Microsoft's acquisition of Activison Blizzard

daniel5043

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Good. Historically, Nintendo are actually arguably the most "anti-consumer" and anti-competitive platform holder ever, people just try to forget the past. They had actual monopolistic contracts with almost all of the big 3P devs/pubs (particularly Japanese ones) in the NES/Famicom era. For all the stuff some jaded people like to throw at Sony for supposedly keeping games off Xbox, it's nothing compared to what Nintendo actually did/enforced with the NES/Famicom. Should ask SEGA and NEC how that felt.

Those contracts didn't even begin to soften until around the beginning years of the Super Famicom/SNES; in that context it's a miracle companies like SEGA were able to gain any traction in the gaming market but they couldn't rely on the big Japanese devs/pubs to do it because of Nintendo's contracts. And someone else ITT mentioned about Nintendo's part in the Congressional hearings of the early '90s that almost screwed over the whole industry, and they testified against SEGA just for optics and to hurt Genesis/MegaDrive sales (it didn't work). Even when a lot of industry players came together to form the ESRB, Nintendo were notably absent.

So them agreeing to MS's bogus 10-year contract for COD doesn't surprise me. And now they get to "have fun" in this circus, too 🤣.

For all the stuff I just said, though, I still like Nintendo platforms and they've made some of my favorite games of all time. I'm purely talking about some of their historical business practices that a lot of Nintendo fans either pretend never happened or aren't aware of actually having happened.
It also was one of the reasons the original PlayStation got so many Japanese exclusives
 
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Loy310

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14 Aug 2022
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I wonder does Brad Smith still have the contract in his pocket?

If he runs out of toilet paper it might come in useful.

Jim walking into negotiations with Brad like:
pile GIF
 
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I think buying developers can be considered a normal part of this industry. Publishers not so much. The way I see it, Sony and MS have very different ways of going about this and goals too. Sony invests in and purchases developers that they see potential in or already have a relationship with, for the most part. We've seen a lot of great games come out through this method and original IP. Even with their Bungie purchase, it was about strengthening the brand - they get Bungie's knowledge and expertise with GAAS games. Some people like to make jokes about organic growth, but it really has been so far. Developers are purchased not only for what they create and their knowledge, but also for how that can strengthen the company as a whole.

100% accurate read on Sony's take with acquisitions. Anything they acquire, they first off want to be completely supportive of the studio culture and also nurture the studio towards maximizing the potential of their ideas. They aren't necessarily interested in acquiring IP, in part because they have a good number of big IP themselves which they've created. With Bungie they just happened to also get Destiny but the intent of that acquisition wasn't driven by acquiring the Destiny IP.

I don't see that with MS. You already know my thoughts on this. Their acquisitions are designed with a very different goal in mind. Look at how many titles have already been removed from other platforms. And now we know how ABK and their plans for Cloud gaming fit into all this. With MS, it's not about enriching the industry or strengthening XBox - it's about control and the initial steps to establishing yet another monopoly. This is a company that, at this point, will cause nothing but harm to the gaming industry. And we all know they couldn't care less about the industry or gamers, as well. It's solely about control and money.

We can actually take the Bungie/Destiny example with Sony and contrast it with Microsoft because during this whole episode with ABK, we rarely ever saw Microsoft talk about the actual creative talent that were part of ABK and what the acquisition could do for them. Or even what it could do in terms of Microsoft helping bring back some classic ABK IP. Yeah Phil gave lip service to wanting stuff like Guitar Hero back, but they did not get into detail about a creative vision for it, mainly because they see Guitar Hero as another cash cow, like how it was during the 6th generation.

The vast majority of MS's talk around the acquisition have been about how it'd make them more "competitive" in terms of gaming revenue, not in terms of what actual new content or classic content they could enable ABK to create/bring back in ways beyond just being a funder. It's been either that, or about bringing the games to more people (again, primarily financially-driven and was also an ESG argument which regulators aren't very interested in. The FTC explicitly stated that at least in regards to themselves; CMA & EU probably aren't too divergent from feeling similar on that point).

Microsoft have said almost nothing in terms of how they would creatively enable ABK to do more, and do better, under their wing. Not saying mentioning it would have won regulators over (maybe it would've made for some more convincing arguments, though, when combined with what they were already doing), but it sure as hell would have done a lot to convince me and surely many others to be more comfortable with MS acquiring a gaming asset as big as ABK because, ultimately, I think you need to bring something to the table both in terms of funding and guiding/nurturing talent to grow and achieve more than they maybe could have independently.

And Microsoft's track record in proving they can do those things is nowhere near as impressive as Sony's, which would have made them getting into discussions on ABK being creatively beneficial for ABK's teams a nice consolation and inspired a bit more confidence in their ability to maybe have the acquisition work out beyond just bringing in more money for Microsoft.

But then you have missteps like RedFall come out and they just reaffirm all the earlier worries so, in a way, it makes you glad that MS might not end up with ABK so that they're forced to tighten up what they already have.

WIth Sony and Nintendo, I get that they're in it to make money but I also get the sense they care about games. I don't get that at all with MS. People say they need to change their leadership to someone who can put out games. I agree but, even more importantly, they need leadership who love games. Because, right now, they have absolutely no one like that in charge.

I mean between RedFall, how shitty the version of Ghostwire Tokyo is on Xbox consoles, letting HiFi Rush just die off (even after the shadow drop, they could have done a promotional campaign to boost awareness that it was available) etc., it's pretty easy to see that the upper management at the division don't have an innate passion for games, or at least the process of game creation and marketing their games (or carefully building an IP brand out of their games), the way Sony and Nintendo do.

Personally I think there are a good number of creative leads and people at the actual studios who DO care about games in that way. That's probably why we've seen some of them leave, and will probably see more of them leave through the rest of the year. And okay Phil Spencer plays games...so? Lots of people play games, but most of them aren't game developers and may have a passion for playing games, but playing games and making them are two different things.

As well, I get what you're saying about consolidation. I would also say it's a natural part of the business - after all, it's happened before and will happen again. It's just a company like MS consolidating an industry is always and has always been a bad sign for fair competition and consumer choice.

Edit: I also agree with your thoughts on Sony purchasing a publisher and why it's potentially less troublesome. It shouldn't be ruled out, but we'll have to wait and see on that.

Well, Sony recently reduced their acquisitions budget by 20% so they may not be eying a publisher, though it's worth keeping in mind that companies don't have to be purchased with just cash. Cash, stock, and I'm sure other things, can be used together. I guess there may even be cases where a company might sell under their value to a buyer if they can get other advantages and perks, bonuses etc. from the buyer in question.
 

daniel5043

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19 Jan 2023
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100% accurate read on Sony's take with acquisitions. Anything they acquire, they first off want to be completely supportive of the studio culture and also nurture the studio towards maximizing the potential of their ideas. They aren't necessarily interested in acquiring IP, in part because they have a good number of big IP themselves which they've created. With Bungie they just happened to also get Destiny but the intent of that acquisition wasn't driven by acquiring the Destiny IP.



We can actually take the Bungie/Destiny example with Sony and contrast it with Microsoft because during this whole episode with ABK, we rarely ever saw Microsoft talk about the actual creative talent that were part of ABK and what the acquisition could do for them. Or even what it could do in terms of Microsoft helping bring back some classic ABK IP. Yeah Phil gave lip service to wanting stuff like Guitar Hero back, but they did not get into detail about a creative vision for it, mainly because they see Guitar Hero as another cash cow, like how it was during the 6th generation.

The vast majority of MS's talk around the acquisition have been about how it'd make them more "competitive" in terms of gaming revenue, not in terms of what actual new content or classic content they could enable ABK to create/bring back in ways beyond just being a funder. It's been either that, or about bringing the games to more people (again, primarily financially-driven and was also an ESG argument which regulators aren't very interested in. The FTC explicitly stated that at least in regards to themselves; CMA & EU probably aren't too divergent from feeling similar on that point).

Microsoft have said almost nothing in terms of how they would creatively enable ABK to do more, and do better, under their wing. Not saying mentioning it would have won regulators over (maybe it would've made for some more convincing arguments, though, when combined with what they were already doing), but it sure as hell would have done a lot to convince me and surely many others to be more comfortable with MS acquiring a gaming asset as big as ABK because, ultimately, I think you need to bring something to the table both in terms of funding and guiding/nurturing talent to grow and achieve more than they maybe could have independently.

And Microsoft's track record in proving they can do those things is nowhere near as impressive as Sony's, which would have made them getting into discussions on ABK being creatively beneficial for ABK's teams a nice consolation and inspired a bit more confidence in their ability to maybe have the acquisition work out beyond just bringing in more money for Microsoft.

But then you have missteps like RedFall come out and they just reaffirm all the earlier worries so, in a way, it makes you glad that MS might not end up with ABK so that they're forced to tighten up what they already have.



I mean between RedFall, how shitty the version of Ghostwire Tokyo is on Xbox consoles, letting HiFi Rush just die off (even after the shadow drop, they could have done a promotional campaign to boost awareness that it was available) etc., it's pretty easy to see that the upper management at the division don't have an innate passion for games, or at least the process of game creation and marketing their games (or carefully building an IP brand out of their games), the way Sony and Nintendo do.

Personally I think there are a good number of creative leads and people at the actual studios who DO care about games in that way. That's probably why we've seen some of them leave, and will probably see more of them leave through the rest of the year. And okay Phil Spencer plays games...so? Lots of people play games, but most of them aren't game developers and may have a passion for playing games, but playing games and making them are two different things.



Well, Sony recently reduced their acquisitions budget by 20% so they may not be eying a publisher, though it's worth keeping in mind that companies don't have to be purchased with just cash. Cash, stock, and I'm sure other things, can be used together. I guess there may even be cases where a company might sell under their value to a buyer if they can get other advantages and perks, bonuses etc. from the buyer in question.
Well they could do what Activision wanted to do and make guitar hero a GAAS game
 

Nhomnhom

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25 Mar 2023
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I guess thinly veiled threats towards governments about cyber security is Plan B for these guys. How else are you supposed to read into that?
UK government should acknowledge the threats. Put MS in their place.
 

Cool hand luke

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14 Feb 2023
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Supposed lawyer Knownuffin comes out with a spirited defence of competition and innovation (citation needed) by promoting...major publisher acquisitions? The rest of his post is just fanboy wet dream drivel about things the CAT will not do, and it seems to have rallied the green rat troops. Good. I want to see their hopes dashed again.

Screenshot_20230503-120912~4.png
 

AshHunter216

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8 Jan 2023
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Supposed lawyer Knownuffin comes out with a spirited defence of competition and innovation (citation needed) by promoting...major publisher acquisitions? The rest of his post is just fanboy wet dream drivel about things the CAT will not do, and it seems to have rallied the green rat troops. Good. I want to see their hopes dashed again.

View attachment 1255
How does it rally the troops? He starts off by saying he thinks the deal is dead.
 
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Cool hand luke

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How does it rally the troops? He starts off by saying he thinks the deal is dead.
The responses to him are fantasising about how the CAT will strike it down and the usual suspects are picking out pieces they agree with (the hopeful parts) and extrapolating. Yogaflame for example is illiterate, so we know he didn't read or understand most of the post, but commends the post then goes on to slobber over the need for MS to stay in the market in another post.
 

laynelane

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14 Jul 2022
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But then you have missteps like RedFall come out and they just reaffirm all the earlier worries so, in a way, it makes you glad that MS might not end up with ABK so that they're forced to tighten up what they already have.



I mean between RedFall, how shitty the version of Ghostwire Tokyo is on Xbox consoles, letting HiFi Rush just die off (even after the shadow drop, they could have done a promotional campaign to boost awareness that it was available) etc., it's pretty easy to see that the upper management at the division don't have an innate passion for games, or at least the process of game creation and marketing their games (or carefully building an IP brand out of their games), the way Sony and Nintendo do.

Personally I think there are a good number of creative leads and people at the actual studios who DO care about games in that way. That's probably why we've seen some of them leave, and will probably see more of them leave through the rest of the year. And okay Phil Spencer plays games...so? Lots of people play games, but most of them aren't game developers and may have a passion for playing games, but playing games and making them are two different things.

I wrote that initial post prior to Redfall's release. But to think Redall was the game they marketed and promoted - even made a Redfall console and controllers. The dissonance is unreal. You're right about Hi-fi Rush too. An actual creative and unique game was just shoved out the door and left to live or die on its own. I wonder if it's because of the game type - mutli-player vs. single-player. Or maybe they thought the Arkane name would carry more clout than it actually does. Either way, just like with the initial reveal of Halo Infinite, it appears MS management cannot tell what a good game looks like. Agreed with your thought that more talent will leave through the rest of the year. Can't say I blame them either.
 
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laynelane

Veteran
14 Jul 2022
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Supposed lawyer Knownuffin comes out with a spirited defence of competition and innovation (citation needed) by promoting...major publisher acquisitions? The rest of his post is just fanboy wet dream drivel about things the CAT will not do, and it seems to have rallied the green rat troops. Good. I want to see their hopes dashed again.

View attachment 1255

All these arguments ignore the fact that it's MS we're talking about here who have a bit of a history with anti-competitive and monopolistic moves. And that they were, in fact, taking the first major steps towards a monopoly with this acquisition (Zenimax can be seen as a smaller move towards this - hence the removal of multi-platform IPs from Nintendo and Sony). As well, their so-called "innovation" in the Cloud gaming market would come at the cost of competition and consumer choice in the overall gaming market. The cheerleading for big corpo in this has been utterly mystifying from a rational perspective.
 

KiryuRealty

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28 Nov 2022
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Where it’s at.
I wrote that initial post prior to Redfall's release. But to think Redall was the game they marketed and promoted - even made a Redfall console and controllers. The dissonance is unreal. You're right about Hi-fi Rush too. An actual creative and unique game was just shoved out the door and left to live or die on its own. I wonder if it's because of the game type - mutli-player vs. single-player. Or maybe they thought the Arkane name would carry more clout than it actually does. Either way, just like with the initial reveal of XBox Infinite, it appears MS management cannot tell what a good game looks like. Agreed with your thought that more talent will leave through the rest of the year. Can't say I blame them either.
There’s one more possibility, which is backed by Microsoft’s track record in console gaming.

Maybe they’re just totally fucking clueless and incompetent!