That's good. Keep those relationships strong.
But it's also a bit strange. Why would Sega work on Wipeout? That's a Sony IP.
But it's also a bit strange. Why would Sega work on Wipeout? That's a Sony IP.
I dunno but Nintendo does it all the time, and Sega and especially BN are two of the leading groups they use too. I wouldn't call it bs for those reasons.This rumor is bullshit. Why would Sony collaborate with a big publisher to develop smal fist party IP?
Relationship was always strong. Just some of you starting spreading FUD that Sony was losing/weakening partnerships based on nothing.That's good. Keep those relationships strong.
But it's also a bit strange. Why would Sega work on Wipeout? That's a Sony IP.
That's good. Keep those relationships strong.
But it's also a bit strange. Why would Sega work on Wipeout? That's a Sony IP.
So much for that SEGA/Xbox relationship, if true.
You're seeing things that aren't there. Worry/criticism isn't spreading FUD.Relationship was always strong. Just some of you starting spreading FUD that Sony was losing/weakening partnerships based on nothing.
Nintendo collaboration is on cross over exclusive games with Ubisoft and Sega. They don't contract them to make a sequel to their own IPs. That's totally different.I dunno but Nintendo does it all the time, and Sega and especially BN are two of the leading groups they use too. I wouldn't call it bs for those reasons.
Yes it's your faulty opinion that sonys partenship was weakning just because MS started working with SEGA. That is fiction you made up or most likely regurtiated from xbox shills that you enjoy following.You're seeing things that aren't there. Worry/criticism isn't spreading FUD.
It's a fact, not an opinion, that SEGA treats MS better than Sony these days. They even said MS treats them the best out of all the platforms.
Xbox gets games day one on gamepass cause they pay for it, sony generally does not do day one games but only for very specific games as they still want people buying software.This is the reason that recent Persona games perform better on Xbox than on PS5, which doesn't have a native version. It's also the reason that MS gets their games day one on GP while Sony fans have to pay full price.
I'd love to see SEGA work on a new Wipeout, hell, Bandai-Namco bring back Ridge Racer for PS. Maybe Sony will get Ace Combat 8.Bro this better turn out to be true. SEGA made arguably the best F-Zero game ever, and the majority of that team is still there (at least AFAIK). They could do something amazing with Wipeout and I'd be there for it Day 1.
As for Namco, I've no idea what IP they would be working on from PS's catalog. It could literally be anything.
SEGA worked on F-Zero back in the '00s and that's a Nintendo IP. They also happened to make the best F-Zero game in the franchise.
I don't think this does anything to that, TBH. If Microsoft want a SEGA team to work with an Xbox IP, provided SEGA have the people present to do so, they'd probably do it.
However what this hopefully means is that Microsoft acquiring SEGA is off the table. Or Bandai-Namco, for that matter. Microsoft will have an extremely difficult time as-is integrating Zenimax & ABK, and generating some real results from them and the studio acquisitions, too. I'm sure the BoD and shareholders want to start seeing results and that will take several years.
"-Famitsu: SIE owns development studios (Worldwide Studios) in various countries, do you plan to continue developing titles with these studios as a base?
-Jim Ryan: I am really satisfied and proud of the “PS Studios” titles released by Worldwide Studios. Some have already been announced and we have others ready to announce. In addition, SIE has a deep connection with Japanese licensees, and we plan to further strengthen our collaboration and develop titles created in Japan for PlayStation fans around the world."
https://www.famitsu.com/news/202102/23214926.html
This is from early 2021, since then I think they only announced Death Stranding 2 and Rise of the Ronin as Japanese 2nd party games. It wouldn't be rare to see a 2nd party game with Sega if they have now one with Koei Tecmo.
But he could be talking about Japanese 3rd party exclusives (many announced & released since them) or potential future acquisitions they could be starting to consider or develop.
I have no idea, I'd say it's a random internet user with no credibility/track record of leaks.
I'd love it to be true, but I'd say it's hard to believe Sega would work on a 2nd party game, specially for the platform that kicked them out of the console hardware business. But hey, as fan of both Wipeout and Sega's arcade racers I'd love to see a brand new Wipeout made by Sega.
As I remember, the most recent arcade racing stuff from Sega in console (other than Outrun ports) were the Sonic & Sega All-Stars Racing and Sonic & All-Stars Racing Transformed games developed by Sumo Digital, a close Sony partner for 2nd party stuff.
In 2023 Sega continues releasing arcade cabinet games for the Japanese arcades, and in recent years they had a popular racing series: Initial D, an adaptation of the popular manga of the same name. The most recent game of the series is -I may be wrong- Initial D The Arcade ver.3, released in 2021 I think.
He explains exactly why they are doing it.
PlayStation Studios |OT38| I have nothing left, except Spider-Man. Sony - OT
But I thought Jim Ryan single handedly did everything?www.resetera.com
salromano is Verified.
Sega of Japan actually considered the Saturn a success, since it beat Nintendo there, going from 3rd place in Japan behind SFC and PCE to 2nd behind PS1. After Dreamcast Sega supported the three then-current platforms equally, with Xbox, PS2 and GCN all receiving unique games from them. A novel, if silly, approach to being a third party, and one that they abandoned relatively quickly.Uh...what? No buddy, PlayStation didn't kick SEGA out of the console business. SEGA kicked themselves out with a mix of bad business planning, corporate infighting between branches, unconsolidated accounting, and rushed hardware designs. Also for as much as people say Sony killed SEGA as a platform holder, it's not like the N64 didn't reap the benefits of Saturn's downfall that gen; they ate up all of the Western market share that SEGA had remaining from the Genesis/MegaDrive days that didn't already hop over to PlayStation.
Considering Sega did in fact make an F-Zero for Nintendo right after Dreamcast was retired, I don't see a reality where they have a grudge against Sony 2+ decades later, for falling out as a platform holder when that was mainly SEGA's own mistakes catching up to them. As well, Microsoft themselves aren't completely innocent in this, if we're trying to pin it on other competitors as to SEGA's exit from making consoles. SEGA wanted the OG Xbox to be a literal Dreamcast 2, with Microsoft providing the financial backing. This included having it be BC with Dreamcast games, obviously.
However, Microsoft themselves rejected the proposition. We can speculate as to whether that was the sound business decision to make or not, but the fact is SEGA technically had another chance to commandeer as a platform holder but Microsoft didn't want to collaborate in that way, likely due to seeing the market results of the Dreamcast play out.
Nintendo collaboration is on cross over exclusive games with Ubisoft and Sega. They don't contract them to make a sequel to their own IPs. That's totally different.
I know, Sega did it itself underperforming against their competition. What I meant was that in the 8 and 16 bit gens with Nintendo and later with PS1+PS2 with Sony where was someone else dominating the market and it was when Sony was killing it with PS2 when Sega decided to step away from making consoles.Uh...what? No buddy, PlayStation didn't kick SEGA out of the console business. SEGA kicked themselves out with a mix of bad business planning, corporate infighting between branches, unconsolidated accounting, and rushed hardware designs. Also for as much as people say Sony killed SEGA as a platform holder, it's not like the N64 didn't reap the benefits of Saturn's downfall that gen; they ate up all of the Western market share that SEGA had remaining from the Genesis/MegaDrive days that didn't already hop over to PlayStation.
Considering SEGA did in fact make an F-Zero for Nintendo right after Dreamcast was retired, I don't see a reality where they have a grudge against Sony 2+ decades later, for falling out as a platform holder when that was mainly SEGA's own mistakes catching up to them. As well, Microsoft themselves aren't completely innocent in this, if we're trying to pin it on other competitors as to SEGA's exit from making consoles. SEGA wanted the OG Xbox to be a literal Dreamcast 2, with Microsoft providing the financial backing. This included having it be BC with Dreamcast games, obviously.
However, Microsoft themselves rejected the proposition. We can speculate as to whether that was the sound business decision to make or not, but the fact is SEGA technically had another chance to commandeer as a platform holder but Microsoft didn't want to collaborate in that way, likely due to seeing the market results of the Dreamcast play out.
In the arcades Sega did F-Zero AX (arcade version of F-Zero GX, also made by Sega) plus a couple Sonic + Mario Olympic games.Nintendo collaboration is on cross over exclusive games with Ubisoft and Sega. They don't contract them to make a sequel to their own IPs. That's totally different.
It really isn't any different as the bottom line remains the same: Nintendo regularly contracts third-party publishers to make exclusive games for them based on their IP.Nintendo collaboration is on cross over exclusive games with Ubisoft and Sega. They don't contract them to make a sequel to their own IPs. That's totally different.
Really, I guess you're going to tell me that Smash Ultimate, Smash 4, Wii Sports Club, New Pokemon Snap, and the cancelled version of Metroid Prime 4 are actually Namco IP mashups? Not to mention that the Mario Kart team has been using BN as one of their primary contractors for nearly twenty years now, going back to Mario Kart Arcade and actively continuing with Tour (and probably 9.) As to Sega, its mostly collabs but they've done some Nintendo owned work.Nintendo collaboration is on cross over exclusive games with Ubisoft and Sega. They don't contract them to make a sequel to their own IPs. That's totally different.
That's why I doubt this rumor. Sega has the green dildo fully inserted in their ass. Sarah Bond is holding it and she's not letting go.You're seeing things that aren't there. Worry/criticism isn't spreading FUD.
It's a fact, not an opinion, that SEGA treats MS better than Sony these days. They even said MS treats them the best out of all the platforms.
This is the reason that recent Persona games perform better on Xbox than on PS5, which doesn't have a native version. It's also the reason that MS gets their games day one on GP while Sony fans have to pay full price.
Let's stop with this Xbox fanboy mentality where every criticism is pushed aside and labeled as some doomposting conspiracy theory. Facts mentioned above show that SEGA is more aligned with MS that with Sony these days. And until this rumor is confirmed, that's what the facts show.
Yes, most of the Sony GaaS we know were greenlighted before the Jim Ryan and Hermen Hulst era, and most known games greenlighted by Jim Ryan and Hermen Hulst aren't GaaS.
Sega also makes/publishes VR games for the arcades, in the west they sell these 3 right now:The new Wipeout better work for PSVR2 or I’ll riot
This is not true at all.MS gets Sega's games on GP because Sega sold out and signed a contract with MS to use their Asure tech. As part of that deal, SEGA's games are now on GP, SEGA's games run worse on PS and just recently revealed, that same contract prevents SEGA from creating an exclusive game for PS. Yes, the contract stipulates that ANY Sega game released on PS MUST come to Xbox as well.