Devs really wouldn't have to do much to support native 1440p modes. And it would have been icing on the cake to support VRR in 1440p modes. This would be the absolute sweetspot for ps5 owners.
If a PC game can get an optimized setting based on performance or quality, while running on an unlimited amounts of different configurations, I'm sure it would takes literally no time to have middle ground between the two modes. It's not like each multitude of resolutions on PC require a different team to work on 1080p, 1440p, 4k, etc... Oh yeah and ultrawide, super ultrawide, ets resolutions. Imagine how many teams would have to work on each resolution. Not to mention, custom resolutions?!
Y'all think it's like this
In reality it's like this
Devs needs to make a new mode if they want 1440p native output on PS5.
There is no other way.
It is the same like they did to add the 40fps VRR mode to titles like Spider-man… needs patch… needs dev work.
PC doesn’t do modes optimizations… they rely on brute force to render whatever the user choose.
That is not how consoles works.