not 10,000 devs Bethesda is not that bigLayoffs are unfortunately happening across the industry. MS just laid off 10,000 devs from Bethesda, a studio that was making their biggest game in a decade and the coalition.
not 10,000 devs Bethesda is not that bigLayoffs are unfortunately happening across the industry. MS just laid off 10,000 devs from Bethesda, a studio that was making their biggest game in a decade and the coalition.
Same here, for me they are big enough. I prefer games being 10-20 hours long to me (meaning 7-15 for the average), I don't need games being way longer, as the typical open world game is.It's funny cause to me, RA and Mm didn't feel like smaller games. They felt like great full games and I was satisfied at the end.
Sony is now going to be pressuring Insomniac to make budget cuts. Even though ya’ll hate it. There’s a reason why Sony is focusing on GAAS. It’s to recoup cost of these very high unsustainable costs of AAA development. This is what Shawn Layden feared.
PlayStation Indies is the Sony equivalent to XBOX@ID, they support select indies with funding, marketing, tech support and more (the type of help in both cases is a per case scenario).They need a label like XBOX@ID or whatever they brings some of those smaller funded games under their banner.
Sony is now going to be pressuring Insomniac to make budget cuts. Even though ya’ll hate it. There’s a reason why Sony is focusing on GAAS. It’s to recoup cost of these very high unsustainable costs of AAA development. This is what Shawn Layden feared.
Not just Bethesda. Also 343, the Coalition And more. https://www.resetera.com/threads/ph...dios-and-the-coalition-among-impacted.676924/not 10,000 devs Bethesda is not that big
Yeah Sony is lucky that their exclusives like GOW 2018 took a big jump in sales, compared to the PS3 era. Also new IPs like HZD and GOT became a success. Because of their exclusives last generation sold how it did in the PS3 generation? Forget it. They definitely would be doing something new.Same here, for me they are big enough. I prefer games being 10-20 hours long to me (meaning 7-15 for the average), I don't need games being way longer, as the typical open world game is.
The thing is top seller games like GTA, AC, Horizon, Spider-Man etc. are crazy big games, so they keep betting there. But should look at games like TLOU, Uncharted or GoW, who algo are super successful while being way shorter.
Yes, the industry knew, not only Shawn, since many years ago that every generation the budgets of AAA grow a lot, but game prices and sales don't increase that much. So AAA publishers keep trying to find new revenue sources, as GaaS, expanding to new platforms or to milk these IPs in non-gaming areas (like cinema or tv shows).
Specially because since many years ago the revenue from addons (dlc/iap/passes) is replacing the revenue from game sales slowly year after yeaar. Which means non-GaaS AAA games will have a smaller market in the long term.
So yes, they have to find new revenue sources plus try to reduce the costs of non-GaaS AAA games to make them more sustainable. Sony is lucky that all their big AAA ending being huge sales success, so in the short term they don't have to worry too much. But looking at the future, they have to do something.
Regarding that supposed info of Sony askind to fire a few dozen guys to Insomniac, do we have any source? Because all I found is a screenshot of a txt file in a forum, that any random people could have written. So I'd be pretty skeptical with it
Nah. They shouldn’t make a mid size new IP. If they made a mid size game, it should be if they go back to Uncharted.I'm hoping Naughty Dogs new IP is mid size so they can get it out by late 2026 at the latest.
Then get Part 3 with a cut back multiplayer mode out for 2027.
Best way to save their Gen and keep people happy at this point imo
If they go too ambitious with a crazy long full IP they might only get 1 new game out all gen....
According to Hermen and Jimbo, around half of the record number of 1st (includes 2nd) party games they have under development are new IPs.Yeah Sony is lucky that their exclusives like GOW 2018 took a big jump in sales, compared to the PS3 era. Also new IPs like HZD and GOT became a success. Because of their exclusives last generation sold how it did in the PS3 generation? Forget it. They definitely would be doing something new.
Sony has over two dozen 1st party games under development, and apparently the Marvel ones -as far as we know- are under half a dozen of them. Around half of these over two dozen are new IPs.AAA is fine if every game isn’t goddamn Marvel.
I felt TLOU2 was too long, I'd have removed Abby's half or would have reduced it to 30 minutes or so.I'm hoping Naughty Dogs new IP is mid size so they can get it out by late 2026 at the latest.
yep, and what they're calling "medium sized" are riding off of Full-AAA assets from a prior game. Maybe they should take the work that goes into Wolverine, and then make 2 new franchises reusing assets/mechanics rather than a Marvel spin-off.AAA is fine if every game isn’t goddamn Marvel.
Yoshida and Layden were in charge when all of this went down btw. They don’t get enough blame.At this point it's simply the arrogance, short-sightedness of the PS4 era that's catching up to them. There's no easy fix to it either. They had opportunities to get some major GaaS games and fumbled the bag.
They threw Efficient studios like Ready At Dawn, Hello Games, Quantic Dreams, Super Massive, Evolution Studios under the bus
They passed up on heavily buying up CAPCOM shares when they were knocking on their doors for financial assistance.
Should have bought majority stake in Genshins studio
Rocket League devs should have been acquired
Not remastering semi GaaS projects like Uncharted 2 Multiplayer and Warhawk.
Uncharted 4 - Multiplayer should have been a huge Free 2 Play game with a support studio assigned to it
My fave gaming brand but greed has blinded them since 2014. Hope they'll weather the storms of the next couple years
Absolutely agree about Shu... He's made so many terrible decisions then bounced lol. Layden to an extent too though I think he at least saw the impending storms close towards the end but then got booted.Yoshida and Layden were in charge when all of this went down btw. They don’t get enough blame.
Well, he didn’t bounce. Jim demoted him for his European boy. LolAbsolutely agree about Shu... He's made so many terrible decisions then bounced lol. Layden to an extent too though I think he at least saw the impending storms close towards the end but then got booted.
But fully agree.
I still don't think he was demoted as he was very vocal about retiring at one point until they made PSVRWell, he didn’t bounce. Jim demoted him for his European boy. Lol
Oh. I didn’t know that.I still don't think he was demoted as he was very vocal about retiring at one point until they made PSVR
Could have also had Atlus and From Software for very little money, both very close partners when they were sold.At this point it's simply the arrogance, short-sightedness of the PS4 era that's catching up to them. There's no easy fix to it either. They had opportunities to get some major GaaS games and fumbled the bag.
They threw Efficient studios like Ready At Dawn, Hello Games, Quantic Dreams, Super Massive, Evolution Studios under the bus
They passed up on heavily buying up CAPCOM shares when they were knocking on their doors for financial assistance.
Should have bought majority stake in Genshins studio
Rocket League devs should have been acquired
Not remastering semi GaaS projects like Uncharted 2 Multiplayer and Warhawk.
Uncharted 4 - Multiplayer should have been a huge Free 2 Play game with a support studio assigned to it
My fave gaming brand but greed has blinded them since 2014. Hope they'll weather the storms of the next couple years
This is why competition is important. Both Nintendo and MS were disasters with the Wii U and the Xbox One. That Sony rested on their laurels.At this point it's simply the arrogance, short-sightedness of the PS4 era that's catching up to them. There's no easy fix to it either. They had opportunities to get some major GaaS games and fumbled the bag.
They threw Efficient studios like Ready At Dawn, Hello Games, Quantic Dreams, Super Massive, Evolution Studios under the bus
They passed up on heavily buying up CAPCOM shares when they were knocking on their doors for financial assistance.
Should have bought majority stake in Genshins studio
Rocket League devs should have been acquired
Not remastering semi GaaS projects like Uncharted 2 Multiplayer and Warhawk.
Uncharted 4 - Multiplayer should have been a huge Free 2 Play game with a support studio assigned to it
My fave gaming brand but greed has blinded them since 2014. Hope they'll weather the storms of the next couple years
I really don't buy this whole competition is good thing. I mean people consider PS1 & PS2 the holy Grail of PlayStation eras lol.This is why competition is important. Both Nintendo and MS were disasters with the Wii U and the Xbox One. That Sony rested on their laurels.