I hope it isn't. Not a fan of independent studios/publishers making exclusives. It starts tying its brand with the platform holder and such a relationship might not be healthy for the industry.
I hope it isn't. Not a fan of independent studios/publishers making exclusives. It starts tying its brand with the platform holder and such a relationship might not be healthy for the industry.
What have they secured that will make them relevant in Japan over playstation?
Well the discussion was kicked off regarding the japanese market not global.It's not just about Japan; it's about the global market. The thing is about how these moves do over time; Sega/Atlus has a strategic partnership with the Azure division and that's largely what has enabled so many of their games to go into Game Pass lately, or these marketing deals that normally would've gone to PlayStation. It's about Microsoft leveraging backend things among other divisions to tie 3P closer to them in working partnerships, and push Sony further out from having those same partnerships.
Controlling things BTS through backend-centric partnerships, trickling that down to the front-end (Xbox, Game Pass and gamers), and gradually squeezing Sony out of opportunities to leverage their platform advantage to maximize revenue with 3P partners. Any difference from losses of revenue on specific games, MS has no problem paying that to 3P whom they form these close dynamic partnerships with.
"Spend Sony out of business" is a long-term play for MS, just like the astroturfing stuff. And it's not just planned through acquisitions, but also moves like weakening partnership status between Sony and some of their traditionally strongest 3P partners. It's like MS are trying to become the new best friend; no one honestly has two best friends, there's always just the one. Microsoft wants to be "that one".
How does that follow from my logic? I specifically mentioned independent studios/ publishers. 1st party exclusives are the platform holder's investment they can do what they want with the game.By your logic no console should have any exclusives then, 1P or 3P.
I'd want exclusives born out of unique features from the consoles/platform, e.g., All PSVR games are PlayStation exclusive. That brings true diversity rather than just paying a developer to prevent their game from appearing on another platform.An industry without exclusives would be so homogenized it'd border on boredom.
They don't pay to prevent their game from appearing on another platform. That's a weird way to look at it. Do you think Kena or Stray would be as good and successful without Playstation marketing and development help? Indies come out every week. They would be forgotten real fast.I'd want exclusives born out of unique features from the consoles/platform, e.g., All PSVR games are PlayStation exclusive. That brings true diversity rather than just paying a developer to prevent their game from appearing on another platform.
Most of the time, exclusivity benefits the platform holder way more than it does the independent developer hence it's safe to assume the developer is due some sort of compensation for going exclusive. For indies, stuff like ID@Xbox is more effective than a marketing deal that requires exclusivity.They don't pay to prevent their game from appearing on another platform. That's a weird way to look at it. Do you think Kena or Stray would be as good and successful without Playstation marketing and development help? Indies come out every week. They would be forgotten real fast.
Elden Ring was an even riskier game to make yet From Software marketed it well and did not require an exclusivity deal. Alienating PC and Xbox customers does more harm to your company that the short-term gain of Sony's marketing/development support.Stuff like FF16 is also extremely expensive and risky for Square. They saved on marketing and development because of Sony.
I don’t know what’s going with people.
One hint of MS doing something and motherfuckers go crazy. lmao.
None of what they’re doing, excuse me, trying to do in Japan means anything.
I don't hang around any Xbox shills, we just see what's going on for ourselvesThey hang around Xbox shills and listened to their rubbish. Alot of their talking points are from these shills, hillarously they don't know that they are parroting those shills.
Lol there was nothing risky about Elden Ring, another souls game and George RR Martin's name associated with it. It was bound to do good....Elden Ring was an even riskier game to make yet From Software marketed it well and did not require an exclusivity deal. Alienating PC and Xbox customers does more harm to your company that the short-term gain of Sony's marketing/development support.
It's only alienating when it's not on Xbox. Keep that same energy for Starfield, Hifi Rush, Ark 2, Stalker 2 and Hellblade 2 that were all multiplatform games that were made exclusive.Alienating PC and Xbox customers does more harm to your company that the short-term gain of Sony's marketing/development support
'Alienating' Xbox is a great strategy. The audience don't buy games and you get more support from PlayStation owners.Most of the time, exclusivity benefits the platform holder way more than it does the independent developer hence it's safe to assume the developer is due some sort of compensation for going exclusive. For indies, stuff like ID@Xbox is more effective than a marketing deal that requires exclusivity.
Elden Ring was an even riskier game to make yet From Software marketed it well and did not require an exclusivity deal. Alienating PC and Xbox customers does more harm to your company that the short-term gain of Sony's marketing/development support.
"Nothing risky about Elden ring"? New IP and the Souls games weren't as bankable as the very established Final Fantasy brand.Lol there was nothing risky about Elden Ring, another souls game and George RR Martin's name associated with it. It was bound to do good....
No, it's not. Xbox owners buy video games. Currently, the majority of Microsoft's gaming revenue comes from the cut they get in sales of video games. Alienating them doesn't equal support from PS owners. Such a move gets support from rabid PS console warriors who are a very tiny(almost insignificant) portion of the market.'Alienating' Xbox is a great strategy. The audience don't buy games and you get more support from PlayStation owners.
Xbox owners do not buy games. PS owners buy multiplats at 6-8x the rate, and squeezing Xbox out would likely be made up by the additional quality bump you could give the game by focusing on one version. There's no point in releasing an Xbox sku unless they're paying you for a GP release.No, it's not. Xbox owners buy video games. Currently, the majority of Microsoft's gaming revenue comes from the cut they get in sales of video games. Alienating them doesn't equal support from PS owners. Such a move gets support from rabid PS console warriors who are a very tiny(almost insignificant) portion of the market.
Why wouldn't I keep the same energy with Xbox? Those multiplatform games shouldn't go exclusive. You should keep the same energy with Playstation when multiplatform games go exclusive.It's only alienating when it's not on Xbox. Keep that same energy for Starfield, Hifi Rush, Ark 2, Stalker 2 and Hellblade 2 that were all multiplatform games that were made exclusive.
I agree with you on that point, it will be very damaging for all these games to be Xbox exclusive. A death sentence even.
Where is the revenue MS is getting coming from if Xbox owners don't buy games?Xbox owners do not buy games. PS owners buy multiplats at 6-8x the rate, and squeezing Xbox out would likely be made up by the additional quality bump you could give the game by focusing on one version. There's no point in releasing an Xbox sku unless they're paying you for a GP release.
At this point you have to imagine it's from their 3rd party publishing arm i.e. other platforms. Minecraft, Bethesda on PlayStation, PC for all their releases.Where is the revenue MS is getting coming from?
From this article, it states that annual revenue from PC is around 1B, I'd imagine it's even less from PS. Keep in mind Xbox's annual revenue is about 15-16B. I highly doubt your 3rd-party publishing arm theory.At this point you have to imagine it's from their 3rd party publishing arm i.e. other platforms. Minecraft, Bethesda on PlayStation, PC for all their releases.
You imagine incorrectly if Bethesda sales on PS are anything to go by. Xbox is the smallest individual platform for Minecraft, which is the single largest game Microsoft owns. Switch, mobile, PC and PlayStation all generate more revenue for that title, and Xbox keeps 70+% of revenues there, so need to sell more than 2x fewer copies/items to make more money there than on Xbox native third party titles.From this article, it states that annual revenue from PC is around 1B, I'd imagine it's even less from PS. Keep in mind Xbox's annual revenue is about 15-16B. I highly doubt your 3rd-party publishing arm theory.