PS5 Beta introduces 1440p support, Gamelists, and more

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BloodMod

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You guys are being odly semantic about "it's not folders."
In the PS4, once you add a game to a folder, it's set to only that folder. The PS5 folders allow games to be assigned to multiple. It's not just semantics for that reason, and an improvement.

Of course, in typical Sony fashion, it took nearly two years for the feature to get implemented.
 
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ethomaz

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I assume it's just for games right? Reason im asking is because on PS4, I had a folder for those Apps on the home screen that I would never use so they would just sit there in the folder and be completely out of sight and out of mind so I was hoping this would allow me to do the same.
Not sure about that... the text only talks about games.
 
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ethomaz

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Why would you need "folders" on the main screen?

That'd be annoying.. it shows you in order the apps / games you've launched... if there were folders how would that even work? Just extra clicks.
Just use a PS4 you know how it works.
For me it is more useful like on PS4 than on Library… if I open the library I have time to search and find what I want.
 
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Vertigo

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Folders are nice but it’s not like I can keep more than 8 games on my ps5.
 
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Gediminas

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Wait.............the game lists aren't on the main home screen? They're only in the game library section? If so, then I guess this isn't folders. :(
Yeah, I got the same reaction. You can already sort your games in library more or less. Folders are needed on main page. I am disappointed. Takes years to add Folders, nonsense.
 
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Gediminas

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You guys are being odly semantic about "it's not folders."

But either way I'm saying they are cool.. welcome, etc. and my point was I understand they are only in the Library.. that's not what I was asking.

Just confused why anyone would want them on the "home" screen that shows your most recent launched items. Can't you set the PS5 UI to launch to Library if you want?
You can see you whole library on home screen with folders, sort them out by AAA games, Indie games, us account, EU account and so.. It is very useful. It is way more simple and convenient.
 
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One thing that I have noticed lately is that, any added features suck ass, until you get them on your system or choice. I remember back in the day when 60fps sucked ass, until it became a thing, or ray tracing, or even 4k. People should just learn to love the potential features, as they will eventually get them.
 
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ethomaz

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One thing that I have noticed lately is that, any added features suck ass, until you get them on your system or choice. I remember back in the day when 60fps sucked ass, until it became a thing, or ray tracing, or even 4k. People should just learn to love the potential features, as they will eventually get them.
Is not the opposite?

For example VRR was like the second coming of features before PS5 had it.
Now it is not even remembered anymore.

Same happened with 1440p support... they are niche features by one side as essential until the other side got it... so it become a situational feature like it is.

60fps for example was always available it just it a trade off between IQ and performance… these that like a better performance will say it is essential… these that like better IQ will not like the result.

IMO the focus in 60fps is basically killing graphic fidelity this generation… sequels that moved to 60fps have little improvement in graphics compared to the 30fps entry last generation.
 
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BloodMod

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One thing that I have noticed lately is that, any added features suck ass, until you get them on your system or choice. I remember back in the day when 60fps sucked ass, until it became a thing, or ray tracing, or even 4k. People should just learn to love the potential features, as they will eventually get them.
That certainly reminds me of the "exclusives are anti-consumer" rhethoric, until a third party publisher was bought out by a console manufacturer.
 

rofif

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One thing that I have noticed lately is that, any added features suck ass, until you get them on your system or choice. I remember back in the day when 60fps sucked ass, until it became a thing, or ray tracing, or even 4k. People should just learn to love the potential features, as they will eventually get them.
You don’t learn to love features.
I know 4k is good because I use it since like 2011 when downsmpling was invented.
Same with vrr.

It’s just that 1440p and vrr are no that much needed. If anything, it can be used by lazy devs to make subpar optimised games
 
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You don’t learn to love features.
I know 4k is good because I use it since like 2011 when downsmpling was invented.
Same with vrr.

It’s just that 1440p and vrr are no that much needed. If anything, it can be used by lazy devs to make subpar optimised games
So there's no middle ground here, let's just accept the really weird resolution choices of only 1080p and 4k? There's nothing in between that?


Imagine this scenario, you either get 120fps extremely smooth motion but with poor quality @ 1080p, OR you get not so smooth 30fps but impressive image quality @ 4k resolution. Why not have a 60fps smooth motion, with good image quality @ 1440p? Or is it because Xbox had it first? I don't get how some console warriors can hate a feature, just because a rival had it first.


Ps5 should have had VRR implemented from day 1, as well as 1440p support.
Xbox should never have went with priority proprietary SSD 's.
Ps5 shouldn't have went so narrow with their GPU.
Xbox should have went with same bandwidth on their VRAM.
Ps3 should have included headrests in the box.
360 should have been built better to negate RROD.


I can go on and on about this, but at the end of the day, we should be able to give criticisms to the things we not only love, but hate. If you did the same, you'd have a much more open mind on these topics.
 

IntentionalPun

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Funny thing is PS5 not having 1440p support got me to ditch my shitty 1440p monitor that couldn't accept a 4k signal.

Thanks Sony!

Honestly monitors should have scalers built in and this stuff isn't a problem.. many and perhaps most monitors do from major brands, but there's a billion cheap (but really nice picture quality) monitors from Korea/China that look great but lack features on people's desks.
 

arvfab

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The only feature I was a bit interested in, in this beta, is either useless to me in how it is implemented or I'm doing something wrong.

You can only create lists in the view where your whole library is, not the installed one. Means I would have to search through the 500+ games and demos to create the lists.

Am I doing something wrong? I just want to "sort" my installed games.
 

rofif

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So there's no middle ground here, let's just accept the really weird resolution choices of only 1080p and 4k? There's nothing in between that?


Imagine this scenario, you either get 120fps extremely smooth motion but with poor quality @ 1080p, OR you get not so smooth 30fps but impressive image quality @ 4k resolution. Why not have a 60fps smooth motion, with good image quality @ 1440p? Or is it because Xbox had it first? I don't get how some console warriors can hate a feature, just because a rival had it first.


Ps5 should have had VRR implemented from day 1, as well as 1440p support.
Xbox should never have went with priority proprietary SSD 's.
Ps5 shouldn't have went so narrow with their GPU.
Xbox should have went with same bandwidth on their VRAM.
Ps3 should have included headrests in the box.
360 should have been built better to negate RROD.


I can go on and on about this, but at the end of the day, we should be able to give criticisms to the things we not only love, but hate. If you did the same, you'd have a much more open mind on these topics.
There is all the arbitrary middle ground possible. Any resolution and upscale to 4k. With one of many methods and still 4k ui.
It’s the superior way. 4k does not limit you to just that res. In fact, many more resolutions integer scale on 4k.
It’s good the support is here. There is just a little reason and it’s just more work for devs
 
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It’s good the support is here. There is just a little reason and it’s just more work for devs
Can you explain this more in depth? I didn't get why it would be all of this extra work, like you say?
 

rofif

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Can you explain this more in depth? I didn't get why it would be all of this extra work, like you say?
I doubt setting resolution alone on system side does anything.
Game needs to support it or have a way of scaling to it. This means even more modes....
or most likely the 1440p is just system output disregarding game resolution
 

ethomaz

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Can you explain this more in depth? I didn't get why it would be all of this extra work, like you say?
If devs wants to support 1440p then it is indeed more work to set and optimize a new 1440p mode.

Said that I believe Sony didn’t allow devs to native output in 1440p mode and what they did is to downsample or upsample the signal to 1440p… the same that most monitors already does but maybe the PS5 scaling is better than TV due having more processing power available.

So what Sony did doesn’t need any additional dev work right now but can if devs starts to add 1440p modes to their games.
 
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I doubt setting resolution alone on system side does anything.
Game needs to support it or have a way of scaling to it. This means even more modes....
or most likely the 1440p is just system output disregarding game resolution

If devs wants to support 1440p then it is indeed more work to set and optimize a new 1440p mode.

Said that I believe Sony didn’t allow devs to native output in 1440p mode and what they did is to downsample or upsample the signal to 1440p… the same that most monitors already does but maybe the PS5 scaling is better than TV due having more processing power available.

So what Sony did doesn’t need any additional dev work right now but can if devs starts to add 1440p modes to their games.
Devs really wouldn't have to do much to support native 1440p modes. And it would have been icing on the cake to support VRR in 1440p modes. This would be the absolute sweetspot for ps5 owners.

If a PC game can get an optimized setting based on performance or quality, while running on an unlimited amounts of different configurations, I'm sure it would takes literally no time to have middle ground between the two modes. It's not like each multitude of resolutions on PC require a different team to work on 1080p, 1440p, 4k, etc... Oh yeah and ultrawide, super ultrawide, ets resolutions. Imagine how many teams would have to work on each resolution. Not to mention, custom resolutions?!


Y'all think it's like this






















In reality it's like this



















 
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