Don't forget Pikmin 4 and Knack, they are exactly the same than Destiny, too. xDDDA lot of Destiny model copycats. Avengers was one. Redfall as well.
None of those games share fundamental similarities in their structure and design so no. But those other two do. Literally copy and paste job of certain gameplay systems, principles and ideas in many aspects. The main non-commonalities is the theme: Vampire hunters/Superhero brawler.Don't forget Pikmin 4 and Knack, they are exactly the same than Destiny, too. xDDD
I have no idea why you are putting Redfall in that bucket. Anthem is the other big one to talk about, not it.A lot of Destiny model copycats. Avengers was one. Redfall as well.
It's also a co-op looter shooter, with a quad, with a similar mission structure, build up, and Final confrontation with end mission payoff (literally strikes in Destiny with some visual tweaks - core design principle being the same).
We talking Redfall not Exoprimal. And my post about the Destiny copycats was an indirect response to Nhomnhom about co-op GAAS in general. Many coming out are are Destiny inspired design copycats - theme ranging does not matter per say for the discussion.
Like the ubisoft raimbow 6 with aliens, they know these games will bomb so they take the money ms gives to them, also ms loves to think these kind of games give some "csche" to the service ( a sort of triple aaa game on gamepass "but its all a lie, publishers send these games to die because they know nobody wants them, they recap some loses with gamepass and sales on pc and playstation
Which is somewhat backwards in a way since the game is the service itself so featuring it on the sub seems counterintuitive a bit. Especially for a launch. Which is starting to make an online game debuting on gamepass to be a death sentence for profits. Keep in mind Outriders was actually decent too..
They just want the Microsoft money, they know they wont sell shit on xbox anyway
Which is crazy because the reason they were able to turn it around second half of PS3 and on was due to strong, quality, big budget, single player games albeit some with great mp aspects. That has and continues to make them alot of money and most importantly keep that mind share.I hope so. They need to stick to great single player games. The moment a GaaS makes them money they are going to focus too much on it.