Everything you type is some sad attempt at a brag. Go buy a private jet or a Lambo if you want to brag about being rich on the internet. Nobody is going to be impressed by your stupid gaming set up.
Blocked him, sollowslob and polyhedron and the forum is a much nicer place.Guys, stop getting roped in by @flaccidsnake , he is baiting you. If your answer doesn't involve Sony bringing all their games to Steam Day 1 (or misinterpreting Totoki's quotes as some significant shift in the current strategy to enable that), then it's simply an unacceptable answer to them.
You aren't gonna get much meaningful discourse from that type of rigidity.
Become privately owned
Venue A (Movie Theaters) has a person's favorite movies
Venue B (Home Video) does not, but can be viewed in the comfort of your own home, it may be cheaper, and has lots of other content also available in Venue A
Venue A's movies start getting released in Venue B after a significant exclusive release window for Venue A
Does no one in this situation stop watching movies in Venue A?
Sony is not going to stop releasing games on PC, so get used to it. They're at least smart enough not to do them all day-and-date like the other guys, which does count for something.
<<< this moron.What sort of moron have a PC plugged to their living room computer instead of a monitor? Do you carry your PC around when you need to play a keyboard and mouse games? Do you run a HDMI cable around your house? Do you have more than one gaming PCs? Do you stream them? Do you use some sort of janky contraption to use a mouse and keyboard while on the couch? Again with the bullshit.
this is a sentiment shared by Totoki in that quote that @flaccidsnake seems intent on repeatedly mischaracterizing.
Strong titles that achieve growth on PS5, PCs and other platforms will widen our margins. We believe that we have opportunities for margin improvement and intend to pursue them aggressively.
Here he said there 3 things but are basically a nothingburger:Excuse me? I've probably watched that Q&A statement 20 times. I painstakingly transcribed it verbatim. Later Sony put out an official transcript. It notably removes what he said about first party titles' main purpose 'in the past' was to popularize the console. But the language around "aggressively" growing margins on PC is still strong:
This cannot be dismissed as 'lost in translation'. What part is mischaracterized?
I find this a selective and implausible read. You might say mischaracterizing even.Here he said there 3 things but are basically a nothingburger:
Basically just meant he knew they had to improve profitability and that were going to make a special effort pursuing it through the different available channels to achieve it.
- Titles that perform particularly well in the platforms they work will help them improve their profitability (Horizon, GoW, Spider-Man, TLOU, Uncharted, GoT, MLB, GT, Destiny, now Helldivers...)
- There are opportunities for margin improvement, which in case of a gaming company or particularly their own one means:
- Cut the fat firing a small percentage of their workforce, the most unproductive one
- To cancel some project that doesn't seem promising enough
- Maybe shut down their most unproductive/unprofitable/less promising team
- Focus on more profitable project types as could be:
- New sequels of top selling IPs (like the ones mentioned above)
- New IPs from the most successful teams making new IP (Bungie, Haven, ND, Firewalk...)
- Low risk cheap projects with high profitability (remasters, PC ports of old games, supporting indie teams...)
- More movie/tv show adaptations of their IPs
- Continue investing on GaaS to repeat MLB, GT, Destiny, Helldivers success
- Continue working on expanding on mobile gaming to further widen their market via other low risk profitable partnerships letting use their IP to top mobile gaming devs
- They plan to be agressively pursue the opportunities of point 2
As we seen in Sony and most game publishers in recent times, it is how game companies improve their profitability. It isn't a new thing, game publishers did this during decades.I find this a selective and implausible read. You might say mischaracterizing even.
You're adding a lot of things he didnt say and gliding right past the things he clearly said.As we seen in Sony and most game publishers in recent times, it is how game companies improve their profitability. It isn't a new thing, game publishers did this during decades.
Sony had their strategy expanding on the GaaS, PC, mobile gaming, game subs and movie/tv adaptations areas to grow their market and profitability to compensate the insane rise of SP AAA games budgets since the Shawn Layden era (at least the GaaS + PC part), it just takes time to implement it. They aren't changing that strategy, they are continuing it.
I forgot to mention in the previous post as one of their profitability improvement areas the further enhacements to their game subs and cloud gaming. They did many in recent years, the next steps planned are to expand them in the future to PC and specially mobile and smart tvs, where they will also bring their PS cloud gaming this generation as said in 2019.
Another profitability improvement area for the next couple of years could be to release their own PC store and launcher to skip the 30% Steam cut.
If you think that they'll do (specially Totoki, a square minded Japanese CFO) instead of following their long term strategy and the logical and typical corporate moves in the industry to improve their profitabiliy I have bad news for you. Specially if you think they could do instead something that may risk their main business, main revenue source and main profit source: their console.
I explained what these words mean in gaming industry (+SIE long term strategy) corporate language.You're adding a lot of things he didnt say and gliding right past the things he clearly said.
If you were doing that, you'd have to contend with all the times he talks about PS5 being more expensive to make and less profitable than the PS4.I explained what these words mean in gaming industry (+SIE long term strategy) corporate language.
Cutting jobs and then buying bloated ass Square Enix. You're just creating the same problems again in a different areaFirst, massive cost-cutting TBH... which many wouldn't like to see but I feel is necessary.
Making all teams very lean, eliminate lots of analyst roles, lots of communications / PR roles... I'd actually outsource PR based on their poor performance inhouse.
All non-game development functions stopped... dismantle unnecessary bureaucracy in studios.
Marketing would be cut down to a much smaller team with more creative...PS2 inspired advertising.
Hermen replaced with Shu or Scott Rohde. Adam Boyes brought back.
PC ports of all first party PSStudios games cancelled.
Studios organised into two groups... PS Studios: Sucker Punch, Insomniac, ND, SMS, PD, Guerrilla etc (making games just for PS consoles)
and SIE studios: Bungie, Haven, San Diego, Firewalk etc working on multiplatform games.
Shut down Firesprite and Nixxes or use Nixxes for porting PS3 games to PS5.
PSX event annually, with massive fanservice and outreach. Aiming to be the best and most exciting live event with streamed showcase. (Aiming to be on 2015 / 2016 E3level)
2 acquisitions in the medium to long term... Square and From.
Push PS5 sales in the most aggressive way, with a global approach. Aiming for above 22 million annually.
He also was asked about this other topic in the Q&A, and basically replied there what I already told you as measures to improve their profit margins to try to compensate the lack of profitability tha the hardware will have in the 2nd half of its life cycle, when typically it becames profitable, but this time won't happen because components (+shipping) costs over time became more expensive instead of cheaper (due to extarnal factors Sony) and they can't do anything else to reduce them.If you were doing that, you'd have to contend with all the times he talks about PS5 being more expensive to make and less profitable than the PS4.