And yet they were handling more players earlierWith "Servers at capacity" it's not MS or Azure that's fucking up. It's Arrowhead underestimating demand again and being cheap asses. They have their sales numbers coming in, they should know better.
And yet they were handling more players earlierWith "Servers at capacity" it's not MS or Azure that's fucking up. It's Arrowhead underestimating demand again and being cheap asses. They have their sales numbers coming in, they should know better.
At this point it could be all of the above. A log-in bug, high peak hrs with PS far surpassing Steam in player count thus hitting the server cap briefly... who knows.And yet they were handling more players earlier
Microsoft fucked with the servers, let's be real.At this point it could be all of the above. A log-in bug, high peak hrs with PS far surpassing Steam in player count thus hitting the server cap briefly... who knows.
I would bet my bank account that the probability of that happening is less than 1%.Microsoft fucked with the servers, let's be real.
And yet it didI would bet my bank account that the probability of that happening is less than 1%.
I doubt it. Xbox doesn't handle Azure. MS's other arms don't seem to engage in console wars.Microsoft fucked with the servers, let's be real.
I'm obviously not being serious hereI doubt it. Xbox doesn't handle Azure. MS's other arms don't seem to engage in console wars.
PlayStation Network Does.I thought PlayStation used Amazon servers?
And yet they were handling more players earlier
Well considering there's around 350k PS5 players at peak ... They shouldSo much for the "treat PC players better than console" - if PS5 is getting login priority that'd be funny af