I love how he come here says his numbers are accurate because it is based in % from MS themselves but after we point his mistakes of understand the financials docs that makes their math fucked wrong he go silent lol
I really want to help you
@Welfare but seems like you don't want any help... just to keep spreading misinformation.
I will post a table here just to make clear what you are doing wrong.
Only using the Q1 as example.
FIXED: Q1 FY23 got adjusted to 11.16B.
Quarter / FY | Revenue | Revenue adjusted | Change | Welfare's Gaming Rev | Normalized Gaming Rev * |
Q1 FY22 | $13.31B | $13.37B | +$0.06B (+0.5%) | $3.61B | $3.62B |
Q1 FY23 | $13.33B | $11.16B | -$2.17B (-16%) | $3.92B | $3.30B |
Q1 FY24 | $13.67B | $11.28B | -$2.39B (-17.5%) | $3.92B | $2.72B |
Q1 FY25 | $13.18B | | | $5.62B | $3.88B |
* Normalized is using the same % of the adjustment it had on the More Personal Computing's revenue to the Gaming's revenue... it can not be accurate because Gaming's revenue could had bigger or smaller % adjustments but MS doesn't give that data.... there are even the possibility that no adjustment was made on Gaming's revenue that makes your math the hypothetical best scenario... of course there is the chance all adjustments were made in Gaming's revenue and that chance is so small like the one that they didn't changed anything in Gaming's revenue so I won't even bother doing the math for that hypothetical worst scenario.
I'm not saying my normalized revenue is accurate... there is no way to say if it is or not.
But at least it is more close to be reliable than the data you using on twitter and installbase.
After all 3.92 vs 3.30, 2.92 vs 2.72 and 5.62 vs 3.88 are big differences.
But I know the numbers post adjustments won't look good as the numbers you posted.
Edit - BOOM I just realized the Q1 FY23 revenue was adjusted to 11.16B.
You can check it here.