Just while we're discussing gameplay and things across RE titles, why didn't RE3make hit the same way RE2make did?
I know they nerfed RE2make's gore, made Nemesis into set piece fights instead of a pursuer enemy, RE3make's Racoon City was way different in first place and they removed/downgraded some locations (clock tower, hospital etc). Did it stray too far from RE3's story? Was it just rushed development for some reason?
I know they nerfed RE2make's gore, made Nemesis into set piece fights instead of a pursuer enemy, RE3make's Racoon City was way different in first place and they removed/downgraded some locations (clock tower, hospital etc). Did it stray too far from RE3's story? Was it just rushed development for some reason?