PS5 Pro updated rumors/leaks & technical/specs discussion |OT| PS5 Pro Enhanced Requirements Detailed.

Evilms

Graph Master
21 Jun 2022
1,114
2,407

- He says that PSSR is not a fork of the upcoming FSR 4 from AMD but totally developed by Sony.
- PS5 Pro CPU while being still on Zen 2 is engraved at 4 Nm so it gonna be denser than the base one.
- PS5 Pro could be smaller than the actual PS5 and betseen it it and the PS5 Slim because of that.
- They could fit the 500 buck price tag if they want to.
 
Last edited:

Shmunter

Veteran
22 Jul 2022
2,229
2,662

EXCLUSIVE - PS5 Pro Enhanced Requirements Detailed​




The ‘Enhanced’ label first made its introduction into the PlayStation ecosystem following the release of the PlayStation 4 Pro, which meant that the game utilized the Pro console’s improved hardware to offer improved frame rates and resolutions. For the PS5 Pro PlayStation wants games to offer a PS5 Pro-exclusive graphics mode that will combine:

- PSSR to upscale resolution to 4K
- A constant 60FPS
- Add or increase ray tracing effects
 
  • Informative
Reactions: Jim Ryan

anonpuffs

Veteran
Icon Extra
29 Nov 2022
8,033
9,216


The ‘Enhanced’ label first made its introduction into the PlayStation ecosystem following the release of the PlayStation 4 Pro, which meant that the game utilized the Pro console’s improved hardware to offer improved frame rates and resolutions. For the PS5 Pro PlayStation wants games to offer a PS5 Pro-exclusive graphics mode that will combine:

- PSSR to upscale resolution to 4K
- A constant 60FPS
- Add or increase ray tracing effects

You had me at constant 60fps
It's a day 1 buy
 

Jim Ryan

Not Lyin
VIP
22 Jun 2022
1,135
2,194


The ‘Enhanced’ label first made its introduction into the PlayStation ecosystem following the release of the PlayStation 4 Pro, which meant that the game utilized the Pro console’s improved hardware to offer improved frame rates and resolutions. For the PS5 Pro PlayStation wants games to offer a PS5 Pro-exclusive graphics mode that will combine:

- PSSR to upscale resolution to 4K
- A constant 60FPS
- Add or increase ray tracing effects

Great info. Glad they have set the standards.
 

Entropi

Veteran
Icon Extra
22 Jan 2023
2,101
3,136
Is the consensus that PSSR used dedicated AI processors similar to DLSS or standard RDNA compute units for upscaling?
 

anonpuffs

Veteran
Icon Extra
29 Nov 2022
8,033
9,216
Is the consensus that PSSR used dedicated AI processors similar to DLSS or standard RDNA compute units for upscaling?
no one knows yet. It's possible they found some way to leverage the dual-issue fp32 of rdna3 to do it since it's for the most part unused otherwise.
 
  • Informative
Reactions: Entropi

Shmunter

Veteran
22 Jul 2022
2,229
2,662
Is the consensus that PSSR used dedicated AI processors similar to DLSS or standard RDNA compute units for upscaling?

no one knows yet. It's possible they found some way to leverage the dual-issue fp32 of rdna3 to do it since it's for the most part unused otherwise.

Can’t be bothered googling now, but I’m pretty sure it’s universally settled that there is going to be specific AI blocks within the console. Feel free to clear it up if I’m mistaken.
 
Last edited:
  • Informative
Reactions: Entropi

ToTTenTranz

Well-known member
Icon Extra
4 Aug 2023
416
460
Is the consensus that PSSR used dedicated AI processors similar to DLSS or standard RDNA compute units for upscaling?

The 300 TOPs leaked spec points to the GPU using UINT4 in RDNA3's Wave Matrix Multiply Accumulate with the 60 CUs running at 2.45GHz.


So no, there's probably no dedicated tensor units made by Sony in there. It's just using RDNA3's CUs.

It probably wouldn't make much sense to have dedicated tensor units considering the modest increase in memory bandwidth. It's the same reason it wouldn't make much sense to put a much more powerful CPU in there.
 

Shmunter

Veteran
22 Jul 2022
2,229
2,662
The 300 TOPs leaked spec points to the GPU using UINT4 in RDNA3's Wave Matrix Multiply Accumulate with the 60 CUs running at 2.45GHz.


So no, there's probably no dedicated tensor units made by Sony in there. It's just using RDNA3's CUs.

It probably wouldn't make much sense to have dedicated tensor units considering the modest increase in memory bandwidth. It's the same reason it wouldn't make much sense to put a much more powerful CPU in there.
The CPU similarly is strictly down to being the same Gen, gfx can scale - gameplay needs to be the same.
 

Entropi

Veteran
Icon Extra
22 Jan 2023
2,101
3,136
The 300 TOPs leaked spec points to the GPU using UINT4 in RDNA3's Wave Matrix Multiply Accumulate with the 60 CUs running at 2.45GHz.


So no, there's probably no dedicated tensor units made by Sony in there. It's just using RDNA3's CUs.

It probably wouldn't make much sense to have dedicated tensor units considering the modest increase in memory bandwidth. It's the same reason it wouldn't make much sense to put a much more powerful CPU in there.

That makes sense. Thanks.
 

Shmunter

Veteran
22 Jul 2022
2,229
2,662
Don’t like this bit…

Last week, we learned more about the PlayStation 5 Pro enhanced label, which will be granted to titles offering increased resolution, frame rate, and PS5 Pro ray tracing effects. Only one of these improvements will be enough for a game to receive the enhanced label, so it is unlikely we will see many titles offering both 60 frames per second gameplay with enhanced ray tracing”
 
  • they're_right_you_know
Reactions: xollowsob

panda-zebra

Active member
2 Mar 2024
122
154
NW UK
Don’t like this bit…

Last week, we learned more about the PlayStation 5 Pro enhanced label, which will be granted to titles offering increased resolution, frame rate, and PS5 Pro ray tracing effects. Only one of these improvements will be enough for a game to receive the enhanced label, so it is unlikely we will see many titles offering both 60 frames per second gameplay with enhanced ray tracing”
I don't like the framing of the whole article one bit, but then what can you expect from wtftech.com and their history of pushing green-tinged agendas?
 

ToTTenTranz

Well-known member
Icon Extra
4 Aug 2023
416
460
Last week, we learned more about the PlayStation 5 Pro enhanced label, which will be granted to titles offering increased resolution, frame rate, and PS5 Pro ray tracing effects. Only one of these improvements will be enough for a game to receive the enhanced label, so it is unlikely we will see many titles offering both 60 frames per second gameplay with enhanced ray tracing”
Makes sense, as there's not enough performance overhead compared to the PS5 to be able to apply all at once.

There's +45% rasterization performance and an upscaling that allows it to run at ~66% of the resolution compared to PS5's temporal solutions.
1.45/0.6 = ~2.2x. If they double the framerate from 30 to 60FPS then there's little left over performance to increase resolution or raytracing.


I think the best implementations in single player games will be doing base 40FPS + VRR with raytracing global illumination and shadows, and multiplayer games will bet on doing 60FPS+VRR in quality mode.
 
  • Like
Reactions: Shmunter

Shmunter

Veteran
22 Jul 2022
2,229
2,662
Makes sense, as there's not enough performance overhead compared to the PS5 to be able to apply all at once.

There's +45% rasterization performance and an upscaling that allows it to run at ~66% of the resolution compared to PS5's temporal solutions.
1.45/0.6 = ~2.2x. If they double the framerate from 30 to 60FPS then there's little left over performance to increase resolution or raytracing.


I think the best implementations in single player games will be doing base 40FPS + VRR with raytracing global illumination and shadows, and multiplayer games will bet on doing 60FPS+VRR in quality mode.
How much headroom does the ps dlss offer?
 

ToTTenTranz

Well-known member
Icon Extra
4 Aug 2023
416
460
How much headroom does the ps dlss offer?
They claim to be targeting 1080p for a 4K presentation at similar image quality, so 25% of the amount of pixels compared to native 4K.
Most PS5 games seem to use 1440p or higher + temporal upscale to reach a 4K presentation.

So in practice, if the PS5 could use PSSR (probably can't because RDNA2 lacks WMMA) then it would be the performance difference between rendering at 1080p and 1440p.


On a fairly demanding RT-enabled game, like e.g. Hogwarts Legacy, the headroom you're asking for seems to be at around +50% performance.


rt-hogwarts-legacy-1920-1080.png
rt-hogwarts-legacy-2560-1440.png



Of course none of this is perfectly linear. We don't know if e.g. FSR3.2 will eventually come out and makes RDNA2 GPUs run at 25% resolution with close-to-native quality, for example.
 
  • Like
Reactions: Shmunter