Jason Schreier/Bloomberg: PlayStation boss Jim Ryan is stepping down

AshHunter216

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What a joke, Playstation fud is the new trend


Chris is wrong here. There shouldn't be a situation where Microsoft has bought up all the best and most beloved IPs and studios that many have grown up with while Sony are forced to make do with a bunch of live service devs. Seems like the media just wants a situation that favors Microsoft and Xbox above what the community actually wants.
 

Dick Jones

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Chris is wrong here. There shouldn't be a situation where Microsoft has bought up all the best and most beloved IPs and studios that many have grown up with while Sony are forced to make do with a bunch of live service devs. Seems like the media just wants a situation that favors Microsoft and Xbox above what the community actually wants.
Sony shouldn't be lumbered with 7.5bn Bethesda or 70bn on Activision. Both are well overpriced and Sony cant afford that. Sony need Gaas to make more money to invest. A major acquisition [around 8bn or more] would slow Sony maintaining the status quo never mind getting bigger. They can't stretch themselves. Sony don't expect all 10 Gaas to work but hopefully one or two will cover the dev losses on the others and produce money to invest in other companies. Sony can't fight an acquisition war. No one can except Tencent, Apple, Meta and Google. The Activision deal has opened the market to these companies making statement purchases [such as EA, Take 2] as MS were allowed to buy Activision. MS have fucked up the market and not in their favour.
 
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flaccidsnake

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Chris is wrong here. There shouldn't be a situation where Microsoft has bought up all the best and most beloved IPs and studios that many have grown up with while Sony are forced to make do with a bunch of live service devs. Seems like the media just wants a situation that favors Microsoft and Xbox above what the community actually wants.
Microsoft is aggressively pursuing service games, and is far ahead of Playstation in that direction. They have undisputed hits with Minecraft and Sea of Thieves. They have mixed results with Grounded and Halo Infinite. They have outright failures with Redfall and Bleeding Edge. They will soon own Blizzard who only makes service games.

Sony isn't "forced" to acquire service devs as a competitive disadvantage. They're already disadvantaged and aggressively catching up.
 

AshHunter216

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Microsoft is aggressively pursuing service games, and is far ahead of Playstation in that direction. They have undisputed hits with Minecraft and Sea of Thieves. They have mixed results with Grounded and Halo Infinite. They have outright failures with Redfall and Bleeding Edge. They will soon own Blizzard who only makes service games.

Sony isn't "forced" to acquire service devs as a competitive disadvantage. They're already disadvantaged and aggressively catching up.
I don't care about live service, I'm talking about MS eying up historically 3rd party devs that make single player games, specifically in Japan just to get their games off of Playstation.
 
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Cool hand luke

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Microsoft is aggressively pursuing service games, and is far ahead of Playstation in that direction. They have undisputed hits with Minecraft and Sea of Thieves. They have mixed results with Grounded and Halo Infinite. They have outright failures with Redfall and Bleeding Edge. They will soon own Blizzard who only makes service games.

Sony isn't "forced" to acquire service devs as a competitive disadvantage. They're already disadvantaged and aggressively catching up.
I'm disputing sea of thieves
 
24 Jun 2022
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I'm disputing sea of thieves

Yeah he is reaching with Sea of Thieves but not surprising considering their stance. The game is just a modest success at best; launched very plain and lukewarm, took many years to become decent, and only has any real clout within its immediate community.

And you see those Steam CCU #s? That's where the game's actually stronger at community-wise between PC and Xbox consoles :/.
 
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Petekilla

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Most successful games industry exec in history - but a terrible misstep on porting to PC.

Lmao at those thinking he was pushed or forced out. Dude legit printed money for Sony. Can't say I'm sorry to see him go, however. We need someone who loves back compat and hates PC.
That was Shawn Layden’s decision. It’s,really funny how people forget this and blame Jim for this. Lol
 

Petekilla

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Moron look at your initial posts your first responses were name calling and asanine bs. That's how I know you like 10 lol but it's OK you can be tough behind a screen online bozo/"nerd" lol
It’s “you’re like 10” moron, not “you like 10” You sound like a hood rat with a low education. 😂😂😂
 

Petekilla

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No.

Broadening the appeal of the Xbox brand by OWNING these franchises now. The Xbox brand becomes more famous on multiple platforms.
2023: "Activision-Blizzard-King made a lot of successful blockbuster games on multiple platforms."
2024 - * : "Microsoft makes a lot of successful blockbuster games on multiple platforms."

20+ million copies after it launched as a NEW game on their target platform where their veteran community is.
1 - 3 million for OLD games on a new platform.

Remember how much God of War, Sly Copper, Killzone, Syphon Filter, Ico, Resistance, Infamous or Jak & Daxter on PS2- PS3 sold? 1 - 4 million copies. You start small and then you grow. Not every Sony game sells 20+ million copies on PS5. Ratchet & Clank sold ~1 million copies after 1 1/2 months on PS5. Returnal sold ~500k copies after 3 months on the PS5.
Not every game is Uncharted, God of War, TLOU, Spider-Man, Horizon, Ghost of Tsushima. Not every studio is Naughty Dog, Santa Monica Studio, Guerrilla or Sucker Punch. PlayStation Studios currently has only 4 studios that can make 15 - 20+ million sellers.

Jim Ryan and Sony Group's BOD have good "business sense". That's the reason why PS5 keeps growing and is more successful than ever before. They know that PC & Mobile are markets where PS can make a lot of money. They want to expand. It's the reason why Take 2 bought Zynga and why Microsoft bought Activision-Blizzard-King. Meanwhile you're console warring on a gaming forum. Be better.
Microsoft acquired ZeniMax Media, Activision, Blizzard, KING and another 15 dev studios. Studios/publishers with a ton of popular and successful IPs. The days of "Microsoft only makes mediocre games" are over.

That doesn't matter. In the end it's all about the games. And you can't just ignore the PC market where games like Destiny, Marathon, God of War and TLOU could make a ton of money. Be present. Be successful. Grow. Expand your brand. It doesn't matter if another publisher is more successful, as long as you are successful too.

Some of the best decisions Sony ever made made is to NOT make their own storefront/launcher and to not enter the movie streaming wars in a big way like Netflix, Apple, Disney, Peacock, Amazon, HBO and Paramount+ did.
Look how much success Microsoft had with their storefront on PC. Or Epic. Or GOG. No one can rival Steam. There is a reason why Microsoft thought about acquiring Valve.
It is what it is.
Just because MS bought all of these studios, doesn’t mean they won’t continue to make “mediocre games”. You still have to manage these studios.
 

flaccidsnake

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Yeah he is reaching with Sea of Thieves but not surprising considering their stance. The game is just a modest success at best; launched very plain and lukewarm, took many years to become decent, and only has any real clout within its immediate community.

And you see those Steam CCU #s? That's where the game's actually stronger at community-wise between PC and Xbox consoles :/.
Cope, then Seethe.

it's hard to deny Sea of Thieves is a milestone for not just Rare, but Xbox, too.

It helped usher in Xbox Game Pass, which today is central to everything Xbox does. It's also brought in more than 30 million players across two Xbox generations, cloud, and PC, boasts a community of passionate fans that virtually live in-character as their pirate avatars, and is marketed on things like E3 banners and virtual showcases right in between mascots such as Master Chief, Marcus Fenix, and the latest Forza cover car. Despite the team's success, it's only now that those I spoke to have taken a moment to look back on the game's voyage to date.


Sea of Thieves is a masterclass in maintaining a healthy live service game. There’s a steady stream of new content, yet it all blends seamlessly with what Rare has already built. The well-connected community of players is both nurtured and respected, with strong communication and a responsive development team. Monetization is clever, not predatory, and threads the needle between being compelling and completely unnecessary. Sea of Thieves is sailing circles around other live service games.


Despite releasing back in 2018, Sea of Thieves is one of the most popular games out there right now. So popular that back in June they hit a major milestone with 4.8 million active players at once. That was a record for the game and a sign of just how much the game had grown since 2018.



Sea of Thieves has brought in more than 10 million players since its release back in March 2018. It was one of the first major Microsoft titles to release on Xbox Game Pass on launch day, and the company says this reinforces the game’s “status as the most successful new IP from Xbox this generation."


“The worldwide excitement for Sea of Thieves has made it the fastest-selling first-party new IP of this generation,” said Rare studio head Craig Duncan. “Having witnessed more than a million players on launch day, our community continues to grow and now has more than two million players. Alongside this, Sea of Thieves is already the best-selling Microsoft Studios first-party title on Windows 10.”
 

Cool hand luke

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Cope, then Seethe.















Wow - the steam CCUs are in the low tens of thousands, so I wonder if GP is being treated as a sea of thieves subscription. You sure aren't seeing paid sales in the tens of millions.
 

AllBizness

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Microsoft is aggressively pursuing service games, and is far ahead of Playstation in that direction. They have undisputed hits with Minecraft and Sea of Thieves. They have mixed results with Grounded and Halo Infinite. They have outright failures with Redfall and Bleeding Edge. They will soon own Blizzard who only makes service games.

Sony isn't "forced" to acquire service devs as a competitive disadvantage. They're already disadvantaged and aggressively catching up.
I'd say Sony is doing pretty good with Destiny 2 which probably has more players on console then Mincraft at this point and Sea of Thieves is not even worth mentioning. GT7 and MLB also come to mind. In a way Sony is more successful then Microsoft with gaas until the deal closes and they get Overwatch, Diablo 4, and COD.
 
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Cope, then Seethe.
















Maybe learn some basic math? 54 months since launch, 10 million players = 6,172.8 players per day on average. Not even peak CCU, just daily.

Yeah, that is not the definition of a "major success", but considering your Steam fanboyism I am not surprised.
 

Loy310

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Video by Japanese girl highlighting different Japanese gamers perspectives in Jim Ryan retiring.

Lot of bullshit in this video, PS5 currently is out pacing PS4 in japan.
Sony have a history of shuttering failing studios, this is not a secret. Hopefully team asobi can save whats left but i doubt it.
 
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anonpuffs

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Maybe learn some basic math? 54 months since launch, 10 million players = 6,172.8 players per day on average. Not even peak CCU, just daily.

Yeah, that is not the definition of a "major success", but considering your Steam fanboyism I am not surprised.
Steamdb shows you're not accurate. It seems to hover around ~25k daily peak concurrent users, with it crashing to like 15k this past year due to lack of updates. So it's got its own little niche (I have no idea why, because the game sucks), and there's plenty of console players too. It ain't a huge success but it's not a flop either.