That's unfortunately very false. It's a lie told to investors to hide the harm that this does to the core business.
Future PC ports are prepared from the moment the console version begins development. They influence assets, level design, etc. because the game will need to support a very wide range of specs. Even game engines increase complexity in order to be portable to windows. And there is also added QA. All of this costs time and money early on.
That's why you hear of ports done "by just 4 people". That's because most of the work was done already.
Lastly, the console platform loses exclusives, and consumers now expecting a PC port down the line are much more likely to skip buying these games on console, or even the console itself. Console sales are sacrificed in exchange for fewer sales on a platform with a smaller profit margin. And we're not even getting into how much more piracy exists on PC than console.
People who advocate for PC ports are either ignorant of how software development works, or playstation haters who want it to die and opportunistically use "pro-consumer" and "choice" rhethoric to advance their agenda.