Let me treat like as if you're very dumb.
- Microsoft owns the second biggest cloud service provider (Azure)
They also own Excel. And who cares? It isn't relevant at all with gaming, or in this case cloud gaming.
Even if they own Azure, MS still has to pay the by far largest cost of cloud gaming: the bandwith and electricity. They can't use the Azure servers for xCloud or PS cloud gaming because they use (patented by Sony too) special server racks that use console hardware, so are different than the normal PC/server hardware of the typical server rack that Azure and everyone else uses for other things.
- Microsoft owns the biggest Cloud Gaming Service (XCloud)
In UK, not worldwide. Worldwide Sony has twice the subs and generates way more money from them than MS.
- Microsoft controlling IP that sells tens of millions of copies per year to stick them in their cloud service impacts not only the gaming market, where they would control the price of admission for that IP, but also the Cloud market, since they would be able to move hundreds of millions of users that rely on online services to enjoy ABK products, to their own cloud service provider, boosting its numbers.
The entire ABK generates only 4% of the global gaming market revenue. The cloud gaming generates very likely way under 1% of the global gaming market revenue. In addition to this, the total cloud gaming market may have being ultra optimistic to the point of being unrealistic what, 10M active users, 20M worldwide maybe? It is nothing compared to the over 3B gamers population.
Over/around 90%+ of the PS userbase don't buy yearly CoD, and according to a CMA poll only around a quarter (according to a CMA poll) of the ones who buy it in UK would consider to leave PS if goes console exclusive.
Yes, CoD sells a lot but it isn't that important or decisive for the gaming market and even PlayStation. It's a tiny portion of the game sales in PS.
The cloud SLC not only causes issues in the gaming landscape, but also the cloud landscape overall
MS cloud gaming having a few million users is nothing compared to the global cloud market. There's a lot of porn out there.
So they are protecting a business that doesn't exist, even though Microsoft is making contracts for a business that exists.
I'm now convinced
@Yurinka is their publicist, or studied at the same school.
Nah, I only like facts and I can be convinced with them. I simply don't buy fanboy wishes and wrong informations like yours. The market data is the one I mentioned, that's a fact.
Instead of attacking me or posting funny gifs, I'd suggest you to research factual data to back your opinion, in this case that cloud gaming is relevant to the market, or that at least game subs (including non-cloud gaming) are a relevant portion of the gaming revenue (like at least being something better than having a single digit market share), or that MS generates more money or has more users than Sony with cloud gaming or at least game subs world.
But you won't because it isn't the case. You'll keep posting wrong or unrelated stuff, like that they released a Halo Cookbook.