These are some recent Sega racing games for arcades, the ones
they currently sell right now in the western markets:
ATV Slam
Daytona Championship USA (remaster with new stages)
Drone Racing Genesis
Storm Racer G
Storm Rider 2
Jet Blaster
Hot Racers
Sega also makes/publishes VR games for the arcades, in the west
they sell these 3 right now:
VR Agent
Rilix Coaster VR
Virtual Rabbids: The Big Rice
This is not true at all.
Before signing anything with MS, Sega mentioned way before to their investors in their fiscal reports that they wanted to move their focus to a more multiplatform approach and also invest more in game subs.
In the same way they also mentioned that want to invest more in localizations and simultaneous worldwide releases, and to invest on "super games" (AAA GaaS/live service games, or as MS calls them "platforms").
It just means Sega wanted (and needed) to make more revenue.
MS was the only one without Sega exclusives, which means some games/series were exclusive elsewhere now were also coming to PS, or Gamepass. But also meant that PS+ and Nintendo's game sub were going to get more Sega games.
The Sega deal with MS for Azure had nothing to do with console games, it was about servers. It was for a cloud or
"fog computing" tech Sega is implementing for Japanese arcades (doesn't mean to use cloud gaming for upcoming arcade games, it's to use their idle arcade cabinets as backup to decentralize computing from the cloud gaming servers of an upcoming Sega cloud gaming platform) and to store their servers for upcoming Sega AAA GaaS in Azure, plus store their gamedev tools and data backups there instead of in AWS or Google Cloud.
It couldn't include anything against Sony exclusives or about GP because the deal wasn't related to games, it was related to servers. It's like saying that Square will stop making Nintendo exclusives or will include games in GP because they bought Windows, Excel or Outlook licenses.