they probably lost some big billion dollars with this live service strategy, just the amount of cancelled games, The Last Of Us Factions 5 years in development, probably costed 200M+ to make + the Bungie acquisitions for almost 4 billion dollars, it's insane, the results? we have no first party singleplayer games in 2024, pathetic
Let's act as if you can't play single player in Sony 2024 games like The Last of Us 2 Remastered, Helldivers 2, Rise of the Ronin, Stellar Blade, MLB, Destiny 2 The Final Shape, Until Dawn Remake, and pretty likely Lost Soul Aside and maybe Convallaria and who knows if more unannounced stuff because of potatoes.
Sony messed up when they’ve stop buying studios who worked w PS & instead bought a bunch of no names w no ip no game output just a bunch of talent names.
Acquisition Sony should’ve made in 2020 when MS bought Zenimax & ABK
• Square Enix (japan/legacy w PS)
• Arc system work (fighting/evo)
• Kadokawa/Fromsoft (legacy w PS)
• Hoyoverse (asia/mobile)
• Shift up (asia/mobile)
• LVL5 (japan)
• Kena studio
There’s probably more I’m missing but all of these are no brainer full acquisition or investment. Sony should look to licensing ip to 3rd party to make spin off Ratch & Clank, Jak & Daxter, Sly Cooper & Ape Escape are franchise that could explore new creative spin off in the size of AA. Bring back creative weird PS
The people running these "no names" they acquired like Haven, Firewalk and Bungie broke gaming history records of best selling new IPs unlike those you list there.
On top of that, Sony had a close relationship with Bungie (back then with the Firewalk guys) since the creation of Destiny 1 and played a key role there. Sony got the marketing deal for the series because for them was a big win to have the next IP from the Halo guys also in PS. Same with Ubisoft/Haven: they had a close relationship since the PS1, as Ubisoft did with all the platform holders.
Nah for real, Sony would see crazy profits if Marathon and Destiny 3 were PS Exclusives. Bungie still have the best FPS devs on the market (but they clearly are terrible at GaaS management)
They will have more revenue and profits selling them in more platforms. This is the reason of why the bought and kept them as multiplatform. Because in the near future certain budgets won't be able to be profitable being released in a single console unless they are super top hits.
Regarding GaaS management, MLB, GT7, Destiny 2 and Helldivers 2 are big successes and to kill games that seem that won't work is a good practice made not only in GaaS, but in general. It's good management, not bad.