Man I enjoyed FF16 an extra 50% because xbox losers could not play it, square better at least ask 75+ million for the port
There are ways out of contracts.
That focus on third-party partnerships — releasing games made by outside studios — is “ingrained in our DNA to this day,” he said, “and connects directly to how we’ve worked together on ‘Final Fantasy VII Rebirth.’”
Svensson said console exclusivity was mutually desired when the remake project fired up.
Business is business. You have to explain to me the reason why would Square Enix go against the deal they made with Sony? Happily-
People can bring up sales all they want. The game still sold good and made Square Enix money.
Maximmillion dude even said the money Sony paid for all 3 more than covers the cost of all 3 games and sales anyway.
Yeah it was a game that had incredible highs and some really disappointing lows. I think they're struggling financially and it impacts their game dev. You can tell they really poured a lot of money into rebirth but 16 got a constrained budget and it all went into cutscenes.
The combat was fine but tuned too easy on the default settings. The main issues I had with the game were quest design and the gearing system, which felt so underbaked as to basically being raw. And the quest design was clearly influenced by being an MMO team... Not good for a single player game. There were some good quests in it but by the time you got to them your perception of the game's questing system had already been ruined by the shitty fetch quests in the beginning half of the game.
I don't have much faith that Part 3 is going to be a PlayStation timed exclusive, at the very least it'll probably be PC (Steam) Day 1 looking at SE's trajectory. And if that's the case, I don't see the point in SIE paying to cover dev costs when they aren't getting a lot back out of it. OK the sales for XVI and Rebirth have been pretty good, but nothing balls-out amazing like GOW Ragnarok or Helldivers II.
The money SIE pay for timed exclusivity on FF releases could probably be better spent developing new installments of their own legacy IP like Legend of Dragoon, Dark Cloud or Okage if just sticking to JRPGs. Or maybe partnering with Level 5 on another White Knight Chronicles. All games that wouldn't need budgets as large as a main FF and would likely have quite better profit margins relative sales figures, too, due to cheaper costs to develop. Even shifting that FF money to, say, a remake of Vagrant Story with SE instead would be more cost-effective.
And those are all things SIE could leverage actual exclusivity on without much fuss.
Well firstly we don't know if the exclusivity deal includes all three parts, or was just for the first two. We also don't know if it was done for all parts at once prior to even the first game's release, or has been done at the start of main development for each specific part. If the latter, that'd mean SIE and Square-Enix would have to begin negotiations for Part 3's exclusivity right now.
Even supposing things were agreed to well way back, Square-Enix can still buy their way out of that contract. Or, SIE can buy their way out of it, both sides can mutually agree to take a different approach. The fact is, we have SE's new CEO on record saying they want to pursue more multiplatform releases of big games. IMO I still think that "just" means PS & PC Day 1 for stuff like FF VII Part 3, or FF XVII. Though, depending on what the next Xbox actually technically is, that "Day 1" could extend to that platform as well (if it's basically a PC at that point).
I don't have much faith that Part 3 is going to be a PlayStation timed exclusive, at the very least it'll probably be PC (Steam) Day 1 looking at SE's trajectory. And if that's the case, I don't see the point in SIE paying to cover dev costs when they aren't getting a lot back out of it. OK the sales for XVI and Rebirth have been pretty good, but nothing balls-out amazing like GOW Ragnarok or Helldivers II.
The money SIE pay for timed exclusivity on FF releases could probably be better spent developing new installments of their own legacy IP like Legend of Dragoon, Dark Cloud or Okage if just sticking to JRPGs. Or maybe partnering with Level 5 on another White Knight Chronicles. All games that wouldn't need budgets as large as a main FF and would likely have quite better profit margins relative sales figures, too, due to cheaper costs to develop. Even shifting that FF money to, say, a remake of Vagrant Story with SE instead would be more cost-effective.
And those are all things SIE could leverage actual exclusivity on without much fuss.
I played with motion blur set to 0, performance mode. and I didn't have any performance issues. It was a beaut Clark.They'll have to skip series S if they want this on Xbox I enjoyed it immensely on ps5 despite performance issues , series S version would run like shit
I also played with motion blur set to 0 & in performance mode & I could tell the frame rate wasn't consistentI played with motion blur set to 0, performance mode. and I didn't have any performance issues. It was a beaut Clark.
Weird.I also played with motion blur set to 0 & in performance mode & I could tell the frame rate wasn't consistent
There were definitely BIG framerate drops even in performance mode. Felt like 30s but definitely at least low 40s at times.Weird.
On the subject of those other JRPGs you're talking about, the chances of that happening are near non-existent.
Not only are SIE not in the business of looking in their bags of old IPs, they're not in the business of looking at much lower budget stuff either.
Ok, I guess I missed those.There were definitely BIG framerate drops even in performance mode. Felt like 30s but definitely at least low 40s at times.
Square Enix is completely dissatisfied because the Final Fantasy series is selling quite poorly in Japan compared to the West. In Japan, Final Fantasy has never been that popular since Dragon Quest is far more popular than Final Fantasy in Japan. In order for Square Enix to popularize Final Fantasy in Japan, all future Final Fantasy games must be released for the next Nintendo platform.
People like you are weird. You never stop to ask if Square-Enix's own creative whiplash from game to game is a reason for sales maybe not being as high as they could've been. Always quick to blame exclusivity.
The truth is, Final Fantasy has not been a consistent brand since the PS2 days. That's ages ago in the gaming world. XIII was a MASSIVE departure from previous mainline games and divisive; Lightning Returns was also quite contentious, and I don't even need to get into FF XV (which was supposed to have been part of a trilogy for the PS3/360 era). XVI, as well, also proved divisive; even VII Remake's choices were a bit divisive among fans of the OG.
It doesn't take a rocket scientist to realize that the string of increasing divisiveness and splintering in the fanbase with these installments...might've convinced some to hold off on Rebirth until they could be assured it was worth the investment. Rebirth could be the best Final Fantasy since VII, X or XII; it is still going to pay some price for installments released in-between being contentious among big parts of the fanbase.
I'd argue if XIII, Lightning Returns, XV, VII Remake and XVI were more unifying in creative choices and unified the fanbase, Rebirth would probably be at around 2x the sales it's currently at, on the same singular platform. All of those are quality games one way or another, absolutely, but being high-quality doesn't mean too much if what's there isn't appealing to subjective tastes of a chunk of the core fanbase.
In that context, Final Fantasy has a bit of a Sonic problem, but it's still much better off than other IP like Halo (which also have a Sonic problem but are arguably worst off than Sonic because at least Sonic has good movies and occasional solid game here and there). Its problems have little to do with being exclusive to one platform, though getting the games on other systems (primarily Nintendo & PC) would be the "quickest" way to get a bit more money from them.
As a long-time FF fan, you're describing my experience. FF13 really was the turning point. I've never been able to get past 4-5 hours into it. The demo for Lightning Returns made me decide to never play it. I have FF15 but have never played it. Having to go outside of the game to get the full story is a huge turn-off. , I'll eventually play 15 and 16, but the series seems to have just been all over the place for years now. As for VII Remake, there were so many comments stating that people just wanted a simple remake - not a re-imagining. It makes sense that those people wouldn't pick up the second part. For my part, I haven't played it but likely will one day - but Nomura makes me far less interested. Just not a fan of his.