Games are just gonna take years to make nowadays unfortunately. Maybe one day advancements in Raytracing and ai will help make the developmental process faster like the PS3 and 360 days but it doesn't seem like that will happen this gen
None. It just emphasizes that iterations of games take 1 generation on average. In other words, unless you have a massive team, we can only expect 1 game per console generation.What's the problem?
I don't remember the thread but recently I listed the development time of recent open world action rpgs (or meaty RPGs) and the average was pretty similar, specially considering Team Ninja doesn't have the same resources than Ubisoft or Rockstar.7 years is quite a long time but I hope the scale and diversity really are reflected in the end product.
I don't remember the thread but recently I listed the development time of recent open world action rpgs (or meaty RPGs) and the average was pretty similar, specially considering Team Ninja doesn't have the same resources than Ubisoft or Rockstar.
None. It just emphasizes that iterations of games take 1 generation on average. In other words, unless you have a massive team, we can only expect 1 game per console generation.
True, but this is one of many reasons why I support the jump to $70. It takes longer to put games out, they are more complex and risk becomes far greater every generation the price remains the same.
That is a fair enough point. I just don't like the way it pushes many people to skip day 1 and if you're not in on day 1 then it becomes easier to push the purchase further and further till the game is very cheap and some may not buy at all after a certain amount of time passes.
But you definitely can relate longer dev time to almost proportional price increases for sure.
Pleasantly surprised by this one! GoT. Then Ishin! Then this in 2024. Can't wait.
I have no idea, they must be a lot of people. I assume that they outsource a lot of work, crunch like motherfuckers and have at least four or five teams:Yeah, do we even have any idea how big Team Ninja is? Cause they had Nioh 1 & 2 and then FF Origins
Now they have Wo Long and Rise of the Ronin due in the next year or two.... seems quite productive.
It's worth noting they have always been a two plus game studio. Before it was even a thing other studios were considering, they were simultaneously making Ninja Gaiden and Dead or AliveI have no idea, they must be a lot of people. I assume that they outsource a lot of work, crunch like motherfuckers and have at least four or five teams:
Which leads to think they may announce a Switch? game for 2023 or two from the Marvel or codevelopment teams.
- One who worked on Rise of the Ronin during these 7 years
- Other in Wo Long, Nioh 2, Nioh
- Other in FFOrigin, DOA and DOA Xtreme series
- Other in Marvel Ultimate Alliance 3, Dissidia Final Fantasy: Opera Omnia and Dissidia Final Fantasy NT
- Other small one would handle codevelopments mostly externally developed by other studios like Fire Emblem Warriors, Hyrule Wariors, Yaiba: Ninja Gaiden Z, Ninja Gaiden: Master Collection
I assume these aren't separated teams, that they may have some key staff leading each project and working always there but then a big chunk of their low tier workers keep moving from a team to another depending on the needs of each project.
Seems a pretty unhealthy studio to work there. I'd increase their headcount and reduce their output and amount of projects they work at the same time to keep it in a big, very polished game released per year.