Sony has just released Until Dawn Remake on PC and it appears that the PC version has numerous technical issues.
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Sony has just released Until Dawn Remake on PC and it appears that the PC version has numerous issues. While performance can be quite good, especially if you own an RTX GPU, the PC version has numerous features that are not working at all.
For starters, Ballistic Moon added support for Ray Tracing on PC. The devs have used RT to enhance the game’s reflections, shadows and ambient occlusion. However, the Ray Tracing settings are currently broken. Even when you enable them, the game does not appear to have any RT effects.
And that’s not all. Until Dawn supports NVIDIA DLSS 3 and AMD FSR 3.0. And while NVIDIA DLSS 3 works like a charm, AMD FSR 3.0 Frame Generation is broken.
Finally, HDR is also not working in this title.
To be honest, I’m shocked by the amount of technical issues this game has. Alongside the aforementioned issues, Until Dawn took a VERY LONG time to compile its shaders when I first launched it. At times, it felt like the game had crashed and was not responding. And then you have a lot of visual artifacts. For instance, sometimes hair will look completely wrong. There are also some awful flickering environmental shadows.
All in all, Until Dawn feels like a game that was rushed to come out. In some cases, this feels like a beta. I really don’t know why the game was released in this state.