It's performance as it relates to CCUs (which again are not a sales metric) seems entirely in line with Lego games on PC. You basically have to pretend like Sony was banking on Steam sales for this release and now just putting it on Steam because it costs them next to nothing to do so.
No it doesn't, this is a lie. Its peak CCU is well under the average of modern LEGO games; it's barely ahead of some of the 360/PS3-era LEGO games that got late ports to Steam (or if they weren't late ports, got Steam releases when the platform was in its relative infancy).
Even if the game sold 25,000 copies on Steam at 60 dollars,
It's likely closer to 10K, not 25K. And remember, Steam keys are a thing where those users can get the game as under-MSRP.
that's 1.5 million dollars in revenue... it's a no brainer.
It's pitiful, especially considering Valve take their 30% cut out of that. Then, considering the costs of the port, that'd put them in the red for the Steam version. That's a failure.
The steam release will probably cover the advertising budget of the game
Those Youtube & Twitch ads cost more than $1.5 million.
and who knows how many grandparents and parents will just decide to get this for their kid for Christmas, it could do a fair bit more than that.
Well on PS5, I expect a lot of those same parents are more likely to get them Astro Bot. On Switch, they're likely to get them some Mario game, be it Odyssey, Brotherhood, or Jamboree. And on Steam, well, there's just a ton of other choices to be had.
I don't think the holidays will be as kind to LEGO Horizon as your hopium is hyping.