Last Guardian as problematic as the develpment was it was special man like shadow of the colusses and ico.
it's not just that, you attack anyone that doesn't like Concord and were trying to silence them@JAHGamer if you consider that hype i see why you consider slitterhead a big deal
Thats me saying the bar is in hell for days gone
Okage: Shadow King, Legend of Dragoon, and Freedom Wars are jrpgsan was really not that, outside of Dark Cloud (Shuhei).
The Patapon people are doing a bootleg Patapon game. OP is incorrect.
it's not just that, you attack anyone that doesn't like Concord and were trying to silence them
And I'm not even really hype for Slitterhead, but it's not fair to bash a 20 team studio with little resources just cuz you don't like their game. Especially before we've even seen much.
I meant Legend of Dragoon as Shuhei's game in my previous comment, Dark Cloud was level-5Okage: Shadow King, Legend of Dragoon, and Freedom Wars are jrpgs
That a whopping 14k people supported, im sure sony is mad they missed out
nah he was meatriding too hardWhat happened to bro, did he break his dick or something?
Nah I mean IRL what's the storynah he was meatriding too hard
I've no idea but that pic is from Druski who's a comedian, so it's probably not a real injuryNah I mean IRL what's the story
That's one of those devices on his stomach that contracts your abdominals some use it for training other for simulating what woman go through.Nah I mean IRL what's the story
Sony Wanted Japan Studio to Make Big Budget Games, Says Former Dev - PlayStation LifeStyle
Silent Hill and Gravity Rush creator Keiichiro Toyama has said that Sony wanted its now-defunct Japan Studio to make big budget games.www.playstationlifestyle.netSony Wanted Japan Studio to Make Big Budget Games, Says Former Dev
Silent Hill and Gravity Rush creator Keiichiro Toyama has told VGC that Sony wanted its now-defunct Japan Studio to move towards big budget games. Japan Studio was PlayStation’s oldest first-party developers, and its closure / reorganization in 2021 — after 30 years of operation — took fans by...www.yahoo.comSony Wanted Japan Studio To Develop Big Budget Games - PSX Extreme
Japan Studio, the beloved first-party PlayStation studio behind games like PaRappa The Rapper, Ape Escape, Everbody's Golf, and Gravity Rush, was meant ...psxextreme.comwant more clown or u gonna take the L nowSilent Hill icon says Sony's desire for more big-budget games at Japan Studio was at odds with his "motive" to "always" create original games
Keiichiro Toyama speaks on his departurewww.gamesradar.com
I prefer to see them working on Astro Bot, Stellar Blade, Rise of the Ronin, Lost Soul Aside, Death Stranding 2 and Physint than in the mobile games they were making and got cancelled with the restructuring.I just asked a question….Good luck calling people clowns in real life.
Either way it was dumb to fire them. They make great smaller scale games. Some studios don't need AAA budgets to make games
I prefer to see them working on Astro Bot, Stellar Blade, Rise of the Ronin, Lost Soul Aside, Death Stranding 2 and Physint than in the mobile games they were making and got cancelled with the restructuring.
Excluding a few exceptions of small games like Parappa, LocoRoco, Patapon, the great games they worked on in the past were bigger, like Bloodborne, Death Stranding, the Team Ico games, Legend of Dragoon, Puppeteer or the Gravity Rush titles etc.
I didn't like Tokyo Jungle and I'm not a golf fan, but I also miss things like Parappa or Loco Roco.Id rather have both lol. The Astrobots, Xdev assit games like Stellar/Bloodborne/ ROR etc. Titles like Gravity Rush, SOTC etc. Plus the smaller games like Loco, Patapon, Tokyo Jungle, Everybody’s Golf etc. ( I still think they should change everybody’s gold to include PS and other VG characters)
I understand why they did it, I just like those smaller games. They had a great feel to them, a bit like House Marque and there games
There’s nothing stopping them from making a new parappa