U really don’t want to open the door with name calling with me jackass! Killzone franchises was successful for what it was and
was never meant to dethrone halo or call of duty. Speaking of which how many copies did the last halo sell?
hzd out sold halo infinite and 5 so tall all the sht u want. Where’s Bonnie Ross? How’s halo doing
Never meant to dethrone Halo or COD or Gears or BF? or compete and hang with them? Talk about
emoji.... you really didn't think that through then again you were out of options and boxed yourself just by replying to the initial post in your low IQ defense of Hermen. For as much as he has "succeeded" relatively speaking, so has he failed, relatively speaking. If you were going to pick an argumentative fight with me, that was a dumb topic to do so and get triggered by. You're simply doubling down cause you have nowhere to go. Needless to say, you'll live to learn like the rest.
I think replying to you with the knowledge you have in tow is a waste of time. BTW, the fck does Halo declining under 343i has to do with Bungie's Halo dogwalking Killzone during the PS3 era and being the premiere platform exclusive console shooter, along with Gears (prestige, mind-share, sales, industry impact etc). Moreover what does that have to do with the fact that Guerrilla failed to become Sony's elite FPS studio during the FPS race of the PS3 era, while contemporaries like Bungie and Epic, and those helming or caretaking for COD/BF etc were able to, and still are today, even with different and even more successful IPs (Fortnite, Destiny)? What does any of that have to do with Killzone being literally a dead IP, a franchise that never amounted to much, and instead of going out with a bang, went out with a fart?
Did you know Guerilla was on the chopping block pending Horizon's performance? And why was Hermen's helmed Guerrilla on the chopping block in the first place? Cause of the failure of the Killzone IP dummie... and the failure to become what Sony had envisioned for that studio - an elite FPS studio. Guerilla was afterall, just a bigger Zipper Interactive. School's in session.
Why is Sony going so hard on a GaaS push, and acquiring FPS studios, first Bungie and then industry vet led studios from franchises like COD etc? Cause of unfinished business dating back to the PS3 era on a massive portfolio hole in a genre called FPS. And by extension of that, the failure of the studios from Sony's stable, dead (Zipper etc) or alive (Guerrilla) to get the job done.
The name itself literally spells it out : "Guerrilla" games... except now it's an action RPG studio - a last resort studio survival mechanism. On top of career climbing inside Sony - becoming more apparent by the day as well. Luckily enough, Jimbo's days are numbered. How many truly successful and talented studio heads and creative directors in Sony's stable have bolted over the years... who did not career climb?
Talk about truly model success: Evan Wells (soon retiring). Ted Price.
Lower: Shannon Studstill, Brian Fleming.
Hec, even Stig Asmussen... why not? GOW III, Fallen Order/Survivor (on EA of all places - you really need the talent to create something decent and memorable under dogshit EA).
Now if the argument was: Cut Guerrilla and Hermen some slack cause the competition in the FPS genre is relatively way higher than in other genre's. If that was the argument then a nuanced discussion on that topic could be had. But engaging in that discussion already recognizes the failure, non-negotiable. Thus you're just debating why it happened as opposed to denying it's a reality. Not like Guerrilla is up there with Sony's top dogs anyway so they're still a rung below in Sony's house, whether with Killzone or Horizon.