Jez Corden and Resetera peddle Capcom MT framework conspiracy theory

Cool hand luke

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Jez Corden is back at it again with another lie based on a conspiracy theory to justify why major pubs and developers pulling support for Xbox.



Jez says that Microsoft is working with Capcom to fix the MT framework issue stopping games from being ported to Xbox. The only problem? There is no issue with the MT Framework.

The conspiracy theory that this was the cause was conjured up by Resetera's very own moderator Jawmuncher and latched onto by Jizz:



The truth is much more mundane. Xbox doesn't sell games, so it doesn't get games because ports don't justify the investment.

Here's SneakerSO, who first revealed Xbox going multiplatform, dishing the facts:

Not long after a few titles started skipping Xbox, a few folks start speculating baselessly that it was due to MT Framework. This is just demonstrably not true, for a number of reasons.

At the end of the day, if Capcom felt it was financially viable to release the games that skipped Xbox (and do trust - more titles from other publishers as well as Capcom will increasingly begin skipping the platform) on the current Xbox platform, they'd do everything in their power to release on the console. Its simple economics really.

Also - MT Framework itself is the predecessor to RE Engine. One was built on top of the other, much like UE3->UE4->UE5.

It gets worse for Xbox fans, though:
Funny you should say this, cause I know now that, had certain publishers been made aware that MS' situation in the market was going to become this dire this quickly, they wouldn't have released certain ongoing GAAS titles on the platform, given just how absolutely little the returns have been, and they aren't alone in their thinking.

If Jez feels that he needs to be point man on every 3rd party game that decides to skip Xbox, then hes gonna be unbelievably busy in 2025 and 2026. I get the feeling the fans will get the message long before Jez gives up thinking he is some media attack dog for MS on the topic of dropping software support for the console.

Bonus: Vigilante Joker is in the Reee thread peddling the same loco talking points. Here he is getting his argument swiftly picked apart in one sentence by another poster: https://www.resetera.com/threads/je...vs-capcom-great-ace-etc.938697/post-126411030
 
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Hatefield

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I don't think it matter the reason, but the fact ms has to help them port says a lot for both reason, true or not.
 
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Entropi

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They want to keep their grift afloat for as long as possible; it's how they pay the bills.

Even that other crazy guy who harassed people in Central Park moved on to Steam. The days of Xbox as a console platform are nearly over, so he had better start getting to carreerbuilder.com to get ahead of the curve.
 

JAHGamer

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Anyone who believes the MT Frameworks nonsense also believed that only 4 games were getting ported to PS5 😂

Thank God for Sneakerso, the only sane person on that site, I'm surprised he hasn't been banned yet
They want to keep their grift afloat for as long as possible; it's how they pay the bills.

Even that other crazy guy who harassed people in Central Park moved on to Steam. The days of Xbox as a console platform are nearly over, so he had better start getting to carreerbuilder.com to get ahead of the curve.
He still has a bunch of other Microsoft garbage he can shill for. Jez article in 3 years "Here's why Windows 12 as a subscription service is actually a great idea" 😂😂😂
 

anonpuffs

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Anyone who believes the MT Frameworks nonsense also believed that only 4 games were getting ported to PS5 😂

Thank God for Sneakerso, the only sane person on that site, I'm surprised he hasn't been banned yet

He still has a bunch of other Microsoft garbage he can shill for. Jez article in 3 years "Here's why Windows 12 as a subscription service is actually a great idea" 😂😂😂
tbh i think gaf has dialed down on helping MS shills now, I think the mods/admins there used to be true believers until it became evident that, once again, xbox doesn't know how to do anything except suck. I wouldn't expect sneakerso to get banned now, maybe back in 2021-2022 but that ship has sailed
 

BillyZ

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It can be true technically. But guess why was it so easy for Capcom to stop supporting MT Framework on Xbox? Cause their games don't sell there and it wasn't worth it.
 

JAHGamer

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tbh i think gaf has dialed down on helping MS shills now, I think the mods/admins there used to be true believers until it became evident that, once again, xbox doesn't know how to do anything except suck. I wouldn't expect sneakerso to get banned now, maybe back in 2021-2022 but that ship has sailed
oh i didnt see that was gaf, thought it was re. Yeah its mostly chill now
 

Yurinka

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Jez Corden is back at it again with another lie based on a conspiracy theory to justify why major pubs and developers pulling support for Xbox.



Jez says that Microsoft is working with Capcom to fix the MT framework issue stopping games from being ported to Xbox. The only problem? There is no issue with the MT Framework.

The conspiracy theory that this was the cause was conjured up by Resetera's very own moderator Jawmuncher and latched onto by Jizz:



The truth is much more mundane. Xbox doesn't sell games, so it doesn't get games because ports don't justify the investment.

Here's SneakerSO, who first revealed Xbox going multiplatform, dishing the facts:



It gets worse for Xbox fans, though:


Bonus: Vigilante Joker is in the Reee thread peddling the same loco talking points. Here he is getting his argument swiftly picked apart in one sentence by another poster: https://www.resetera.com/threads/je...vs-capcom-great-ace-etc.938697/post-126411030

I did some research:

The collections of emulated games interanlly developed inside Capcom over time migrated from MT Framework to RE Engine a couple years ago. These collections have been normally released on Xbox, but Marvel vs Capcom isn't the first exception: there was a MT Framework one (The Great Ace Attorney Chronicle) not released on Xbox but released on Switch, PS4 and PC.

Please notice that Digital Eclipse made Mega Man Legacy Collection 1, Bullects made Mega Man Legacy Collection 2 and Neobards made Mega Man Battle Network Legacy Collection 1 & 2 with their own stuff, none of them did use Capcom's internal engines MT Framework or RE Engine.

Collections of emulated games running on MT Framework released on Xbox:
  • Mega Man Legacy Collection 2 (2017)
  • Mega Man X Legacy Collection (2018)
  • Mega Man X Legacy Collection 2 (2018)
  • Capcom Beat'Em Up Bundle (2018)
  • Mega Man Zero/ZX Legacy Collection (2020)
  • Capcom Fighting Collection (2022)
Collections of emulated games running on RE Engine released on Xbox:
  • Capcom Arcade Stadium (2021)
  • Capcom Arcade Stadium 2nd (2022)
  • Ghost Trick remaster (2023)
  • Apollo Justice: Ace Attorney Trilogy (2024)
  • Ace Attorney Investigations Collection (2024)
MT Framework titles not released on Xbox, but released on PS:
  • Sengoku Basara 4
  • Sengoku Basara Sanada Yukimura-Den
  • Dragon's Dogma Online
  • Monster Hunter Stories
  • Monster Hunter Stories 2
  • The Great Ace Attorney Chronicles (2020)
MT Framework titles not released on Xbox, but released on Switch:
  • Ultra Street Fighter II: The Final Challengers
  • Monster Hunter Generations Ultimate
  • Monster Hunter Stories
  • Monster Hunter Stories 2
  • The Great Ace Attorney Chronicles (2020)
RE Engine games not released on XBO but released on PS4:
  • Resident Evil 4 remake
  • Street Fighter 6
VR mode not released on Xbox but released on PS5/PSVR2:
  • Resident Evil 4 remake
  • Resident Evil Village
Like every generation, Capcom decides to make some games, including collections at least temporally console exclusives for Nintendo or Sony, independently of their engine either because signed a deal (we saw a leaked RE series deal signed by Jim Ryan) or because Capcom maybe considers that the Xbox version won't be financially viable.

There are also new MT Framework and RE Engine Capcom titles, also outside the collections, that aren't released on Xbox. Pretty likely the decision of not releasing Marvel vs. Capcom Fighting Collection: Arcade Classics has nothing to do with its engine.

Engine that Jawmuncher assumed is MT Framework, but it's more likely to be RE Engine instead because as we saw the collections released in the last couple of years use RE Engine instead of MT Framework.
 
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Evilms

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The truth is much more mundane. Xbox doesn't sell games, so it doesn't get games because ports don't justify the investment.

Well said.

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There are some MT Framework games ported to Xbox, and games with other engines that skip Xbox.

Capcom decided to doesn't release these games on Xbox (or after a timed exclusivity) because they signed a deal with Sony or Nintendo (the contract document for the RE series signed by Jim Ryan got leaked) or because something else, pretty likely Capcom considering they won't sell enough in Xbox.

Why would Sony or Nintendo sign timed exclusivity deals for ports of old games? Especially Sony, whom you know has not done this (unless you are talking about AAA remakes of old games like FFVII Remake & Rebirth)?

Yes, most likely it's as simple as Capcom not having the sales data to justify a B2P port for Xbox; they'll probably wait a year for MS to give them some Game Pass money and then put some or most (or all) of these games skipping Xbox into the service. But mentioning a timed exclusivity deal doesn't really do anything but feed the flames for Xbox fanatics to push that conspiracy theory, and pin it on SIE/Sony (despite the games also coming to Switch where they will likely sell more copies, heck some will sell more on Steam).
 
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Evilms

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(Capcom Leak 2020)

slider_trilogy_pc_en.jpg

  • Nintendo Switch : 462.395
  • PC Steam : 245.339
  • PlayStation 4 : 103.235
  • Xbox One : 4.821
fArFhTi.png

  • Nintendo Switch : 600.000
  • PC Steam : 536.000
  • PlayStation 3 : 529.000
  • PlayStation 4 : 445.000
  • Xbox One : 121.000
Original
  • PS2 : 300.000
  • Wii : 300.000
capsule_616x353.jpg

  • PlayStation 4 : 1.700.000
  • PC Steam : 1.100.000
  • Xbox One : 324.000
67aa26e23591655769aa79c47f9d0dea7bb2a0bc.jpeg

  • PlayStation 4 : 207.453
  • Nintendo Switch : 111.869
  • Xbox One : 39.802
  • PC Steam : 34.331

 
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Entropi

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slider_trilogy_pc_en.jpg

  • Nintendo Switch: 462.395
  • PC Steam : 245.339
  • PlayStation 4 : 103.235
  • Xbox One : 4.821

fArFhTi.png


  • Nintendo Switch : 600.000
  • PC Steam : 536.000
  • PlayStation 3 : 529.000
  • PlayStation 4 : 445.000
  • Xbox One : 121.000

Original
  • PS2 : 300.000
  • Wii : 300.000

No no no. Capcom does not have the technical skills to program a DirectX12 game in 2024.
 

ethomaz

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The answer is way more obvious and simple and has nothing to do with MT framework bullshit excuse.

Capcom doesn’t see these games selling on Xbox 🤷‍♂️

It is not just Capcom… others publisher are seeking the same and some are even regretting putting games there.

And Gamepass that was sold to publishers as the future just become a loss to everybody because MS doesn’t want to pay for games anymore and if a publisher wants to sell a game on Xbox they will realize nobody buys games there anymore.

The sword is hurting both sides.
 

Yurinka

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Why would Sony or Nintendo sign timed exclusivity deals for ports of old games? Especially Sony, whom you know has not done this (unless you are talking about AAA remakes of old games like FFVII Remake & Rebirth)?
I just edited the post to explain better what I meant and fix some stuff.

Other than that, it is a fact that there are tons of cases of Sony, Nintendo and MS signing total or timed console exclusivity for titles, and that sometimes includes ports/remasters/collections of old games.

Why? To make money, they are companies. Even if some of them are old or niche titles, they are grains of sand that make the beach that is their catalog of (in many cases timed, or console) exclusives that differentiate their console from the other ones. Most exclusives aren't supersellers or AAA titles, but instead are smaller projects that serve certain niche.

Regarding deals, when Capcom signed the Street Fighter V deal, that deal also included console exclusivity generation of not only Street Fighter V, but for the other mainline entries of the series. It included the PS4 port (funded and outsourced by Sony) of Ultra Street Fighter IV and Street Fighter 6.

XBO was able to play the 360 version of USFIV via BC, but didn't get a dedicated port. Nintendo signed for Switch's (maybe Switch wasn't counted as the same generation as PS4, or they didn't care about another SF2 rehash) Ultra Street Fighter II, which basically is a Super Street Fighter II Turbo HD Remix port with a few minor additions.

Sony also signed many (in some case timed) console exclusivity deals, or at least to block the Xbox version, for many games. In case of ARC System Works, many of them are fighting games: Guilty Gear Strive,Under Night In-Birth: Exe Late[cl-r], Under Night In-Birth II, Kill la Kill: if, Hunter x Hunter and. Sony also bought EVO and Lasengle (publisher of the fighting game Melty Blood Type Lumina).

With SNK they signed (in a few cases timed) console exclusivity, or at least to keep it outside Xbox for many of their PS4 titles: KOFXIV, SNK Heroines, KOF 2002UM, Samurai Shodown, plus a PS4 generation exclusive version of KOF98 Ultimate Match and KOF XIII. That deal pretty likely was for the generation, because it didn't extend to their current gen titles (KOFXV and Fatal Fury City of the Wolves), which also are releasing on Xbox.

And same goes with other fighting game devs/publishers for both new and old games. Pretty likely Sony wants to highlight PS as the reference platform for fighting games.

These deals don't only include exclusivity of games. Beyond fighting games, the deal that Jim Ryan signed for RE Village included to allign marketing with PS, blocking it on Xbox, blocking it to be on GP for over a year, to get exclusivity of potential bundles, betas/demos and console VR version (Village and RE4R so far) of the series for this generation.

A generation long deal as in the previous one they did with SF, maybe this time with a lower profile of deal because RE titles cost and sell way more and Capcom is now in a way better financial shape, so the deal must have been way more expensive than the SF one.

Again, small grains of sand from here and there to build their paradise beach that makes their console more appealing than their direct competitor, Xbox. And to slowly kill its market share until 3rd parties at some point decide isn't worth it to release their games there.

Yes, most likely it's as simple as Capcom not having the sales data to justify a B2P port for Xbox; they'll probably wait a year for MS to give them some Game Pass money and then put some or most (or all) of these games skipping Xbox into the service. But mentioning a timed exclusivity deal doesn't really do anything but feed the flames for Xbox fanatics to push that conspiracy theory, and pin it on SIE/Sony (despite the games also coming to Switch where they will likely sell more copies, heck some will sell more on Steam).
Some of the exclusivities signed by Sony are timed, others are permanent. Some of the deals are applied to a single title, some others include to all the games of a a series released across a period of time. We don't know which is the case of this one, but I'd bet permanent because of Sony's deal with Marvel.

Now I remember that in the Insomniac leak we also saw a Wolverine related document that mentioned that Sony had signed with Marvel exclusivity for X-Men games and characters usage in games until the end of 2035, including the exception: "The characters can still appear and be playable in multi-family Marvel games like Avengers or Ultimate Alliance".

Or who knows if Sony signed a deal directly with Capcom, we know for a fact that Capcom signed a deal with Sony for the SF series titles released in the past generation and for the RE series for this generation.

We also see above PS, Swith & PC getting Ace Attorney and MH Stories 1 & 2 late ports while Xbox not getting them. Having it for all the other versions, an Xbox port would be so cheap for them, with a few thousand copies sold it would be profitable.

So in this case of the Marvel collection I assume it isn't in Xbox because of Sony deals either with Capcom or with Marvel, I assume they scrapped the bottom of the barrel to see what they could get. Now that they have this new collection, pretty likely next year they'll put Marvel Vs Capcom 2 at EVO running on PS5.

But yes, PS is the best selling platform for Capcom and Xbox the worst one. So it wouldn't be rare that Capcom simply decided to stop releasing the low selling titles on Xbox as the Xbox market share keeps getting smaller and smaller.

The answer is way more obvious and simple and has nothing to do with MT framework bullshit excuse.

Capcom doesn’t see these games selling on Xbox 🤷‍♂️

It is not just Capcom… others publisher are seeking the same and some are even regretting putting games there.

And Gamepass that was sold to publishers as the future just become a loss to everybody because MS doesn’t want to pay for games anymore and if a publisher wants to sell a game on Xbox they will realize nobody buys games there anymore.

The sword is hurting both sides.
Capcom normally releases their games multiplatform, but frequenlty signs deals with everyone.

Maybe in this case signed with Sony because of EVO and their X-Men exclusivity deal with Marvel. Or maybe since now Capcom is stronger they didn't want to make the mainline MH, RE or SF exclusive and scrapping the bottom the barrel Sony got what they could.

In case of MS, from time to time Capcom releases something on Game Pass. In fact not only with Capcom, MS's 3rd party deals since many years ago aren't focused on getting console exclusivity but instead to get from time to time cool day one GP titles.

As an example of this, this month Kunitsu-Gami has been released day one on Game Pass.
 
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