that game is also $13 USD compared to $59.99 USD
What kind of argument is this? Should every AAA dev turn to indie budget games so that they can sell them for less?
that game is also $13 USD compared to $59.99 USD
If they would lie to investors they would get sued and could even end in jail.That's unfortunately very false. It's a lie told to investors to hide the harm that this does to the core business.
No, it's because 4 porters is enough to port a game (plus separatedly people sending them the assets, doing Q&A, marketing, publishing, PR etc).That's why you hear of ports done "by just 4 people". That's because most of the work was done already.
The metrics say this is not the case. PS is growing and PC old ports have a higher profit margin.Lastly, the console platform loses exclusives, and consumers now expecting a PC port down the line are much more likely to skip buying these games on console, or even the console itself. Console sales are sacrificed in exchange for fewer sales on a platform with a smaller profit margin.
Ignorants of how software development works are those who say 4 people can't make a port, that they cost over $30M or that public companies lie to their investors.People who advocate for PC ports are either ignorant of how software development works,
"Its a lie told to investors" is such a massive cope, man. I'm not attacking you by saying this, but Sony can't just lie to their investors and not receive consequences for doing so, do you think their investors just have to trust Sony's words? Their board has their own stats at arm's reach, they can see what Sony is doing financially, and as it is right now, you have no proof they're lying to investors.That's unfortunately very false. It's a lie told to investors to hide the harm that this does to the core business.
Future PC ports are prepared from the moment the console version begins development. They influence assets, level design, etc. because the game will need to support a very wide range of specs. Even game engines increase complexity in order to be portable to windows. And there is also added QA. All of this costs time and money early on.
That's why you hear of ports done "by just 4 people". That's because most of the work was done already.
Lastly, the console platform loses exclusives, and consumers now expecting a PC port down the line are much more likely to skip buying these games on console, or even the console itself. Console sales are sacrificed in exchange for fewer sales on a platform with a smaller profit margin. And we're not even getting into how much more piracy exists on PC than console.
People who advocate for PC ports are either ignorant of how software development works, or playstation haters who want it to die and opportunistically use "pro-consumer" and "choice" rhethoric to advance their agenda.
Its also possible Sony secured a 80/20 deal (that is a thing), and made even more revenue.I think it sold close to 200K on PC. At $60 price (less with regional pricing) the revenue should be around $10m, Cut 30% to Valve and 2-4m port budget and you have a profit of $3-5m. Should be enough for another Hulst's vacation
Its not an argument, I'm saying the game is more likely to be bought because:What kind of argument is this? Should every AAA dev turn to indie budget games so that they can sell them for less?
Its not an argument, I'm saying the game is more likely to be bought because:
A. It's a meme simulator game
B. Its cheap, which means it's one of those games that if you have the money and you think it'd be funny for a bit, you'd buy it
That is why games like "Squirrel with a Gun" sell well, because its fun/funny. The premise is ridiculous, and that's just how the market is sometimes.
Go look at "Octodad: Dadliest Catch" (idk if its on console or not, but this game sold well as well when it released ages ago)
Or were idealists who love video games as an art form and want as many people to experience great art as possible, with absolutely no care or interest in things like investors, stocks, profit margins, and the likePeople who advocate for PC ports are either ignorant of how software development works, or playstation haters who want it to die and opportunistically use "pro-consumer" and "choice" rhethoric to advance their agenda
This is really funny to read as someone familiar with game companies like Compile Heart and Nippon Ichi Software and even early 2010s FalcomFuture PC ports are prepared from the moment the console version begins development. They influence assets, level design, etc. because the game will need to support a very wide range of specs. Even game engines increase complexity in order to be portable to windows. And there is also added QA. All of this costs time and money early on.
Except this isn't the only type of games that sell, the market floats about, but if one is $13 and the other is $60... it's pretty obvious which would be bought more.Let's hope Sony stops doing high quality games and starts with cheap, meme games to make the PC audience happy, then.
Or were idealists who love video games as an art form and want as many people to experience great art as possible
Ideally yes, but how that's defined is very muddied by a lot of factors from how something is made and when, what is used to make it, etcWouldn't you like to get the best possible unique piece of art?
In the Delusional Dreamworld of PC-Players this could be a thing.Or were idealists who love video games as an art form and want as many people to experience great art as possible, with absolutely no care or interest in things like investors, stocks, profit margins, and the like
Long Live multiplats
Death to the concept of exclusives
They think Sony would make as much effort with their 300 millions extravaganza single-player games if they were a regular publisher. I think Trisha needs to wake up on planet Earth.In the Delusional Dreamworld of PC-Players this could be a thing.
Over here in the Real World though, not.
Making good games requires a proper Support System and stable funding, to realize such projects.
Consoles, or PlayStation and Switch to be precise, are the main Reason that high-quality games can still flourish!
If it was all about PC-Gamers, we would have nothing but shovelware, cringey MMORPGs and F2P/Live-Service games anymore.
Most likely the same people who thought that paying $1-2 a month, would let them play 100+ Million Productions in Welfare-Pass.
they take everything for granted without any critical thinking. their world is very simple - i want, others should just give me, because reasons. if not, it is bad, anti-consumer and whatever thing you can throw on it.They think Sony would make as much effort with their 300 millions extravaganza single-player games if they were a regular publisher. I think Trisha needs to wake up on planet Earth.
These games just wouldn't get made at all.
they take everything for granted without any critical thinking. their world is very simple - i want, others should just give me, because reasons. if not, it is bad, anti-consumer and whatever thing you can through it on it.
If it was all about PC-Gamers, we would have nothing but shovelware, cringey MMORPGs and F2P/Live-Service games anymore.
the vast majority of games arent even made exclusively for ninty and psMaking good games requires a proper Support System and stable funding, to realize such projects.
Consoles, or PlayStation and Switch to be precise, are the main Reason that high-quality games can still flourish!