I mean the headline figure of ~£1,000 for a PS5/PSVR2 package does seem daunting. But like you say, the tech in this is highly impressive, and PS5 is going to be around for another six years+ realistically.
Right now there are people paying more for GPUs, monitors (me included), TVs, etc, and paying £150 - £180 for Pro controllers.
The market is there and will flourish gradually as long as content like Resident Evil and Firewall continue to be released, and Sony maintain support from their studios like Firesprite.
Exactly, and that's a very fair and realistic take on how things will play out for the peripheral. The price will come down over time for the headset and that opens up the device for more customers just as more titles will be available by that time.
Personally the only thing I am miffed about is the potential that it won't be compatible with PC. Not because I want or need PSVR2 software on PC, it just would've been neat to have a single headset for both platforms. Use it for PS5 for PSVR2 games, use it on PC for PC VR games.
Oh well. That's not really a big issue through in the grand scheme of things.
Like I said it's all relative, PC is an expensive platform, people expect things to be expensive. Expensive is the antithesis of console gaming therefore an expensive headset relative to it stands out... negatively...
You might be banned but you're probably still lurking so I just have this to say...
Console gaming has ALWAYS costed money. Hardcore PC gaming has always costed money, but console gaming is not that far behind, historically speaking. Cartridges costing upwards $70/$80 new. No cheaper indies market (budget-style console releases didn't even really start happening until the 5th generation), a wider amount of games needing certain peripherals to play them (DDR, Guitar Hero, Rock Band, DJ Hero etc.), so on and so forth.
Unless you went to the arcade regularly and were really good at the games you played there, gaming in general has always been a somewhat expensive hobby historically, including on the console side. Stuff like rental stores alleviated that somewhat, but not completely. Yet in spite of that, the industry has continuously grown in number of players over the years, as well as amount of revenue and profit.
Another thing worth mentioning too is, a console or peripheral doesn't fail simply because it's "expensive". It's the combination of it being expensive AND not providing enough value relative to the expense (perceived value by the majority of customers) why such things end up failing. It's also why something being super-cheap doesn't always light the charts on fire: if the value perception is not there for the customer, it doesn't matter how cheap it is. The item simply will not sell.