.
I've been following your posts on Installbase for years and I think you're the best poster there. I don't know how you deal with all the nintendrones, xbots and haters.
Welfare posts here too btw
This is obvious to everyone and we've been repeating this non-stop but they still believe PC is 50% because of China market
China and Korea aren't half of the global market
This is not the total software market of each console brand, this is the part of the revenue earned by these platform holders. Meaning, they don't include the revenue cut earned by the 3rd parties for the 3rd party games (this only includes the "30%" platform cht in case of 3P games).
Misinformation is what you are sharing, at least for Sony.
And well this graph and editions for previous years have been using in many places like Bloomberg and GameDeveloper.com
You don't have there PC worldwide data for the whole market.
In this thread I posted the worldwide data for PC, console, mobile etc from IDG, Newzoo etc. reported in different ways and including or not different things such as game subs or hardware.
Pub | Console Rev | PC Rev | Source |
---|---|---|---|
Take Two 2023 | 82 | 18 | FY report |
Ubisoft FY23 9mon | 72 | 28 | FY report |
EA 2023 | 71 | 29 | FY report |
ABK 2022 | 51 | 49 | FY report |
Epic 2021 | 76 | 24 | EGS EoY, FTC court cas |
Amazing receipts! Almost 80% from consoles is even higher than I thought.Imagine posting an incorrect jpeg as gospel but ignoring the actual fiscal reports video game companies give us:
Pub Console Rev PC Rev Source Take Two 2023 82 18 FY report Ubisoft FY23 9mon 72 28 FY report EA 2023 71 29 FY report ABK 2022 51 49 FY report Epic 2021 76 24 EGS EoY, FTC court cas
Activision would be ~80% console. ABK balances due to Blizzard being 80% PC.
The 5 biggest pubs in gaming all get 70-80% of revenue from console and only 20-30% from PC.
FR and UK are 2 out of 3 biggest gaming markets in EU. PC doing so poorly there speaks volumes.
And in terms of global revenue:
PS alone generates twice the revenue of Steam.
- Playstation : ~$16.3B (+$4.5B subs)
- Xbox : ~$8B (+$3.5B subs)
- Nintendo : $9.5B (+$1B subs)
- Valve : $7B
The data is all there, you just don't seem to like what it says.
Thanks for sharing, and welcome to the forums.See some of my graphs being posted.
People tend to conflate the PC market for AAA/AA/F2P games because they include China and SK, huge PC markets, but are largely untapped to foreign companies due to demographics and government laws.
The PC market may be $40B globally but $20B of that is China ($15B) and SK ($5B) so for most gaming pubs, $20B is mostly the addressable market. Compared with consoles total software market (not incl subs or full physical revenue):
This is not even full revenue. Physical is a huge market for Nintendo and Playstation, and on their FY it is only accounted as the platform cut, only 15% of the full revenue. With that in mind, approx:
- Playstation : $13B (PS FY 2023)
- Xbox : $7.2B (Xbox leak 2020, declined now)
- Nintendo : $7.5B (Nintendo FY 2023)
Total = $35B
- Playstation : ~$16.3B
- Xbox : ~$8B
- Nintendo : $9.5B
Console sub market:
Total = $9B
- Playstation : $4.5B
- Xbox : $3.5B
- Nintendo : $1B
Total Console software market = $44B
Total Console hardware market = PS ($10B), Nintendo ($5.5B), Xbox ($3.3B) = $18.8B = $62.8B (SW+HW)
Worth repeating, but that rainbow visual capitalist chart is complete bogus and shows how misinformation can spread despite 0 sources.
We have actual sales data and publisher data on PC sales.
France 2023 Top 20 sales on PC and consoles
From Chloe Woitier (that regularly has interviews/articles about the industry in France): Official Top 20 from @SELL_JeuxVideo just came out : 1) FC 24 2) Hogwarts Legacy 3) Zelda TOKT 4) Mario Wonder Note that Baldur's Gate 3 isn't present because Larian doesn't share their numbers...www.installbaseforum.com
Console is 70-80% of revenue for the big AAA pubs. Its the lifeblood of the AAA industry.
To put it even more clearly, per MSFT's estimate, Epic's estimate and the recent Wolfire v Steam courtcase, Valve's revenue is only $7B
PC isn't eating the console space, but the two are in competition. Consoles like PS/Nintendo can eat PC marketshare, as we saw in Germany or SK. China is a huge growth region of both PS and Nintendo and I imagine if they got big there, they will be eating PC marketshare.
- Playstation : ~$16.3B (+$4.5B subs)
- Xbox : ~$8B (+$3.5B subs)
- Nintendo : $9.5B (+$1B subs)
- Valve : $7B
Oh thank god, another smart person.Wrong
SK FTC report:
Mobile: $9.2B, 57.9%
PC: $4.3B, 26.8%
Console: $0.8B, 5%
Arcade: $0.2B, 1.3%
WW numbers from SK FTC as well:
Mobile: $100.2B, 45.6%
Console: $55.1B, 25.1%
PC: $37.2B, 17%
Arcade: 27.1B, 12.3%
PC fans always misrepresent the addressable market for AAA/AA games as a result.
$19-20B from China + SK = <$20B rest of the world.
Console = $34B on games alone, $43B with subs
Wrong
Sony and MSFT report 3rd P digital rev as 100%. Nintendo only reports their cut, which I have adjusted for.
All 3 report physical revenue as just their cut.
Hilarious that you can't even spot why your figures are wrong.
Sony reports the yen USD rate for PS. Try again.
No one cares.
Visual Capitalist gaming graph is comically incorrect with the PC and Console ratios and console revenue.
We already have official FY data from Sony, MSFT, Nintendo.
Imagine posting an incorrect jpeg as gospel but ignoring the actual fiscal reports video game companies give us:
Pub Console Rev PC Rev Source Take Two 2023 82 18 FY report Ubisoft FY23 9mon 72 28 FY report EA 2023 71 29 FY report ABK 2022 51 49 FY report Epic 2021 76 24 EGS EoY, FTC court cas
Activision would be ~80% console. ABK balances due to Blizzard being 80% PC.
The 5 biggest pubs in gaming all get 70-80% of revenue from console and only 20-30% from PC.
FR and UK are 2 out of 3 biggest gaming markets in EU. PC doing so poorly there speaks volumes.
And in terms of global revenue:
PS alone generates twice the revenue of Steam.
- Playstation : ~$16.3B (+$4.5B subs)
- Xbox : ~$8B (+$3.5B subs)
- Nintendo : $9.5B (+$1B subs)
- Valve : $7B
The data is all there, you just don't seem to like what it says.
Assuming that these estimations are correct, $14.2B+$4.3B=$18.5B (49.7% of the $37.2B).Wrong
SK FTC report:
Mobile: $9.2B, 57.9%
PC: $4.3B, 26.8%
Console: $0.8B, 5%
Arcade: $0.2B, 1.3%
WW numbers from SK FTC as well:
Mobile: $100.2B, 45.6%
Console: $55.1B, 25.1%
PC: $37.2B, 17%
Yes, the rest of the world would be $18.7B. But China and KR are addresable by foreigners. I worked in many western games published in local storefronts.PC fans always misrepresent the addressable market for AAA/AA games as a result.
$19-20B from China + SK = <$20B rest of the world.
No, they all 3 only report their cuts, because they are reporting their sales/revenue made there by their company. The cut for the 3rd parties are counted as sales/revenue of these other companies.Wrong
Sony and MSFT report 3rd P digital rev as 100%. Nintendo only reports their cut, which I have adjusted for.
All 3 report physical revenue as just their cut.
I can't spot they are wrong because they aren't wrong as shown in the links or screencaps I provided (outside some typo I may have). Which show the numbers in yen, not in USD.Hilarious that you can't even spot why your figures are wrong.
Sony reports the yen USD rate for PS. Try again.
The estimation of each market analysis firm is different because they have different data sources available, use different methodologies and include different things in different reports.No one cares.
Visual Capitalist gaming graph is comically incorrect with the PC and Console ratios and console revenue.
Yes, but we miss the data from hundreds/thousands of 3rd party publishers.We already have official FY data from Sony, MSFT, Nintendo.
These are not the 5 biggest pubs in gaming.Imagine posting an incorrect jpeg as gospel but ignoring the actual fiscal reports video game companies give us:
Pub Console Rev PC Rev Source Take Two 2023 82 18 FY report Ubisoft FY23 9mon 72 28 FY report EA 2023 71 29 FY report ABK 2022 51 49 FY report Epic 2021 76 24 EGS EoY, FTC court cas
Activision would be ~80% console. ABK balances due to Blizzard being 80% PC.
The 5 biggest pubs in gaming all get 70-80% of revenue from console and only 20-30% from PC.
As explained before FR and UK only represent a small portion of the global gaming revenue and userbase, so aren't representative.FR and UK are 2 out of 3 biggest gaming markets in EU. PC doing so poorly there speaks volumes.
This is completely wrong/made out.And in terms of global revenue:
PS alone generates twice the revenue of Steam.
- Playstation : ~$16.3B (+$4.5B subs)
- Xbox : ~$8B (+$3.5B subs)
- Nintendo : $9.5B (+$1B subs)
- Valve : $7B
The data is all there, you just don't seem to like what it says.
Assuming that these estimations are correct, $14.2B+$4.3B=$18.5B (49.7% of the $37.2B).Wrong
SK FTC report:
Mobile: $9.2B, 57.9%
PC: $4.3B, 26.8%
Console: $0.8B, 5%
Arcade: $0.2B, 1.3%
WW numbers from SK FTC as well:
Mobile: $100.2B, 45.6%
Console: $55.1B, 25.1%
PC: $37.2B, 17%
Yes, the rest of the world would be $18.7B with these sources. But China and KR are addresable by foreigners. I worked in many western games published in local storefronts.PC fans always misrepresent the addressable market for AAA/AA games as a result.
$19-20B from China + SK = <$20B rest of the world.
No, they all 3 only report their cuts, because they are reporting their sales/revenue made there by their company. The cut for the 3rd parties are counted as sales/revenue of these other companies.Wrong
Sony and MSFT report 3rd P digital rev as 100%. Nintendo only reports their cut, which I have adjusted for.
All 3 report physical revenue as just their cut.
I can't spot they are wrong because they aren't wrong, as shown in the links or screencaps I provided (outside some typo I may have). Which in he case of Sony, shows the numbers in yen, not in USD.Hilarious that you can't even spot why your figures are wrong.
Sony reports the yen USD rate for PS. Try again.
The estimation of each market analysis firm is different because they have different data sources available, use different methodologies and include different things in different reports.No one cares.
Visual Capitalist gaming graph is comically incorrect with the PC and Console ratios and console revenue.
Yes, but we miss the data from hundreds/thousands of 3rd party publishers.We already have official FY data from Sony, MSFT, Nintendo.
These are not the 5 biggest pubs in gaming.Imagine posting an incorrect jpeg as gospel but ignoring the actual fiscal reports video game companies give us:
Pub Console Rev PC Rev Source Take Two 2023 82 18 FY report Ubisoft FY23 9mon 72 28 FY report EA 2023 71 29 FY report ABK 2022 51 49 FY report Epic 2021 76 24 EGS EoY, FTC court cas
Activision would be ~80% console. ABK balances due to Blizzard being 80% PC.
The 5 biggest pubs in gaming all get 70-80% of revenue from console and only 20-30% from PC.
As explained before, FR and UK aren't representative of the global market because they are a small portion of the global revenue and userbase.FR and UK are 2 out of 3 biggest gaming markets in EU. PC doing so poorly there speaks volumes.
This is completely wrong/made out.And in terms of global revenue:
PS alone generates twice the revenue of Steam.
- Playstation : ~$16.3B (+$4.5B subs)
- Xbox : ~$8B (+$3.5B subs)
- Nintendo : $9.5B (+$1B subs)
- Valve : $7B
The data is all there, you just don't seem to like what it says.
All of that is 100% irrelevant with what they are saying about game budgets, AAA gaming, consoles growth and addressable markets.And as I said, this is a biased selection with console focused companies. There are other ones more focused on PC, and other ones more in mobile. Including some of the most successful ones on PC like Tencent, Valve, Riot or Roblox to mention a few of them.
The PC market could be 100 billions but if it's not going to help Take 2, EA, Ubisoft, Sony and everything that we call the "gaming industry" why should we care?These are not the 5 biggest pubs in gaming.
For console focused publishers who need to expand their userbase to grow their revenue and make their games more profitable, it is important to know in which regions will grow more or less if expanding to that platform in addition to which overlap there is between their currently covered market (in this case console) and the one where they want to expand.All of that is 100% irrelevant with what they are saying about game budgets, AAA gaming, consoles growth and addressable markets.
We don't need more consoles to sell Roblox
My point is that companies mention that AAA budgets are getting too high, so they need to find new revenue sources and ways to improve profitability.The PC market could be 100 billions but if it's not going to help Take 2, EA, Ubisoft, Sony and everything that we call the "gaming industry" why should we care?
I'm just wondering what is your point anymore? Do you even know yourself?
I give you a summary:This thread needs a reboot lol.
I don't understand anything anymore
In their naive and greedy pursuit for mobile/PC success they'll let go of their dominant console position to become another worthless publisher like Xbox.I give you a summary:
In order to make more money, they want to gather to the Asian PC and mobile market.
Going by some opinions in this thread, it's ok if they shit on the current userbase by decreasing the quality and quantity of their games or even make games in genres that are usually not important to their current fanbase, to achieve that.
Besides Helldivers and Destiny, the total sales of their SP titles are so low, the total in China could be 100k players for all titles. They can easily find 100k new customers on PS5. They sell more than 100k consoles per week.Meaning, expanding in the -way bigger than PS- PC and mobile markets (Asia and particularly China is huge for mobile, too) will help them expand in these countries, while having relatively a small overlap (there are different studies measuring these overlaps) with their current market, console.
So effectively will help them grow. Knowing the countries where this new market is bigger will help them know to which languages they will have to localize their games, and in which countries they will have to focus their marketing.
Really?Horizon Forbidden West already dropped to NUMBER 40 on Steam. Pitiful sales and zero legs. Estimated total sales are 250k. Let's say 10k comes from China, who gives a fuck?
2 weeks ago, same time as Dragons Dogma. The CCU peak was 40k, almost 20k lower than the first one that came out 4 years ago. Dragons Dogma is still number 11Really?
When did that release?