I think it's a question of: Do they have many gaps where they literally have nothing to work on and still get paid? If the answer is yes then crunch is acceptable.
crunch is maybe 2 weeks or a months..... 1 year ?! wtfIt depends on how long. Crunch is normal for production studios but the crunch that my friend had to endure at ND was horrendous and the reason people always leave after a new release. He was 16hr days for 1 yr. Morale was horrible.
yea. TLOU 2crunch is maybe 2 weeks or a months..... 1 year ?! wtf
Me, fake concern?Sounds like fake concern narrative just in time to try and kill God of War hype. And even if its not fake concern, its pointless concern.
MS literally doing everything to cause a stir now days when PS has a big game coming. This has been a strategy since TLOU2
Me, fake concern?
Im talking in general, youtube, reddit, twitter. Everyone is on about crunch and God of War all a sudden.
Alot of them are fake xbox fans being “concerned.”
I'm really not a "Free market" guy but I believe as long as time and a half is paid, that jobs with tons of OT represent just a different part of that job market, one where you can make more money w/ the same skills.
I think it's good overall that there is a push to at least make this stuff as optional as possible, but for a lot of people crunch is a way to get wealthier than possible w/o it.
In the contract development industry outside of gaming clients that will pay for over 40 hours (time and a half is standard) are some of the most sought after. That's why the whole convo is so interesting to me.