PS5 Pro updated rumors/leaks & technical/specs discussion |OT| PS5 Pro Enhanced Requirements Detailed.

rinzler

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Only 16 teraflops? I mean sure that's an improvement but not that sizable. Keeping the RAM at 16gb is also a bit staggering.
 
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Update 3/25/24

Tom Henderson - The PS5 pro specs leak was real and it releases Holidays 2024​




Insider Gaming can confirm that the leaked PS5 Pro specs leaked earlier today are real and the PlayStation 5 is still tentatively targeting a 2024 holiday release.

Speaking with sources, who wished to remain anonymous because they were not authorized to talk about company plans, we can confirm that the leaked documentation from the YouTube channel Moore’s Law is Dead is real, despite the criticism of the leaker and the leaked specs. Insider Gaming can confirm that the documentation leaked is from a PlayStation developer portal, which was sent out this week to a wider band of third-party developers.

In early 2023, I reported via Key to Gaming that the PS5 Pro is under the codename ‘Trinity’ and will be targeting improved and consistent FPS at 4K resolution, a new ‘performance mode’ for 8K resolution, and accelerated ray tracing. In addition, it was reported that Trinity will have 30 WGP and 18000mts memory.

Today’s leaked documents also confirmed:
  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point

Existing information
New information:
  • Viola is fabbed on TSMC N4P.
  • GFX1115
  • Viola's CPU is maintaining the zen2 architecture found in the existing PS5 for compatibility, but the frequency will once again be dynamic with a peak of 4.4GHz. 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of L3 shared (4 MB per CCX).
  • Viola's die is 30WGPs when fully enabled, but it will only have 28WGPs (56 CUs) enabled for the silicon in retail PS5 Pro units.
  • Trinity is the culmination of three key technologies. Fast storage (hardware accelerated compression and decompression, already an existing key PS5 technology), accelerated ray tracing, and upscaling.
  • Architecture is RDNA3, but it's taking ray tracing improvements from RDNA4. BVH traversal will be handled by dedicated RT hardware rather than fully relying on the shaders. It will also include thread reordering to reduce data and execution divergence, something akin to Ada Lovelace SER and Intel Arc's TSU.
  • 3584 shaders, 224 TMUs, and 96 ROPs.
  • 16GB of 18 gbps GDDR6. 256-bit memory bus with 576 GB/s memory bandwidth.
  • The GPU frequency target is 2.0 GHz. This lands the dual-issue TFLOPs in the range of 28.67 TFLOPs peak (224 (TMUs) * 2 (operations, dual issue) * 2 (core clock)). 14.33 TFLOPs if we ignore the dual-issue factor.
  • 50-60% rasterization uplift over Oberon and Oberon Plus, over twice the raw RT performance.
  • XDNA2 NPU will be featured for the purpose of accelerating Sony's bespoke temporal machine learning upscaling technique. This will be one of the core focuses of the PS5 Pro, like we saw with checkboard rendering for the PS4 Pro. Temporally stable upscaled 4K output at higher than 30 FPS is the goal.
  • September 2024 reveal
From reeee



Tom Henderson says Sony internally expects the full specs of the PS5 Pro to leak this month because of dev kit distribution to third-party studios​



Updated 2/20/24

CNBC: Sony to release a PS5 Pro this year​

Rumour

Source

I'm calling BS specs like that would make the standard ps5 obsolete
 
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Gamernyc78

Gamernyc78

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Yeah that sounds ridiculous given the ps5 we have now is like 9 or 10 tflops lol
PS5 is little over 10 tf. And in these leaks they have distinguished between the flop power using diff metrics. They aren't confusing. These are ppl tht know about hardware. Unless they were given wrong info which of course is possible. Also I agree 30 plus tf sounds like something is amiss.
 

rinzler

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The 4070 is also only around 16tf if we are using the same measuring.
The 4070 is a completely different GPU architecture from a completely different manufacturer.

You cannot compare Nvidia teraflops to AMD, they do not align.

This console would basically amount to an RDNA 3 7500 if said GPU existed.
 

anonpuffs

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In testing that basically amounts to dick, it's for a lack of better words marketing fluff to offset teraflops to a higher figure.
it's still the actual tf count. you have to actually design your game engine to take advantage of it which is why it does nothing in most games.
 
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rinzler

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it's still the actual tf count. you have to actually design your game engine to take advantage of it which is why it does nothing in most games.
Which again makes it marketing jazz, the reality is still the lesser figure in practice.

Remember Rapid Packed Math from AMD? Yeah, same level of nonsense.
 
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Gamernyc78

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I'll wait for them to come out and say so. Last info though comes from legit ppl in the know.
 

ToTTenTranz

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PS5 Pro doesn't need to be a sales monster, that is what base PS5 is for. Why can't people understand this.
It doesn't need to be a sales monster but it does need to sell, and if they try to sell a +700€ console in the middle of a recession and in the year after they miss their console sales target, they'll barely sell any console at all.

Why can't people understand this.
 
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AllBizness

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The 4070 is a completely different GPU architecture from a completely different manufacturer.

You cannot compare Nvidia teraflops to AMD, they do not align.

This console would basically amount to an RDNA 3 7500 if said GPU existed.
We aren't talking architectures, we're talking about how the teraflops are counted. The Pro is 33.5fp32 tf and that's that it is what it is.